Found these at: http://www.sclegacy.com/content/wwi-08-coverage-11/wwi-08-coverage---race-upgrades-92/#meleeattacks OBS: THESE INFORMATIONS ARE PROBABLY NOT TRUE, AS I HAVE RESEARCHED IN SCLEGACY INFORMATIONS, AND A LOT OF THEIR POSTS ARE JUST PURE LIES. Melee Attacks Level 1 Minerals: 100 Gas: 100 Build Time: 140 Requirements: Hatchery Upgraded at: Evolution Chamber Hotkey: M Description: Upgrades the attacks of Zerglings and Ultralisks. Melee Attacks Level 2 Minerals: 100 Gas: 100 Build Time: 140 Requirements: Lair Upgraded at: Evolution Chamber Hotkey: M Description: Upgrades the attacks of Zerglings and Ultralisks. Melee Attacks Level 3 Minerals: 100 Gas: 100 Build Time: 140 Requirements: Hive Upgraded at: Evolution Chamber Hotkey: M Description: Upgrades the attacks of Zerglings and Ultralisks. Missile Attacks Level 1 Minerals: 100 Gas: 100 Build Time: 140 Requirements: Hatchery Upgraded at: Evolution Chamber Hotkey: A Description: Upgrade the attacks of Queens, Roaches, Hydralisks, and Lurkers. Missile Attacks Level 2 Minerals: 100 Gas: 100 Build Time: 140 Requirements: Hatchery Upgraded at: Evolution Chamber Hotkey: A Description: Upgrade the attacks of Queens, Roaches, Hydralisks, and Lurkers. Missile Attacks Level 3 Minerals: 100 Gas: 100 Build Time: 140 Requirements: Hatchery Upgraded at: Evolution Chamber Hotkey: A Description: Upgrade the attacks of Queens, Roaches, Hydralisks, and Lurkers. Ground Carapace Level 1 Minerals: 150 Gas: 150 Build Time: 140 Requirements: Hatchery Upgraded at: Evolution Chamber Hotkey: C Description: Upgrades the armor of Drones, Queens, Zerglings, Banelings, Hydralisks, Lurkers, Infestors, Roaches and Ultralisks. Ground Carapace Level 2 Minerals: 150 Gas: 150 Build Time: 140 Requirements: Lair Upgraded at: Evolution Chamber Hotkey: C Description: Upgrades the armor of Drones, Queens, Zerglings, Banelings, Hydralisks, Lurkers, Infestors, Roaches and Ultralisks. Ground Carapace Level 3 Minerals: 150 Gas: 150 Build Time: 140 Requirements: Hive Upgraded at: Evolution Chamber Hotkey: C Description: Upgrades the armor of Drones, Queens, Zerglings, Banelings, Hydralisks, Lurkers, Infestors, Roaches and Ultralisks. Pneumatized Carapace Minerals: 150 Gas: 150 Build Time: 110 Upgraded at: Lair Hotkey: P Description: Increases the movement speed of Overlords. Enduring Corruption Minerals: 150 Gas: 150 Build Time: 80 Upgraded at: Hive Hotkey: C Description: Increases the duration of corrupted units. Metabolic Boost Minerals: 100 Gas: 100 Build Time: 80 Upgraded at: Spawning Pool Hotkey: E Description: Increases the movement speed of Zerglings. (To very fast) Adrenal Glands Minerals: 200 Gas: 200 Build Time: 80 Upgraded at: Spawning Pool Hotkey: A Description: Increases the attack speed of Zerglings by 20%. Organic Carapace Minerals: 150 Gas: 150 Build Time: 110 Upgraded at: Roach Warren Hotkey: C Description: Increases the regeneration rate of Roaches. (To fast) Centrifical Hooks Minerals: 200 Gas: 200 Build Time: 80 Upgraded at: Baneling Nest Hotkey: C Description: Increases the movement speed of Banelings. Hope you enjoy the information, and remember the "thanks" "thingy" is for thanking. Edit: Dont trust these informations 100 %, they havent been confirmed from Blizzard
Those stats look as if they came from a debug version I highly doubt 100/100 will stay for all 3 upgrade levels. The baneling speed upgrade name is really fitting. As soon as I read it I knew what it was, without reading the info after it. Although I do think it's supposed to be centripetal hooks.
Yeah, the one the wrote it isnt so good at english, to instead of too you know. To fast But whats wrong with 100:100?
because in SC1 the upgrades inccrease in cost for every level, and i doubt the upgrade called: Enduring Corruption, because last i heard of it the units stays corrupted till death, why would there be a upgrade to increase the amount of time the units are corrupt if they are corrupt till death? only thing i can think of is that they low health more slowly. Edit: please remove some of the dotted lines because its making the page stretch sideways.
I dont think its true too, because they have given a lot of informations that arent true, just wanted to show the information.
I think the Corruption upgrade thing is true. Remember that the previous Corruptor (as in the one before WWI) was tier 3. It has been moved down to tier 2 now. My guess is that eternal Corruption at tier 2 was a bit over the top, so they made it temporary. That of course made it less useful at tier 3, hence the upgrade (which is probably tier 3). Kinda like how Zerglings have Adrenal Glands to keep up in the later game. How's that for a theory?
Yeah some of them are perhaps true, but a lot of what they write is fake, so dont trust any of it! Its if you were playing starcraft and then the zealot cost between 50-150 minerals, how funny would that be?
before WWI, corruptors needed the Spire to be built, now its just the liar ( is it the Lair?, i keep thinking that it goes H>L>H again )
It was said somewhere (in a Q&A batch?) that blizzard decided to make the corrupters require a building (spire?) to be produced rather then make it available straight out of the lair. The reasons was said that a scouting player would not know for sure if a zerg player was becoming air dominant and blizzard did not want that.
If it's probably false then why post it??!?! It does not look like Zerg are going to kick butt anymore... Too weak!