The new Protoss shields are rather specialized, from the Tempest's GTA shields only, and the Immortal's shields only activating against siege weaponry. I think it sucks. Why would the Protoss (Say they;re a living entity for now) make such a lame decision to do that? I mean, in the Tempest's case, they have no excuse not to put both types. What say ye?
The Immortal's shield functions identically like the Defensive Matrix, albeit only against siege attacks. It reduces (not absorbs) a number of damage done and then eventually expires. Example: Siege Tank does 85 damage vs Immortal. Immortal's Hardened Shield reduces damage taken by 70. 15 Damage taken. Like the Defensive matrix, except it works for the shield and not the HP. Then with Reaper: Reaper does 15 damage vs Immortal. Immortal's Hardened Shield does not activate. 15 damage taken. Or something in that fashion.
Ok let's see if i got it right. Feelin a tad bit confused here. Is the issue: That the shield will ONLY protect against siege attacks? (meaning if the Immortal's shields won't activate against non-siege even with 100% shield?) or Something completely different?
Actually the Immortal does have a shield which protects against weak attacks. If you watch the demo, when the Reapers attack, a sheild does activate around the Immortals. This means that their shield is just like every other Protoss units', except they also have their super-Defensive Matrix to protect against powerful attacks. The narrator says "Their small pistols don't activate the hardened shields of the Immortals." He says nothing about normal shields.
Ok then i will scold myself for not specifying myself proper. What i said, essentially, was that the Hardened Shield reduces siege-damage done to the normal shield. The Hardened Shield isn't even a shield, it's just an attribute that reduces damage taken from siege-attacks (speculation). Siege Tank Example: The Immortal has 100 shield. Siege Tank attacks and does 85 damage. The Hardened Shield reduces damage taken by 70. Immortal loses 15 shield. Immortal has 85 shield remaining. Reaper Example: The Immortal has 100 shield. Reaper attacks and does 18 damage. The Hardened Shield does not reduce any damage. Immortal loses 18* shield. Immortal has 82 shield remaining.
Shields, defense and damage; what are the difference between the shield in the original star craft and the new star craft? what unit(s) have the highest shield and highest damage? for the terran, what new/old unit(s) has the highest damage and defense? for the zerg, what is the new/old unit(s) that has a high damage and high armor?
1:Well, the shields function just the same for all Protoss except the Immortal which is partially impervious to siege-damage (from Siege Tanks/Reavers etc). 2: I'd guess the Tempest have the highest overall damage per second, and possibly highest shield, although at the moment they are extremely vulnerable against air as it would seem their shields only function against ground. 3: As the Battlecruiser are part of the new Terran arsenal, i'd guess it has the highest defense/Hp and possibly highest attack for a mobile unit (the siege tank having highest while in immobile siege mode). This is all subject to change. 4: We have not seen enough Zerg units to determine their strongest unit, although it could be Ultralisk if blizzard chose to implement them into the new game. Oh, and welcome to the forums.
dude, both shields are great! it makes a diversity, so it makes you have to position your units well in a battle, so the harder shield is facing the units that activate it
Do zerg even have siege units? Actually Guardian would count for that I guess if that is still in SC2. So thats like 1 unit per race... not much of a special shield. And I thought that Immortals didn't attack air anyways so no competent player would attack Immortals with a guardian anyways.
yea i hope they attack air, but maybe if they don't, they are promoting more of an immortal/stalker combo which I hope not. I think both the immortal and tempest have techincally two shields... a normal and a specialized one. The tempest should have a normal shield protecting from air regardless and same to the immortals. The immortals would prolly be protected from siege tanks and the yamato gun possibly.
It could come down to the protoss wanting to specialize their shields in order to focus their energy. If they had a shield on all the time it would be weaker than if they focus their energy at the opportune times.
They still have normal shields they just don't get that extra bonus against non-siege attacks. It's all about balance and making sure every unit has a counter.
Hmmm....I wonder how much dmg you need to make to activate the specialized shields. Would say...a zealot regular attack, which is 16, activate its shields? Or would it have to be something like...a Battlecruiser regular attack, 25, be needed to activate it? Or does it have to be an immense amount of dmg to activate it, like Siege Mode or Yamato?
Stalkers are gonna be great for harassing Air. Anyways the Tempest ground shields are rather retarded. Anti-air flying units were how you got them. Not mass Goliaths VS Carriers.