The Zerg in some cases can eat their own kind to gain HP. Should they allow the Zerg to eat enemy units such as marines, firebats, zeolots etc.. Only small mostly organic units. Once they have eaten, they gain HP. Or perhaps only a few Zerg units, such as a queen who has direct contact with an enemy may be allowed to eat it.
Uh... Zerg are not Ghouls (WC3 reference)... I think their numbers are to great for eating of units to be really all that effective. Plus. Health regens anyways..
The idea is attractive and very Zergy. There's a catch though. Since Zerg organisms are specialized warrior organisms that depend on other elements of the colony for sustenance, it would be a waste for the Swarm to equip them with a costly digestive system since they derive most of their sustenance from them creep. Also, unless facing another Zerg, most battle debris would be not-so-easily-digestible metal alloys and compounds. Of course, yes you can say screw the science make them eat marines. I'd propose something else. In line with the Zerg speed bonuses on creep, allow the Zerg to reclaim a small percentage of the resource cost of any enemy unit slain on the creep. More incentive to creep, and an interesting game mechanic that you don't need to babysit like the seldom-used Cannibalize on WC3's ghouls. From the Sci-fi point of view, it is easy to imagine the Creep being inhabited by Zerg microorganisms capable of breaking down most compounds and slowly feeding them to the central hatchery akin to the way certain aerial roots capture insects to complement the plant's nutrition.
What's up with people wanting the Zerg to gather loot? They are mindless beasts. Put some thought in your threads, Raylito. Please.
Not gather loot, but eat. Beasts eat. Thats what they do - they eat biological enemies and derive nutrition and hence HP from them. I also think the creep absorbing dead enemies is a good idea.
Apart from this just being a gimmick of a mechanic, it's flawed. In essence, if the Zerg are getting kills, they're getting health. If they're not, they're not. Ergo, if the Zerg are winning, they're getting more kills, and gaining a resource that allows them to keep on winning. If they're losing, they don't have access to this resource, and as such, will keep on losing. On top of that, corpses would have to be left on the battlefield, especially games without Zerg, which would be a tax on everyone's system, and, by extension, increase the required specs for StarCraft2, apart from simply cluttering up games, making it harder to tell what's what during a battle. Lastly, Ray, stop simply spamming these threads. Threads are not meant for individually recording every thought about StarCraft2 that crosses your mind. If you're so keen to express your ideas, post your ideas in existing, relevant threads, or create one universal thread for all your ideas, much like our Pictures and Video Gallery for all pics and videos, Spam Land for all Spam, Karune's Breifing database for all Q&A Batches, Fenix's Wisdom and Humour thread, etc, etc. These forums are not your personal Twitter.
^ Hes right. Although it may be fun to discuss these ideas for the sake of argument, the game is at such an advanced stage that many of the changes you propose may by their own delay the game months. Blizzard is no stranger to making large overhauls to finished products, as the SC, WC3 and WoW expansions show. However, at this point they will probably have discussed every topic we have touched here. If you have a lot of creativity in you, perhaps modding is your thing mate. In the meanwhile, read more than you write. A few well polished, realistic proposals may one day influence the game. Being an tireless ideamachine will instead hurt how seriusly people take you.
No....... but that doesnt mean that the mechanic didnt exist in the game (defiler - consume) - remember this one??? zerg dont eat human flesh... by instinct they may do but for everyone knowledge never has it been seen that the zerg were carnivores.. rather they are polyvores... yes thats right they eat anything either it be zerg creep sauce, human flesh, protoss chops, or neutral creeps, even various kinds of metal elements that comprises every unit type of the terran and protoss that you could think of....
Zerg are all about throwing away units. You can always spawn more Overlords! units to throw at the enemy. No.
No the Zerg aren't about throwing away units more of out numbering the oppenents. And over powering them with numbers. I guess I could see them eating each other, like our just sent in 2 ultras and they retreat only to eat 8 zerglings each getting 50HP from each getting a total of 400Hp back and then you can send them back in before the enemy can repair anything that was destroyed. This could be cool since zerglings arencery easy to come by you could attack with a bunch of ultras then come back eat a bunch of zergling stew and rumback to the enemy before there repaired and do that over and over until the enemy either is worndown and destroyed or they get lots of units to counter the ultras. This would also extend the life of the ulras and allow them to get in the battle much quicker then letting them sit around for a half hour and regen there HP. Edit: sry about the double post. I was having Internet problems
No, But... although it would unbalance it too much, it's not like you can attack-move with it, it wouldn't be worth it all that much, but still be pretty effective, since it's only trade-off would be that the units would die off too quickly to rapidly consume enemies, but this should be doable to all zerg, enemies and allies.
I doubt zerg ever eat at all lol. Hive clusters just spawn em end send them to battle to die. How do you suppose an Ultralisk can eat without any limbs to handle the food and with those huge blades flinging around?