Shattered city tileset.

Discussion in 'General StarCraft 2 Discussion' started by zeratul11, May 17, 2008.

Shattered city tileset.

  1. zeratul11

    zeratul11 New Member

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    Last edited: May 17, 2008
  2. ItzaHexGor

    ItzaHexGor Active Member

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    The shattered city tileset is probably more like what you see in Dawn of War, not like what you posted. Aiur will most likely be the jungle tileset, unless they change it due to the Infestation, and stuff like rain, etc, will be doodads, not tilesets.
     
  3. zeratul11

    zeratul11 New Member

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    dawn of war? i dont think so. their shattered city looks like sci fi medieval ancient chapel like.

    im betting the shatrered city would look like mine. just like the background city with the marines in shooting position (blizzard official artwork) also from the intro tychus cinematic.
     
  4. Wlck742

    Wlck742 New Member

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    In your head
    I think it'll be more like DoW's too. Yours looks more like an unfinished city rather than a shattered one. DoW's had a lot of rubble and run down buildings, so it'll fit better.
     
  5. zeratul11

    zeratul11 New Member

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    i think it will be a futuristic semi dystopian like shatted city. check out my sig. in dawn of war, their buildings and stuffs have this sci fi fantasy mythological feel.

    could they possibly include destroyed buildings as doodad? that would be first time for starcraft, but i dont know how they will do it without making it look unrealistic and unproportion.
     
    Last edited: May 17, 2008
  6. Shadow Templar

    Shadow Templar New Member

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    Ancient Xel'Naga City?

    My guess is that the shattered city was, at one time, a Xel'Naga city. However, centuries have passed and time has given it some sort of ruined temple feel. It most likely has a Xel'Naga temple in the center that plays a big part in the campaign. Hell, the temple in the center is what probably "shattered" the city in the first place.
     
  7. zeratul11

    zeratul11 New Member

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    nah i think it will be a terran city. it would look like a combination of a semi space platform and a real life future city both semi destroyed.

    i really like the dark swampy forest tile set with the heavy rain during night time (if they implement the day and night cycle) that would be awesome.
     
    Last edited: May 17, 2008
  8. ItzaHexGor

    ItzaHexGor Active Member

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    I never said it would be exactly the same as Dawn of War, I said it would be more like that. It'd have piles of debris and craters, and not hundreds of perfectly square skyscrapers. StarCraft is going to be 3D so they won't really be able to have things like that. I can't even begin to imagine having a tiny Command Centre in the midst of surrounding skyscrapers. Command Centres are buildings anyway so if you're thinking of it as a ruined Terran city, that's the sort of scale you should be thinking of. Besides, as Wlck742 said, yours looks more like scaffolding that a ruined city.

    I hope that don't have a day and night cycle. That's purely a WarCraft thing, and not StarCraft at all. It's in WarCraftIII because there are Creeps that sleep and it's in World of WarCraft because it's in real time, so there's no need for it in StarCraft2. If you want weather effects, they'll be doodads.
     
  9. zeratul11

    zeratul11 New Member

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    but the day and night visuals alone makes it awesome for sc2, how much more if it affect gameplay. more tactics and strategies. yes complicated but still..
     
    Last edited: May 17, 2008
  10. ItzaHexGor

    ItzaHexGor Active Member

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    To be perfectly honest, I can hardly understand what you just said. I think what you're trying to say is that having a day and night would be awesome and even better if it effected gameplay because it'd open up more tactics and strategies. Firstly, as I said before, having day and night is a WarCraft thing and would not suit StarCraft at all. It wouldn't make StarCraft2 more awesome because it would just be a useless visual mechanic. It worked in WarCraftIII and World of WarCraft because it had a use in WarCraftIII, where certain Creeps fell asleep and some Night Elves could Shadowmeld, and it works in World of WarCraft because it's done in real time, so when it's actually night, it's darker, and when it's actually day, it's brighter. WarCraftIII days and nights were unrealistically short because they had to be in order for players to take advantage of it without wasting any time while just sitting there waiting. This is not the case in StarCraft. There are no reasons to have it, and if it did have it, it would be much longer and all it would do it darken the screen for a lengthy period of time which is completely useless. If it did effect gameplay, what would you even have it do? There aren't any Creeps or anything for it to effect and if it effected a team it would bring an element of chance into the game and would be harder to balance. For example, if the time of day always started at a set time at the beginning of the game then other players would be able to consistently time their attacks to attack when their opponent is at his or her weakest through rushes, normal attacks, massing, etc. If it doesn't start at a set time, and is therefore random, it brings the element of chance into StarCraft which no-one would want. Again, it would also be extremely hard to balance as starting at a certain time would be either more or less beneficial to that team than another time so would be at an advantage or disadvantage right from the start.
     
  11. zeratul11

    zeratul11 New Member

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    day and night are not for creeps only.

    night visual alone without affecting gameplay is good for starcraft. why not? its just basic eye candy. it wont really destruct pro gamers and majority are only casual players who would like something extra cool and nice like a night time environment. imo this is a great innovations for starcraft.

    ok, what if it affects gameplay? well it could be balance. all races would have advantages and disadvantages during the cycle. tho i dont think they dont have the time to implement it now, but its possible to have a new balance mechanics for day and night cycle. well its hard to do but its definetely possible if blizzard and fans wants to. the problem is fans that dont want to like you.

    i have many examples of how it can be balance and how can it create more strategies and tactics. i already have a long thread about it last year so i dont think i will bother making a new one.
     
    Last edited: May 18, 2008
  12. ItzaHexGor

    ItzaHexGor Active Member

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    I'm aware that day and night wasn't for Creeps only, in fact I listed other things that used it in my last post.

    Night visuals without effective gameplay isn't good for StarCraft. It isn't good because it does suit, it doesn't have a reason to be there, and it just makes everything darker. What's the use in that? It's not even eye candy. It just makes everything darker so it's harder to see. No-one's going to say 'wow, night-time!' because it's just a filter and a gradual one at that. It's basically just like having some jerk screwing around with your computer's gamma. If someone kept on doing that while you were playing, it would get annoying fast. It's not a great innovation for StarCraft because it doesn't suit and is not needed. It's like making certain doodads bright pink. Sure, it's innovative, but why bother doing it? I seriously find it hard to believe that you're talking about how having a night-time in StarCraft, which just makes everything darker, would be 'extra cool'.

    About effecting gameplay, what are some of your suggestions. Of course you can just say 'well it could balance' if you haven't proposed any suggestions. The fact that, at the moment, it's just useless 'eye candy' leads me to believe that it'll only be available in the Campaign Editor, but it's only me who disagrees so far, so who know? If absolutely everyone likes it, then they'll obviously implement it, but I'm pretty sure that most people won't. It's useless and is a feature unique to WarCraft, not StarCraft.
     
  13. zeratul11

    zeratul11 New Member

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    night time environment is absolutely an eye candy and an awesome experience for both pro and casual players its just like having a rain shower or snow falling. all rts with night time, snow effect, rain, etc... gives an extra coolness factor to the game. i dont know why it does not for you. im aware pro gamers wont even care about eye candy effects etc, but not all starcraft fans are pro, as usual all are casual gamers who only wants to have some fun, and effects like night environment is a plus.

    who said that when its night time in a game everything is hard to see. well ofcourse blizzard wont make it all dark that you can almost no longer see your units. no. if there is even a night time visible effect, then its natural, you need to adjust.

    why do you always have to compare warcraft to starcraft? unique to warcraft? its just natural to have night time environment in any game.

    makes everything darker? not darker but a little dark nighttime effect and it doesn't mean you cannot see or find your units. there is just a night effect. like maybe the unit look different at night, the protoss armor shines at night, zerg looks kinda different at night, terran using flash lights and all other night effects..are those not cool and eye candy for you?

    well warcraft had nightime and you can still see your units like clearly just like daytime, only there are some visual effects.

    and its not like its going to be pitch black.

    check out diablo 2, there is a night environment, but you can still clearly see your units. and it added coolness and fun to the game. most rts also have a day and night cycle just for visuals factor and everything looks great and the same as if its daytime.

    why do you say its not for starcraft? just bcoz starcraft is a very competitive game and everything should be clear? like i said night time is just an added extra cool effect for casual or pro games, and if your a pro or someone who only cares about gameplay then why bother, if eye candy(not dark / night time clear) is not important to you then just continue playing. and if you really are that good you should not be minding if its nightime. but if you cant adjust or get used to it then your a noob after all.

    ++++++++++=

    about affecting gameplay. like i said i had another thread from the past. il try to give example if only really needed.
     
    Last edited: May 18, 2008
  14. LordKerwyn

    LordKerwyn New Member

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    This is one of those few times I tend to agree with Zeratul night/day time and weather affects can add a lot to a game visually (especially in custom maps) wihtout the sacrifice of any gameplay. Assuming they were implemented it is a pretty safe assumption that there would be zero effect in normal multiplayer and players would probably have the option to turn the effects off. With that in mind there is very little reason to not have them and if they by some miracle did have a gameplay effect in base multiplayer it wouldn't be difficult to balance.

    P.S. if I am remembering the old thread correctly most people were in favor of weather and night/day time effects as long as they didn't have a gameplay effect in base multiplayer.
     
  15. ItzaHexGor

    ItzaHexGor Active Member

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    Effects like rain and snow are great weather effects because they're actually doing something. Night-time doesn't. It's just a dark filter. With rain and snow, etc, there are added visuals of the actual rain droplets and snow flakes, but night is just still and dark.
    You're right, who did say that when it's night time in a game everything would be hard to see? I said it would be harder to see, which logically it would. They've already made the game more dirty and gritty, so that combined with being darker would make things harder to see. Not hard to see, but harder.
    I've told you repeatedly why I'm comparing it to WarCraft. It's a WarCraft mechanic, because that's where it has a use. There isn't a use for it in StarCraft, nor most games, which is why most games don't.
    You've said it right here. 'A little dark nighttime effect'. Any nighttime effect would have to be darker. That, combined with other influences, like making each team more gritty, small targets, surrounding doodads, etc, could make certain things, particularly things like D8 Charges a tedious frustration rather than a legitimate attack. At least with daylight, everything is standardised. If it's day, it should always be day. If it's night, it should always be night.
    I'm aware of that, but WarCraft was a much brighter game to begin with and there were actual reasons, including balancing reasons, for there to be a day and nighttime.
    Who said it would be?
    I don't remember Diablo having a day and a night, but even if it did, it's a completely different game. You're focusing on your one character while taking down a couple of enemies that are almost always your size of bigger, excluding Act III.
    It just doesn't have a use at all. It was only ever WarCraftIII-ish because heroes and Night Elves needed it, and it was only ever World of WarCraft-ish because it's a real time game. There isn't anything like that in StarCraft so why would it suit?
    It's needed if you're saying that it could effect gameplay. If you're not or saying it shouldn't, there's no need to bring it up.
    Weather effects can add a lot, provided there aren't just random weather effects throughout ordinary games, but I really don't see nighttime as being a great visual weather effect. Good point about toggling weather effects and nightime on and off. If there is an option to turn it off, then go for your life, I say. Until then, I'd rather they leave it out.
    I'm not sure if I'm remembering the correct thread, but I do remember one that involved things like breakable dams, roll-able boulders, etc, and things that effected gameplay quite drastically.
     
  16. zeratul11

    zeratul11 New Member

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    night ain't just still and dark. there are some night effects, like maybe you can sound of night creatures in the night, the shadows of things looks different depending where the moon or night light is, colors of buildings units and all things looks less bright, etc. and when the environment is dark it does something visually, you feel its night time just like when you feel when its snowing with snowflakes falling.

    the important thing is you feel its night time just like raining, snowing, etc..something different just plain daytime.

    i imagine heavy rain falling during night time in sc2. awesome. ^^

    harder to see? i dont think so. just take a look at warcraft, during night time the units and all things are still clearly visible, but there is just visible night time effect like night time shadows, reflection, units and buildings color looks different, etc.... its not like the overall brightness of the graphics or visuals is lessen.



    well it was only mostly use for nightelves. and also rarely use.
    anyway mostly when i play warcraft seriously (multiplayer real games)
    i can't even hardly notice that there is even a day and night cycle going on like it never existed. bcoz visuall the units, buildings, etc still looks clear except for the night time efffects like shadows etc. but still when you get to notice the day and night cycle you get a cool feeling playing it.

    warcraft fans did not complain that the night environment made things darker, they dont even notice it in most games. but they know and feel that there is day and night cycle..and when they start noticing it again it feel really cool.



    well the units and doodads could have a different lighting effect in them during night time, maybe the banelings shines more so you can shoot on them easily. yes its night but it doesn't neccesserily mean everything will look plain less bright.. no. just like daytime, there will be some visual effects too, shadows, reflections, shines, and most importantly how blizzard artistic visual style will make a night time environment still looks visible while till having that night time feel.


    actually diablo is the best example. ok. no not only your hero is clearly visible but also the enemies within your sight range are visible big or small, you can cleary still click and hack and slash them. the units even the enemies have this night time light on them making them still clearl visible. except for the fog of war, the parts that are not within sight range are darker, thats bcoz its night time but things like this can be improvised for sc2.

    in diablo there is day and night cycle, and both setting still look visibly playable, during nighttime you feel like it while still clearly seeing your enemies and sorroundings. just take a look at the inner caves in diablo you can see your enemies very well while in sight range or when there are night effects like torches etc.




    the important is the feel even thought there is no really use for it for some people. its cool to have a day and night cycle.

    [/QUOTE]


    its possible that i can affect gameplay... and it can be balance for sc2. but the thing is it would make real games more complex... but i would take it since its add up more complicated strategy.

    things like units or buildings gets minor or perhaps major advantages and disadvantages during night time. but its not like the day and night cycle determines winning or losing. winning would still goes for the more skilled and more tactician player not only just being fast with clicking. with the introduction of the cycle affecting gameplay, the more complex competitive it will be IF it is balance.
     
    Last edited: May 19, 2008