September Discussion of the Month: Mothership

Discussion in 'General StarCraft 2 Discussion' started by Ych, Sep 5, 2007.

September Discussion of the Month: Mothership

Discussion in 'General StarCraft 2 Discussion' started by Ych, Sep 5, 2007.

  1. Ych

    Ych New Member

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    [img width=640 height=190]http://www.starcraft2forums.org/img/snap-00022.jpg[/img]

    Blizzard has implemented a Discussion of the Month where fans can discuss about the issues and give feedbacks for the developers. Every month, Blizzard will release a new topic for us fans to talk about.

    As you may know, the Mothership is an interesting issue for us fans. Opinions of the Mothership is strongly divided. Some people prefer the Mothership to be a unique-unit (1 per player maximum), while others believed that the unique-unit is too much like a Wc3 Hero. Well, fans, here is your chance to post away your opinions because Blizzard will be reading your feedbacks. At the end of the month, we will compile and send in your feedbacks and suggestions to Blizzard about the issue of the Mothership.

    So POST AWAY!!! because BLIZZARD IS LISTENING!!!

    You can find the official link and questions here:
    http://www.battle.net/forums/thread.aspx?fn=sc2-general&t=20895&s=new&#new

     
  2. MeisterX

    MeisterX Hyperion

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    <Do you think the Protoss Mothership should be a unique unit (1 per player maximum) or should you be able to build more than one? Why? >

    <The Mothership is just that. A Mothership. Storywise I can't see the Protoss using a number of these instead of the Carriers. And that's another problem that crops up if the Mothership isn't a unique unit: it overlaps the Carrier significantly. Despite the fact that the Mothership isn't an anti-air unit, it still could easily become the Protoss weapon of choice for a massed attack. It can't be denied that even if it isn't a super unit, the Mothership will have to be more powerful than the Carrier.

    In effect, the Mothership in its current state as a non-unique unit will overlap the role of the Carrier significantly. Apart from this, I feel that it would be a good addition to gameplay to introduce these superunits and incorporate them into the overall strategy. StarCraft has always been about large battles and extremely powerful and awe-inspiring units. That is exactly what the Mothership should do. So long as the other races are readily equipped to deal with these threats in a reasonable way, I don't see a problem with balance. Any unit could theoretically be balanced because, after all, it is a game.

    Although I do have concerns about the black hole ability, I feel the best way to include the Mothership's abilities is through a super-unit rather than a number of smaller units that can be built in a group.

    Finally, this super-unit fits the Protoss structure of single unit, lots of firepower. In fact, it fills a void the Carrier was never able to. When I think of the Mothership, I think of a massive planet destroying ship flanked by her army. Not 3-4 of them coming solo to destroy the enemy. Overall I think this unit will add another dimension to the appeal of the Protoss and allow players to have that sense of one-ness that the Protoss stand for in the first place.

    In contrast, the other races need to have mechanics that are just as fulfilling that play to their strengths. Maybe the Protoss have a super-unit, but both Zerg and Terran need to have Tier 3 strategies that will allow them to be just as distinct and powerful in their own way.

    Please don't bargain for the sake of an easier unit and throw away this chance to change the gameplay of Starcraft 2 forever. Of course it's a risk, but I think it will be well worth it in the long run.>
     
  3. Lombar

    Lombar New Member

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    <Do you think the Protoss Mothership should be a unique unit (1 per player maximum) or should you be able to build more than one? Why? >

    <Of course I think it should.>

    <Extra feedback>

    <I was pretty much annoyed with all the changes they did to the mothership after video. It was a great unit, with a great concept and clicked perfectly with what I think protoss should be. I only had one problem with the original MS. I think it was just too damn cheap (money wise). 400-400 only?.. it should be around 700-700. And it might had a lot of hp, so maybe a lil less would work.
    In case you guys didnt noticed, a emp and 2 yamato guns will probably kill the MS, so it's not a Indestructable unit (we dont know anything about the zerg, but Im thinking 6 scourges.. :p). Blackhole? well... Of course It'll add a new sense of strategie to the game in the sense not to pack your units, but nothing you cant get used to (this was never good anyways, psionic storm allways threated you).
    What I dont like is the cloacking ability... just too much.. let's take that out.

    This way the MS will have it's own role, without being imbalanced at all (think about the price) and adding new strategies to the game. Just get her back the way she was at the beggining
     
  4. thedebaser

    thedebaser Guest

    I think the black hole ability is very cool and useful. to equilibrate the effective overpower of this ability they can simply use a countdown that all players can see, like for the terran nuke. sorry for the bad english. bye
     
  5. zeratul11

    zeratul11 New Member

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    Do you think the Protoss Mothership should be a unique unit (1 per player maximum) or should you be able to build more than one? Why?

    i really cant decide cause both have some pros and cons. yes 1 unit mothership will make it like a warcraft 3 hero. making the mothership a normal unit and massing them overlaps every other units of the protoss specially the carrier. Also having a horde of mothership will look ugly in gameplay. but story wise i find it nice knowing that protoss has some numbers of mothership rather having only one. (independence day?).

    how about you can build a maximum of only 3 motherships during the whole game? the motherships will be balance by making it not that powerful each. Each mothership should have anti air and anti ground attacks. The mothership has 3 strong abilities, how about limiting each to one upgrade or one skill per mothership just to cut the one mothership all purpose unit. So you either build 3 and specialize them with unique upgrade each, you could go for the same skill for all 3 mothership if you want to or you can have different skills for each that is suited for better versatile. or you can build just one if you dont have enough resources or just want to use a specific ability to your advantage. ALSO if the mothership dies it cant be build again.

    also give the barrier shield ability of the tempest to the motherships. STRONG SHIELDS against enemy ground units attacks and WEAK SHIELDS against enemy air units attacks. so air attacks will be the weakness of the motherships.


    What do you think about the Mothership's abilities? (Time Bomb, Cloaking Field, Planet Cracker, Black Hole (currently out))

    ALL THIS ABILITY SHOULD BE RETAIN. specially the block hole. its the best skill ever imagine in any game. DON'T waste it blizzard, other games may steal it. JUST NERF IT DOWN A LITTLE by having a total number of units being suck down. 8 random enemy units closest to the block hole will be taken away, something like that. and it can only be executed 1 TIME (all 3 skills) during the whole game so that mothership will not be use as a hit and run unit because its too strong and it will be imba. you dont want to have a super strong unit that uses its ability and then always retreats and survive after a battle and comes back again with the ultimate skill(black hole) ready again. SO LIMIT IT TO 1 CAST during the whole game. so then the mothership will be just like a strong unit with normal attacks after it skill or ability has been used and enemy will no longer fear it that much knowing the black hole was already used etc.


    What purpose should/does the Mothership ultimately hold?

    A strong attacking unit even without its skills. it is a mothership, the strongest unit of the protoss.


    Is there a need for the Mothership or could its planned/actual role be filled better by a different unit?

    OMG! the mothership fits the protoss very well. but if you decide that it would only be on the campaigns then its fine. the new UNITS should get the 3 abilities. maybe a new cool looking giant floating protoss ground vehicle.


    Does the Mothership fit the lore/style of the Protoss?

    yes! its the protoss at its best. ITS THE FUTURE and the protoss are the most advance race, they should get something extraordinary like the mothership.


    What abilities does the Mothership need to have in terms of fulfilling its role on the battlefield?

    STRONG AOE ATTACK ABILITY AND DEFENSIVE MECHANISM ABILITY. all 3 in the WWI protoss demo gameplay. why change? those 3 are the best abilities seen and only the mothership could have it.


    How will the Mothership - either as the way it is planned now or how it should be - affect competetive play?

    its optional, as it is risky and requires good execution on using its skill to be effefctive.

    note: THE SKILL CAN ONLY BE USE ONCE DURING THE WHOLE GAME in my suggestion.

    also it can be countered by horde of air units, battlecruisers YAMATOS will own the mothership. ofcourse the mothership is a late game unit by that time your enemy should have 6-10 battlecruisers ready and tons of predators or viking ready as it is obvious that protoss player will make 1, 2, or 3 mothership late games. or NOT. adds more competiveness and FUN!


    If you've played with the Mothership (BlizzCon, GC, etc) what do you think of it?

    ive only seen it on videos... and it looks GREAT!


    Additional Feedback you would like to give

    i suggest only 3 MOTHERSHIPs can be build during the whole game. MAKE IT ANTI AIR AND ANTI GROUND. its a mothership after all. this normal attacks will be effective if its skill has already been used. looking at them firing with normal attacks together with other protoss units specially the carrier will be great.

    it should not be build in a stargate. make a new protoss building exclusively for the mothership. a warcraft 3 hero shrine like building for the protoss. maybe an aerial building summoning portal or something.
     
  6. Dreadnought

    Dreadnought New Member

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    <Do you think the Mothership should be a unique unit where you can only build one?>

    <Its name suggests that there should only be 1. The unit has abilities that require carefull consideration and positioning. Therefore having multiples of them would seem to make it very difficult to use well. None of the abilities can stack (I think) so having only one would make more sense. I think change from SC1 is good. This will add more diversity to the game and open up interesting strategies. My only concern with the original Mothership is Black Hole. There are ways to balance this spell but as it was in the gameplay video, it was really overpowered. Fits protoss theme, fits its name, fits gameplay. Keep it unique :good:>
     
  7. Ych

    Ych New Member

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    Here are my thoughts

    Do you think the Protoss Mothership should be a unique unit (1 per player maximum) or should you be able to build more than one? Why?

    I believe that the Protoss Mothership should be a unique unit, which means it should be a 1 per player maximum. I would list out the reasons why I believe this would be better.

    1. Symbolizes the Protoss theme of few and strong units which fits the Protoss Lore
    2. Doesn't overlap the Carrier as a Tier 3 flagship
    3. Most importantly not a SUPER-UNIT (Nothing like a WC3 hero which people keep claiming it's like)

    Point 1: In SC2, Blizzard wants to focus on further differentiating the 3 races. The Mothership is a perfect example of further differentiating the 3 races. Protoss is all about few yet strong units. By making the Mothership a unique unit, it would further differentiate the Protoss from the other races. That is only if both Terran and Zerg both don't receive any unique units with a 1 per player maximum restrictment. If the Mothership was to become a unit that has no number restrictment, then Blizzard might as well rename the Mothership because a Mothership is suppose to be the icon and symbol of the Protoss pride.

    2. If the Mothership is a unit with no number restrictment, then most likely, it will overlap the role of the Carriers. They are both Tier 3 flagships of the Protoss. One is bond to be better then the other and when that happens, one is going to be either heavily overused or underused. By making the Mothership a unique unit, then the overlapping issue won't happen because they would serve 2 totally different roles instead of been both been Tier 3 flagships.

    3. I hear a lot of people complaining that by making the Mothership a unique unit, it would be like a super-unit which is similar to a Wc3 hero. I'm here to explain why they are both completely different.

    1) You can get a hero right off the bat for FREE. You can also get a second hero at Tier 2 and a third one at Tier 3. Mothership, you can only get one at the end of the Protoss tech-tree and it would cost a lot if it were a unique-unit. (unlike the FREE right off the bat Wc3 hero).

    2) Heros in Wc3 can LEVEL UP. That means, as you level up more, it becomes stronger (improved stats and level of spell). In Wc3, when you win a battle, your hero gains experience by killing off the enemies units. Mothership can't level up. They don't get stronger when your army killed off their army. Their spells don't get stronger.

    3) Heros in Wc3 can carry items that can change the tide of the battle (Town portal anyone?). If your army collides with the enemies and you are on the losing end, you could always portal back home and regroup. There are also many other game changing types of items in Wc3 that I won't be going over with here. However, the Mothership does not have the ability to carry items. They can't carry something that could change course of the battle.

    Therefore, you can see, Wc3 heros and the Mothership are not only completely different, they function differently. It is like comparing apples and oranges. In Wc3, you need HEROS to win the game. However, in SC2, you WON'T NEED A MOTHERSHIP to win the game if Blizzard balances the game properly. The Mothership is only a choice that the player chooses in the course of the game.

    Speaking of choices, I would like to summarize another thing why the Mothership and Wc3 heros are different. Like I mentioned, Heros in Wc3 are required to win the game. The game is build on the ability of Heros. However, the Mothership is not the case. The Mothership is only a choice towards victory that a player could choose from. Some player likes to rush and win the game early. That is their choice of playstyle. Others like to turtle up and build up a huge army of advanced units and duke it out with their opponent. The Mothership is just one of the choices that a Protoss player could choose from in order to achieve victory. The Protoss player doesn't have to actually build a Mothership to achieve victory.(unlike Wc3 heros which is required). This is why the Mothership and Wc3 heros are totally different. Mothership opens up a totally and new way of choosing your way to victory.

    What do you think about the Mothership's abilities? (Time Bomb, Cloaking Field, Planet Cracker, Black Hole (currently out))

    I believe that the Time Bomb, Cloaking Field, and Planet Cracker are fine. Black Hole is an awesome ability that I would like to see in the game. But from the looks of it, it could be overpowered. But hey, as long as Blizzard keeps true to the unique unit theme of the Mothership, I don't really mind what abilities the Mothership has.

    Additional Feedback you would like to give

    I would truly love if Blizzard brought back the Mothership from WWI (a unique unit with a 1 per player restrictment). Not only does it make the Protoss more distinctive from the other races (which is what Blizzard is actually planning to do in SC2), but it also make the game a lot more fun with more choices to choose from for a Protoss player. I know that many people are saying that if the Mothership is a unique-unit, it would make the game imbalanced. My answer is, if anyone can get the unique-unit thing done and balanced right, it's Blizzard. So people shouldn't have to worry about the Mothership not been balanced if it becomes a unique-unit.

    That concludes what I have to say. I will edit this post in the future if I have anything more I would like to add about the Mothership.
     
  8. Quanta

    Quanta New Member

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    Do you think the Protoss Mothership should be a unique unit (1 per player maximum) or should you be able to build more than one? Why?

    Yes, because it adds another element to the game to make the Protoss different from the Zerg and Terran. It would also distinguish the gameplay of SC2 from SC1. Furthermore, it matches the story. A Protoss MS is a flying city, I doubt these are often just lying around in vast numbers just waiting to be warped into a combat zone.

    Some say that having one super powerful unit is not in line with the essance of SC. I would disagree, first the MS would not be a unit that could go one on one with an army or fleet, it would need its own army/fleet to support it, or rather, it would be supporting its army/fleet. So even with a super-unit MS the game is still a game of armies/fleets fighting eachother. Also, the idea of having one very powerful but expensive unit is in line with the core strategy of the Protoss. It would be the pinnacle of the Protoss strategy of having fewer but more powerful units.

    Another thing often mentioned is that a single powerful unit would have balancing issues. I believe this would only be true if the unit's stats were improperly selected, which is something that would be fixed in the alpha/beta stages. I can imagine many simple counters to a MS. If you are playing with Terran then Nomads are the perfect weapon to use to cripple a MS. If the ship has no shields it is very vulnerable and if it has no energy is can't fight back with any significant effectiveness. It would be easily killed by Yamoto BC's or even just a fleet of Vikings or Predators. If you are playing with Protoss the obvisous choice to counter a MS would be Warp Rays. It is hard to speculate about potential Zerg strategies since their units have not been revealed but if Scourge are back in the game then they would make an excellent cheap and effective way of killing off a MS.

    What do you think about the Mothership's abilities? (Time Bomb, Cloaking Field, Planet Cracker, Black Hole (currently out))

    I love Planet Cracker as a way of decimating buildings and armies. Also the idea that using it leaves it very vulnerable is a great balancing idea. Time Bomb also seemed like an excellent support feature for defense cracking. I could imagine a MS flying up to a fixed defense and using Time Bomb while a supporting army/fleet destroyed it while under the MS's protection.

    Black Hole was may favorite MS ability. In my opinion removing it was a huge mistake. It needed balancing but that could easily have been achieved from a number of ways. Many other's have suggested excellent ideas for balancing this ability so I won't go into that. Juet let it be known that I feel the Black Hole ability was the single most interesting ability devised for SC2 so far.

    I do not think the MS should be an expensive Arbiter. Turn the Stasis Orb back into a flying unit and give the ability to it. I think the Protoss do need a unit with the ability to produce a cloaking field but it should be something slightly more expendible than a MS.
     
  9. Wrathbringer

    Wrathbringer New Member

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    Do you think the Protoss Mothership should be a unique unit (1 per player maximum) or should you be able to build more than one? Why?

    I definitely believe that the Mothership should remain a unique unit, since as others in this thread have said, it differentiates the Protoss from the other two races a great deal. I hope that Blizzard returns the MS to it's former glory, and that the whole unique unit concept stays with the Protoss alone.

    What do you think about the Mothership's abilities? (Time Bomb, Cloaking Field, Planet Cracker, Black Hole (currently out))

    I love those abilities, all of them seem very epic and fit the MS nicely. I don't really think the Cloaking field is all THAT necessary, but I was never a hardcore player of SC1 (mainly stuck to UMS games and single player) so I don't know how critical it is to the Protoss strategy. As for Black Hole, I felt that was a rather powerful ability that would be quite difficult in it's original state for other races to counter, but I've read quite a few ways to fix that ability so it's not completely broken. I feel that those suggestions could work, and with the proper tweaking the Mothership can regain Black Hole.

    Additional Feedback you would like to give

    I feel that it was a mistake to nerf the Mothership so severely, especially since IMO it was very well received by the public when it was revealed. The current incarnation makes it seem like just a shinier version of the Arbiter which is quite disappointing when the unit had such a promising future.
     
  10. LordKerwyn

    LordKerwyn New Member

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    Do you think the Protoss Mothership should be a unique unit (1 per player maximum) or should you be able to build more than one? Why?


    Yes, without a doupt and i thnk the reasons have probaly been said lots of ways and lots times for each way so im not gonna list em all again.


    What do you think about the Mothership's abilities? (Time Bomb, Cloaking Field, Planet Cracker, Black Hole (currently out))


    I liked the oringinal WW1 bnuild with maybe a few balancing tweaks to the black hole ability. (I will leave these tweaks to blizzard they are some of the ebst with balance) Even though i would like to see the Mothership with another more general defensive ability but that might make it to werll rounded so who knows.


    Additional Feedback you would like to give.


    I love how so many poeple are supporting the "super unit" Mothership. I even went through the first 2 pages of the B.net forums and there is a ton of support for the old Mothership so ireally hope blizzard restores the Mothership to its former glory.
     
  11. ninerman13

    ninerman13 New Member

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    Do you think the Protoss Mothership should be a unique unit (1 per player maximum) or should you be able to build more than one? Why?

    I believe that the Mothership should be a unique unit. This further differentiates the Protoss from the other two races, and fits the association that I get when I hear the word 'mothership.' It would make sense lore-wise that the Protoss only have a couple of Motherships, and therefore each Executor would only have access to one. Not to mention that having one Mothership would be crucial for balance issues. I know that figuring out the appropriate price (more expensive than the original 400/400 though), shield/health/attack strengths, etc. all in a balanced way is no easy task, but I trust you, Blizzard.

    What do you think about the Mothership's abilities? (Time Bomb, Cloaking Field, Planet Cracker, Black Hole (currently out))

    Time Bomb - I am neutral towards this ability. It's kind of cool, but I feel like the world of Starcraft delving into 'time travel' ideas is sort of weird. Slowing down missiles and projectiles is neat, but maybe change the name to a Warp Field? And for balance reasons, make sure the ability does not last too long. (suggested cost 1/3 of total Mothership energy)

    Cloaking Field - BELONGS ON A DIFFERENT UNIT. That is all.

    Planet Cracker - Seriously baller. Keep it as was demonstrated in the original demo. (suggested cost 2/3 of total Mothership energy)

    Black Hole - Bring it back! There are definite ways to nerf the ability while keeping it just as cool. I will outline one of the ways that I have suggested in other threads around this site: Have the ability target one specific air unit. A five-second animation happens on the air unit showing a singularity emerging, and then the black hole sucks in everything in its radius (a little smaller than the demonstrated Black Hole). Lore can explain that the Mothership utilizes the mass of an enemy ship to create the point of singularity for the black hole. By having an opening animation, players can see the Black Hole coming and move out of the way. And the same voice that says "Nuclear Launch Detected" could say something like "Singularity Imminent" to further warn players. Now, if somebody clumps all of their air units, doesn't see the Black Hole opening, and doesn't hear the warning, they deserve to have all of their ships sucked away!!! (suggested cost 100% of total Mothership energy)
     
  12. loresfx

    loresfx New Member

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    Do you think the Protoss Mothership should be a unique unit (1 per player maximum) or should you be able to build more than one? Why?

    I honestly think the Mothership should be scraped. The mothership was built to be single originally, having a hand full of these looks weird on screen. If there was only a single mothership in battle it wouldn't make much sense either when terrans can build 999 Thor's. As unfortunate as that sounds i think it will be better off for online game play.

    As an alternate i think the mothership could be split into 2 different units. Assuming there is no mothership, now there are 2 different protoss units to play with. One unit could have the Time bomb ability and the other the Black hole.

    What do you think about the Mothership's abilities? (Time Bomb, Cloaking Field, Planet Cracker, Black Hole (currently out))

    Timebomb- This is one of my favorite abilities blizzard introduced. As i mentioned above, a new unit for protoss should be introduced to fill in this ability. Imagine if you had a fleet of 6 scout looking ships approach the enemy... They all use the Time bomb ability and create a wall of this time warp that will actually merge if the warps are close to each other. The enemy under the time warp will be almost motionless leaving them vulnerable for a counter attack.

    Black Hole - (assuming that there is no mothership and 2 new protoss units) Rather than having the black hole suck everything in its radius it should only suck in 1 unit and cause damage to the units surrounding the black hole. The units that took damage from the black hole will suffer "technical difficulties" like, slow movement, and slower firing rate and decreased radar vision or "sight"

    Planet Cracker - scrap
     
  13. Wlck742

    Wlck742 New Member

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    Do you think the Protoss Mothership should be a unique unit (1 per player maximum) or should you be able to build more than one? Why?

    It should definitely be a unique unit. Just because you can only have one of them doesn't mean they are Warcrafty. Quite far from it, in fact. The heroes from WC3 had increases in levels and item carrying capacity. The mothership does not. It is just a very strong unit, just like the Thor. That's all. Maybe beef it up a little so it will compensate for the limit. Having many weaker motherships just doesn't give off that sense of dread and majesty one huge, strong mothership would. Anyways, it's a mothership. It's in a sense, the mother of the fleet. You can't have two mothers. Having more than one mothership just screws up the lore as well. The protoss are becoming more unified against their new threats. Having multiple motherships doesn't send that message.

    What do you think about the Mothership's abilities? (Time Bomb, Cloaking Field, Planet Cracker, Black Hole (currently out))

    Time Bomb - I have to admit this is one of the coolest abilities I've ever seen. It's nothing far-fetched, and yet it's such a great idea that you just have to like it. No need for changes here.

    Cloaking Field - Meh, not with the mothership. Give it to the Stasis Orb maybe, or bring back the Arbiter. Just seems weird.
    Black Hole - Keep it. By far the coolest ability of the Protoss. Nerf it a little for balance and it'll be fine, especially with only one mothership.

    Planet Cracker - I like the Planet Cracker quite a bit, but it definitely is not my favorite. The animation should be left as one big beam, which looks more menacing than multiple small beams.
     
  14. Remy

    Remy New Member

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    My opinion on the MS. Pardon me for quoting myself from a different thread, but I've already discussed it to death in the Mothership poll thread. I'm just bringing what I've said before here, just to have it as my official feedback to Blizzard.

    Do you think the Protoss Mothership should be a unique unit (1 per player maximum) or should you be able to build more than one? Why?

    But oh snap! wouldn't a 1-per-player hard capped Mothership make it just like a hero from WarCraft 3? Can it even be possible to balance the MS as a super unit?

    Hmmm, I don't know... but what if the super unit MS does end up being like a War3 hero? Wouldn't that completely destroy balance and be the end of the world for all the StarCraft loving children?

    But even then, wouldn't such a Mothership be way too strong? Wouldn't it destroy eveyone else's armies single-handedly all by itself? Does its role even fit the rest of the Protoss? Or heck, even the rest of the game? And I'm a pansy ass, so I still can't get past the whole hero thing... I don't know, there is that black hole thing...

    Since good logic's got nothing on me, I'm still not convinced. But if we pretended for a second that the MS would be restored to its former glory, what are some suggestions on related mechanics? Did I mention I don't want MS as a super unit because I'm a pansy ass?

     
  15. Quanta

    Quanta New Member

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    I think it is safe to say that the people on these forums generally agree that the MS should be a unique unit and that the people who worry about it ruining the game or being exactly like a WC3 Hero are "concern trolls". People who are overly worried about nothing to the point that they get extremely annoying in their posts and who refuse to listen to logic.

    There are some people who dissent with the majority opinion here but that is nothing compared to what I saw at the bnet forums. My God, you would think the world was about to end just because some are suggesting that the MS should be a unique unit. My conclusion is that there is a rather large gap in intellegence and knowledge of SC between the bnet forums and these fansites.
     
  16. MeisterX

    MeisterX Hyperion

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    That's why we use these forums in the first place.

    So far I've regarded general opinion being in favor of Remy, Ych9, Quanta, and my opinion. The Mothership should be a unique unit for reasons that include changing the gameplay in a positive way, etc.

    I'm going to start compiling. If you agree with the above opinions and have nothing further to add please don't repost and give me more to compile. Lol. If you have something to add just say you agree to the above and then state your difference of opinion, etc.
     
  17. dragusinb

    dragusinb New Member

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    Everybody is afraid about the MS because of it's strong capabilities and suddenly everybody see MS's everywhere casting around powerful spells.

    I will give some of my points why i think the game will be balanced having the MS as it is with all the spells it has.

    The number of MS's. Should we have one all over the game, unlimited number or only 3?

    From my point of view it is quite simple to limit down the MS's number. Let's face it with a cost like 700/700 you won't make 12 MS's just like that. I think nobody will be able to make more than 2 through the whole game. Also nobody said anything about the PSI limit or i am wrong on this?

    Having a high resource costs for the MS will automatically limit down the number of MS's on the game to a maximum 3 let's say which will not be a huge number all the way.

    Without the spells the MS's are not extremely powerful so having 3 of them will not guaranty that you automatically win the match...

    The number of spells. MS's will cast multiple spells and kill out a player instantly!

    That is totally wrong from my point of view. If you simply look at the demo the problem will be solved quickly... The MS should be allowed to cast any of its current spells but with a great amount of energy so that it cannot cast two spells one after another. The cool down between spells will be pretty high between one cast or the other and it will also make the player very careful about what spell he casts when the MS has the available energy...

    IMHO we should keep all the spells because from what we have seen in the demo without them the MS is just another simple unit (the presence of it in the finishing battle it's simply trivial... nothing exciting happens:p)

    As a bottom line SC2 should be new and it should combine new tactics that involve stronger units with more powerful capabilities. I don't think this will ruin the balance of the game if certain rules are kept.

    Also exactly like it was said the MS will be taken down quite easily without any support just like the Thor for example so i don't see why everybody is so afraid of it.
     
  18. zeratul11

    zeratul11 New Member

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    thats why 3 is a good number. limit the build production of the mothership to three, each only allowed with one ability.

    my idea is... there is this building (not stargate) where you can build 3 types of motherships. each one has its own ability (planet cracker, black hole, and time bomb). this will make your opponent wonder what kind of mothership you have and what skill it has. you dont need to research the skill anymore, when you build a particular type mothership the ability is ready but it can only be use once. you can create 3 motherships during the game with the same abilities or mix abilities. when the motherships die then you can make a new one.
     
  19. needler

    needler New Member

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    What do you think about the Black hole?

    Bring it back. It makes the protoss more scary.
    It would be cool to see a cinematic where is the black hole, like where a marine looks at the sky and sees their fleet being sucked away.
     
  20. Inpox

    Inpox New Member

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    1. I want the protoss mother ship to be a unique unit, make it better, do so you can only have one, give it black hole back but fixing the number of ships it can suck . and make it BIGGER!!

    2. That cinimatic idea would be very cool and welcome to the forums needler