What if the Colossus walks over to a Terran base that is one cliff level above where the Colossus is standing? The Colossus could see over to the next cliff, one would expect, and it could attack the missile turrets while the missile turrets have the Colossus within range. But, then, should the missile turrets be able to attack the Colossus?
This applies to all air units as well because they're always a certain distance above ground so in fact they could be at the same height as the turret if the level difference was at least 2. But I don't see why turrets shouldn't be able to attack them.
I agree with kuvasz. When just one level below the missile turret they should be able to attack each other, but anymore more than that neither should be able to attack each other.
Er... that's the opposite of what I said... lol They should always be able to attack no matter what, maybe except for the extremes like an immediate 3 level elevation (turret on top, flier/colossus on lower ground) Otherwise it would render some units and buildings useless and would create the need for ground only attacks to affect fliers on lower ground ;D Nah I'm sure that'll never happen. It might look weird but turrets will be able to attack fliers/colossus below them imho.
Yea, the Colossus so large that the turret can attack it, and i also think blizz made it so turrets can attack them for balance reasons? Correct me if im wrong
Well, why don't Turrets attack land targets for starters? Siege-tanks already do splash, and Banshee's attack is also a missile. What's keeping them? lol
lol? what, they cant afford the hydralics/mechanics that is needed for that? If they can afford making it spin around in a circle 24/7, they could probably afford making it tilt down a bit
lol, if the turret could hit ground targets, with its rate of fire, a few of those could easily destroy an army, leaving the bunker fairly useless except as a backup plan. Its ability to only hit AA is powerful enough when placed near rivers and cliffs there ground forces have trouble getting to them, and has a longer range than the marines in the bunker do.
Well, i wouldn't mind if the turret could fire at ground units. Then bliz could balance something, i don't know, i just think its annoring that you have to use supplyes to make a defence. just 8 bunkers is 32 supplyes. Protoss can build unlimited cannons, without useing a single supply, and so can zerg.
@ Themacman-but the bunkers with 4 marines in them are more powerful than both sunkern/spore and cannon, and they have almost 2x the amount of life. If any of them are at adisadvantage, its the zerg, since they have low life, kill a worker to build one, and need groups of them to hold off any decent sized attack.
I actually like the idea of turrets not being able to attack a colossus or air unit above land 2 levels lower but then they would be low enough to be pegged by turrets and other anti ground weapons and the air units would attack back with anti air weapons (meaning the colossus and banshee are screwed)