Simple question - Protoss long range attack

Discussion in 'StarCraft 2 Strategy Discussion' started by MaxMaster, Jun 29, 2010.

Simple question - Protoss long range attack

  1. MaxMaster

    MaxMaster Guest

    Guys,

    Just a simple doubt: with Terran, we have tank with siege mode, longe range attack, but I coulnd't find anything similiar with Protoss.

    Is there something that i didn't see???

    Thanks,
    Max
     
  2. Seradin

    Seradin New Member

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    Colossus get a upgrade at the Robotics Bay called Extended Thermal Lance which gives them a total upgraded range of 9, not quite matching the Siege Tanks Siege abilities range of 13 but still giving it siege capability over static defenses such as Photon Cannons with a range of 7.

    -Seradin
     
  3. asdf

    asdf New Member

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    terrans are the absolute masters of range with seige tanks. vikings are also the longest range air-to-air unit. colossus is the closest thing for protoss.
     
  4. cHowziLLa

    cHowziLLa New Member

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    don't be noob and expect StarCraft to be like Red Alert, Age of Empires, or any of those non-competitive RTS games where all the "races" are exactly the same except for 1-2 units.

    In SC you cannot expect each race to have the same kind of units, it is based off counter units, you don't counter tanks with the exact same kind of unit.

    To answer your question, every unit has an advantage and a weakness therefore sieged Tanks can shoot far but cant shoot sh!t melee range or air. What does that tell you? you need to have melee units or bring your units really close. You are going to tell me "But i can't get close because they have marines and marauders", this where you need unit diversity.

    immortals and archons are good to absorb tank damage while you send your zealots
    zealots with charge rape tanks.

    phoenixes can lift them up while you own the rest of his army
    colossi with support of guardian shield
    Void rays
    blink stalkers
    dark templars

    mutalisk
    mass zerglings + hydras + roaches + infestors
    burrowed roaches and move them under the tanks
    ultralisk

    you are suppose to catch them from a flank, not head on
    you can drop units on them so they splash damage each other
     
  5. Phoenix

    Phoenix New Member

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    A little bit of overreaction there Chowzilla, since he did not complain in any way, and by the fact that he is a terran player.
    Carriers are also kinda a siege unit, since it have a base range of 8, and i think that it can move some way back while still attacking.
     
  6. cHowziLLa

    cHowziLLa New Member

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    my bad. my SC2 ego took over, i thought he was asking if there was a similar unit that could counter the tanks.

    protoss's long range units are colossi, carriers and void rays
     
  7. EonMaster

    EonMaster Eeveelution Master

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    rays only have range of 6, so I cant really call that a long range unit since they get outranged by static defenses.
     
  8. asdf

    asdf New Member

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    yeah, void rays aren't long-range, but i would still consider them "seige" units because they're great at taking out static defenses and buildings after they're charged up.
     
  9. MaxMaster

    MaxMaster Guest

    Ok, guys!!!

    Thanks for the comments..

    just a note, I've already tried to play other games, like Empire of State, Commander .. but I could't
    SC is totally different.. much much better!!!

    And I did that question because in SC1, we have Reaver in Protoss, that is almost like tank in siege mode...

    but that's OK.. SC2 is amazing!!!

    bye
     
  10. ijffdrie

    ijffdrie Lord of Spam

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    Terrans are the race of survivability. Every unit has a way of taking little to no damage(bunkers, ridiculous ranges, repairs, heals), while the protoss serve as mighty warriors, and the zerg are an all-consuming swarm. The only way for the terrans to survive is not get close to either at all.

    At least, thats the philosophy that is also integrated in the lore.