SC2 Single player details

Discussion in 'StarCraft 2 Story and Races' started by Rave, Apr 24, 2010.

SC2 Single player details

Discussion in 'StarCraft 2 Story and Races' started by Rave, Apr 24, 2010.

  1. Rave

    Rave New Member

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    Hey don't know if this has been posted but: http://gameinformer.com/games/starc...-on-with-three-new-starcraft-ii-missions.aspx
    Has great details on some single player SC2!!

    The multiplayer beta for Blizzard's upcoming RTS has been getting all the attention lately, but today we can share a rare substantive look at the story-based campaign. The three missions that Blizzard recently made available to the press showcase several of the ideas that drive the design of the single-player side of the game. Don't miss the videos embedded in the story and the high-res screenshots in the media gallery below.

    Stealing Gas For Fun And Profit

    Gabriel Tosh – the Jamaican-accented fellow with the dreadlocks and the voodoo necklace seen in the video below – has a job for Raynor's Raiders. He's found a planet with reserves of Terrazine gas, for which he is willing to pay handsomely. The trick is that a splinter group of Protoss, the Tal'Darim, regard the shrines built around the geysers as sacred and will do everything in their power to keep the Terrans away.

    Tosh isn't interested in divulging his reasons, but revolution is an expensive business, so Raynor is in no position to turn down a chance to make a fat profit. His home base, the battlecruiser Hyperion, makes its way to the Terrazine planet.

    As the mission opens, I take control of a reasonably well-formed base awaiting orders. A barracks, factory, and mercenary compound are set to start pumping out troops, and a small army and complement of SCVs are ready for action. Tosh informs me that the Protoss will be attempting to seal the geysers, at which point they will become permanently unusable for our purposes. Also, once we start harvesting the first Terrazine node, the Tal'Darim declare their intentions to come hard at any SCVs that dare defile their sacred shrines.

    This setup draws players out of the traditional single-player RTS mentality of turtling within a well-defended base until you have enough units to steamroll the opposition. Players have no choice but to aggressively seek out gas nodes to harvest while sending hit squads of their own to stop the enemy probes from locking the shrines down. You still need to defend your base (an unopposed warp ray makes quick work of any buildings), but managing multiple fronts is a necessity. With the way this mission forces players to pay attention to timing, take control of disparate zones of the map, and defend the home front, it has more in common with a good multiplayer match than a traditional single-player RTS mission.

    Ultimately, the ubiquitous Terran "bio ball" of marines, medics, and marauders proves too much for the mixed forces of stalkers, scouts, and warp rays that the Tal'Darim send after us. A huge air raid on my base takes me by surprise at one point, but the quick hire of three mercenary companies (who are expensive upgraded versions of regular units who build instantly) carries the day. It's a struggle, but finding an undefended back door into the Protoss base in the middle of the map significantly reduces the incoming assaults and gave my forces enough breathing room to get the job done. The gas is ours!

    The sense of accomplishment is fleeting, however, as the post-mission briefing informs me that I missed two achievements – preventing the death of any SCVs, and not allowing the Protoss to seal a single node – and two of the three research opportunities on the map. I'll be coming back, that's for sure.


    I loved DoW2 Campaign because of the unique feel of the RTS single player that kept bringing me back, but tbh SC2 single player sounds 1000x better! can't wait :) (link has a nifty video as well)
     
  2. Rave

    Rave New Member

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    so um.. yeah i guess
     
  3. Kimera757

    Kimera757 New Member

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    I've read a review of those missions. This jungle one and The Dig got good reviews. The Zeratul one didn't though (you have to wait too long for cooldowns to recharge).