Some new facts

Discussion in 'Zerg' started by furrer, Jun 30, 2008.

Some new facts

Discussion in 'Zerg' started by furrer, Jun 30, 2008.

  1. furrer

    furrer New Member

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    Found these at: http://www.sclegacy.com/content/wwi-08-coverage-11/wwi-08-coverage---race-upgrades-92/#meleeattacks

    OBS: THESE INFORMATIONS ARE PROBABLY NOT TRUE, AS I HAVE RESEARCHED IN SCLEGACY INFORMATIONS, AND A LOT OF THEIR POSTS ARE JUST PURE LIES.

    Melee Attacks Level 1
    Minerals: 100
    Gas: 100
    Build Time: 140
    Requirements: Hatchery
    Upgraded at: Evolution Chamber
    Hotkey: M
    Description: Upgrades the attacks of Zerglings and Ultralisks.

    Melee Attacks Level 2
    Minerals: 100
    Gas: 100
    Build Time: 140
    Requirements: Lair
    Upgraded at: Evolution Chamber
    Hotkey: M
    Description: Upgrades the attacks of Zerglings and Ultralisks.

    Melee Attacks Level 3
    Minerals: 100
    Gas: 100
    Build Time: 140
    Requirements: Hive
    Upgraded at: Evolution Chamber
    Hotkey: M
    Description: Upgrades the attacks of Zerglings and Ultralisks.

    Missile Attacks Level 1
    Minerals: 100
    Gas: 100
    Build Time: 140
    Requirements: Hatchery
    Upgraded at: Evolution Chamber
    Hotkey: A
    Description: Upgrade the attacks of Queens, Roaches, Hydralisks, and Lurkers.

    Missile Attacks Level 2
    Minerals: 100
    Gas: 100
    Build Time: 140
    Requirements: Hatchery
    Upgraded at: Evolution Chamber
    Hotkey: A
    Description: Upgrade the attacks of Queens, Roaches, Hydralisks, and Lurkers.

    Missile Attacks Level 3
    Minerals: 100
    Gas: 100
    Build Time: 140
    Requirements: Hatchery
    Upgraded at: Evolution Chamber
    Hotkey: A
    Description: Upgrade the attacks of Queens, Roaches, Hydralisks, and Lurkers.

    Ground Carapace Level 1
    Minerals: 150
    Gas: 150
    Build Time: 140
    Requirements: Hatchery
    Upgraded at: Evolution Chamber
    Hotkey: C
    Description: Upgrades the armor of Drones, Queens, Zerglings, Banelings, Hydralisks, Lurkers, Infestors, Roaches and Ultralisks.

    Ground Carapace Level 2
    Minerals: 150
    Gas: 150
    Build Time: 140
    Requirements: Lair
    Upgraded at: Evolution Chamber
    Hotkey: C
    Description: Upgrades the armor of Drones, Queens, Zerglings, Banelings, Hydralisks, Lurkers, Infestors, Roaches and Ultralisks.

    Ground Carapace Level 3
    Minerals: 150
    Gas: 150
    Build Time: 140
    Requirements: Hive
    Upgraded at: Evolution Chamber
    Hotkey: C
    Description: Upgrades the armor of Drones, Queens, Zerglings, Banelings, Hydralisks, Lurkers, Infestors, Roaches and Ultralisks.

    Pneumatized Carapace
    Minerals: 150
    Gas: 150
    Build Time: 110
    Upgraded at: Lair
    Hotkey: P
    Description: Increases the movement speed of Overlords.

    Enduring Corruption
    Minerals: 150
    Gas: 150
    Build Time: 80
    Upgraded at: Hive
    Hotkey: C
    Description: Increases the duration of corrupted units.

    Metabolic Boost
    Minerals: 100
    Gas: 100
    Build Time: 80
    Upgraded at: Spawning Pool
    Hotkey: E
    Description: Increases the movement speed of Zerglings. (To very fast)

    Adrenal Glands
    Minerals: 200
    Gas: 200
    Build Time: 80
    Upgraded at: Spawning Pool
    Hotkey: A
    Description: Increases the attack speed of Zerglings by 20%.

    Organic Carapace
    Minerals: 150
    Gas: 150
    Build Time: 110
    Upgraded at: Roach Warren
    Hotkey: C
    Description: Increases the regeneration rate of Roaches. (To fast)

    Centrifical Hooks
    Minerals: 200
    Gas: 200
    Build Time: 80
    Upgraded at: Baneling Nest
    Hotkey: C
    Description: Increases the movement speed of Banelings.

    Hope you enjoy the information, and remember the "thanks" "thingy" is for thanking.

    Edit: Dont trust these informations 100 %, they havent been confirmed from Blizzard
     
    Last edited: Jun 30, 2008
  2. kuvasz

    kuvasz Corrections Officer

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    Those stats look as if they came from a debug version :D I highly doubt 100/100 will stay for all 3 upgrade levels.

    The baneling speed upgrade name is really fitting. As soon as I read it I knew what it was, without reading the info after it. Although I do think it's supposed to be centripetal hooks.
     
  3. furrer

    furrer New Member

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    Yeah, the one the wrote it isnt so good at english, to instead of too you know. To fast :)
    But whats wrong with 100:100?
     
  4. lurkers_lurk

    lurkers_lurk New Member

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    because in SC1 the upgrades inccrease in cost for every level, and i doubt the upgrade called: Enduring Corruption, because last i heard of it the units stays corrupted till death, why would there be a upgrade to increase the amount of time the units are corrupt if they are corrupt till death? only thing i can think of is that they low health more slowly.

    Edit: please remove some of the dotted lines because its making the page stretch sideways.
     
  5. furrer

    furrer New Member

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    I dont think its true too, because they have given a lot of informations that arent true, just wanted to show the information.
     
  6. Gasmaskguy

    Gasmaskguy New Member

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    I think the Corruption upgrade thing is true. Remember that the previous Corruptor (as in the one before WWI) was tier 3. It has been moved down to tier 2 now. My guess is that eternal Corruption at tier 2 was a bit over the top, so they made it temporary. That of course made it less useful at tier 3, hence the upgrade (which is probably tier 3). Kinda like how Zerglings have Adrenal Glands to keep up in the later game.
    How's that for a theory? :)
     
  7. furrer

    furrer New Member

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    Yeah some of them are perhaps true, but a lot of what they write is fake, so dont trust any of it! Its if you were playing starcraft and then the zealot cost between 50-150 minerals, how funny would that be?
     
  8. lurkers_lurk

    lurkers_lurk New Member

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    before WWI, corruptors needed the Spire to be built, now its just the liar ( is it the Lair?, i keep thinking that it goes H>L>H again )
     
  9. furrer

    furrer New Member

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    Lair not a liar :) And you are right, it only needs the Lair!
     
  10. ShoGun

    ShoGun Guest

    It was said somewhere (in a Q&A batch?) that blizzard decided to make the corrupters require a building (spire?) to be produced rather then make it available straight out of the lair. The reasons was said that a scouting player would not know for sure if a zerg player was becoming air dominant and blizzard did not want that.
     
  11. Darktemplar_L

    Darktemplar_L New Member

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    If it's probably false then why post it??!?!

    It does not look like Zerg are going to kick butt anymore... Too weak!