Silly idea about control but w/e

Discussion in 'General StarCraft 2 Discussion' started by DKutrovsky, Sep 29, 2007.

Silly idea about control but w/e

  1. DKutrovsky

    DKutrovsky New Member

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    deleting the post
     
  2. Lemmy

    Lemmy New Member

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    Proble is that during the early game a random overlord is killed, that means defeat for the zerg.
     
  3. Lemmy

    Lemmy New Member

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    Marcus dont be so fucking tough with the man, please.
     
  4. BirdofPrey

    BirdofPrey New Member

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    Umm how about NO
     
  5. ijffdrie

    ijffdrie Lord of Spam

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    i like it

    *COME HERE YOU STUPID MARINE*

    now i don't like it
     
  6. DKutrovsky

    DKutrovsky New Member

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    I know its a stupid idea, i was watching replays, and there were zerglings that were kinda spread out as if they were in formation(no formations in sc1), and they were moving like that for a while going back and forth, and i just zoned out and thought of this.

    And yeah i know its going to ruin the game if its implimented.
     
  7. BirdofPrey

    BirdofPrey New Member

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    Then why did you mention it?
     
  8. ijffdrie

    ijffdrie Lord of Spam

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    awesome idea markus!!!
     
  9. Daseti

    Daseti Guest

    I have to agree with markus. one of the worst ideas, ever!
     
  10. BnechbReaker

    BnechbReaker New Member

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    you are right, it's a silly idea
     
  11. 10-Neon

    10-Neon New Member

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    I think if you took out the parts that include "random" and "multiple clicks" you'd have something.

    With the Protoss, having low psi make them warp out seems odd, they're not mercenaries or anything, they're warriors. Low psi would just cause any psi-dependent systems to go offline, many units would shut down or lose mobility. Maybe you would lose direct control over them, but unlike with the Zerg, they wouldn't start attacking things, they would just attempt to follow the nearest friendly unit.

    I've actually played games that do stuff like this, it can work, but I am not sure I'd be happy to see it in SC2.