SC2Armory.com Fansite Q&A

Discussion in 'General StarCraft 2 Discussion' started by TychusFindlay, May 28, 2009.

SC2Armory.com Fansite Q&A

  1. [​IMG]

    It seems SC2Armory has received their Q&A batch today. There's some good information regarding upgrades and unit counters. In keeping with tradition we'll offer a question here and then make sure to head over to SC2Armory to read the rest! Enjoy!


    Goliath could benefit from the Charon Boosters in SC:BW, However the Goliath is now replaced by the Viking (air mode) as AtA unit. Is there still any range increase going to happen for the Viking, to extend it's missile range like the Goliath, or is it presumed unnecessary because Vikings can truly fly (and thus not limited in mobility)? - Scourge

    There is currently no range upgrade for the viking. However, vikings can still move in and out combat by shifting modes. In regards to the unit's mobility, vikings will be much better than the original StarCraft's goliath due to its new transformation abilities.



    Read the rest at SC2Armory.com


    Source: SC2Armory.com
     
    Last edited by a moderator: May 28, 2009
  2. Seradin

    Seradin New Member

    Joined:
    Aug 19, 2007
    Messages:
    1,388
    Likes received:
    6
    Trophy points:
    0
    From:
    Aiur
    Nice!!, i now shall read it and respond.. might i suggest blueifying the answers?

    all around these were better questions then the most recent official Q&A, i liked the fact that muta stacking can be attacked various especially the ravens hunter-seeker missles, those would kill muta stacking. Im not quite sure how this hallucination ability works, is it similar to the other one where you use it on a enemy and it creates copies or do they come out of thin air?
     
    Last edited: May 28, 2009
  3. kuvasz

    kuvasz Corrections Officer

    Joined:
    Jul 26, 2007
    Messages:
    5,143
    Likes received:
    15
    Trophy points:
    38
    From:
    Hungary
    I think halluciantion works the same way as it does in SC1, only in SC2 it spawns varying numbers of units depending on what you target. So you still have to own the tech and a unit to be able to fake it.

    And how on earth is the thor or ghost a viable counter to mutalisks? Someone needs to check the tech trees :D Nice questions though.
     
  4. Seradin

    Seradin New Member

    Joined:
    Aug 19, 2007
    Messages:
    1,388
    Likes received:
    6
    Trophy points:
    0
    From:
    Aiur
    well kuvasz, think about it. if you had enough ghosts and you randomly teched straight there because you somehow knew the person was going to muta stack. you could theoretically hotkey them all to snipe a different mutalisk in the stack.. and boom.. insto stack down.

    haha thatd be really hard and really epic to watch.

    i prefer psi storm for the toss :p
     
  5. Yeah, I really wanted to "blueify" the quotes but it didn't work the first couple of times so I stopped since I didn't want an ugly "last edited" comment underneath it since it was pretty clear which responses were Blizzard's.

    As far as Mutalisks stacking goes, I've never been of the opinion that it would be a good idea to stack much more than 12 units. 12 Mutalisks could get wtfpwned pretty easily in StarCraft: Brood War and it seems even more possible to annihilate tightly packed Mutalisks quickly in StarCraft 2 So, I don't think it would ever be a good idea to use, say, 50 Mutalisks in a group. That's GG right there if you do one small slip-up.

    @Kuvasz: Karune has said for the last several months that Ghosts are effective anti-Mutalisk now. And, the Thor is pretty logical since it's a powerful anti-air unit even if it's not in the same tech.
     
  6. DE.50

    DE.50 New Member

    Joined:
    Sep 21, 2007
    Messages:
    286
    Likes received:
    0
    Trophy points:
    0
    From:
    Washington
    I wonder if any of the zergs units will be resistant to the ghost's snipe?
     
  7. How and why would they be?
     
  8. DE.50

    DE.50 New Member

    Joined:
    Sep 21, 2007
    Messages:
    286
    Likes received:
    0
    Trophy points:
    0
    From:
    Washington
    well what if one of the units doesn't have a typical head? or maybe their armor is so thick that it is resistant. the reason isn't the important thing, that can be made up with fancy sci-fi terms, it's the balancing issue of having a powerful attack work against an entire race.
     
  9. kuvasz

    kuvasz Corrections Officer

    Joined:
    Jul 26, 2007
    Messages:
    5,143
    Likes received:
    15
    Trophy points:
    38
    From:
    Hungary
    ...like irradiate? And yet I've seen plenty of Terran beaten by Zerg.
     
  10. I'd say it was put in FOR balance. Ghosts were rarely used in StarCraft: Brood War compared to other units and they were never a powerful assault unit. I think Blizzard's trying to change that and this is a good way.

    As for "sci-fi terms", I was asking for balance reason; not lore reasons.
     
  11. AcE_01

    AcE_01 Active Member

    Joined:
    Aug 1, 2007
    Messages:
    2,289
    Likes received:
    5
    Trophy points:
    38
    From:
    Australia
    GG my mutalisk stack. Now i have to put in more effort to micro.

    nice to hear the vikiing does +10 to big units like the BC
     
  12. Bthammer45

    Bthammer45 New Member

    Joined:
    Jan 8, 2009
    Messages:
    741
    Likes received:
    1
    Trophy points:
    0
    Im pretty sure they have always done 10+ damage versus armored units.
     
  13. Kaaraa

    Kaaraa Space Junkie

    Joined:
    Sep 19, 2007
    Messages:
    1,335
    Likes received:
    3
    Trophy points:
    0
    From:
    United States
    wat.