SC2 Offline Unit Vs. Unit Combat Simulator

Discussion in 'StarCraft 2 Strategy Discussion' started by MajicPanda, Apr 25, 2010.

SC2 Offline Unit Vs. Unit Combat Simulator

  1. MajicPanda

    MajicPanda New Member

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  2. marinefreak

    marinefreak New Member

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    From:
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    Immortals have 100 shield not 200

    I am dissapoint!

    But otherwise nice work

    Full armour BC vs Full armour BC takes 123 seconds XD
     
  3. Aurora

    Aurora The Defiant

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    Maybe because they have hardened shields, hmm? ;p
     
  4. kuvasz

    kuvasz Corrections Officer

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    SCV vs. larva: 139 seconds. Would be even more if the larva was writhing :p

    Nice little site.
     
  5. Fenix

    Fenix Moderator

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    Quick question, does the sim take into account the Void Ray's tiered damage?
     
  6. MajicPanda

    MajicPanda New Member

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    Sorry I was keeping a list of known issues on TL's forum post, but no this is not yet implemented. Banelings are not working as intended either.
     
  7. MajicPanda

    MajicPanda New Member

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    Ouch... I thought I had this correct but then checked SC2Armory's site and they show 100hp 200shields. It's 200hp 100sh eh? I will fix this immediately because I do have hardened shields implemented and that will VASTLY skew the results.

    Immortal is broken at the moment now.. thanks a lot ;) There's apparently a bug in the code. It only appears to happen on Thor vs Immortal but that's an important fight.

    Ok I believe I have Immortals corrected.. thanks for pointing out the bug.
     
    Last edited: Apr 25, 2010
  8. Kaaraa

    Kaaraa Space Junkie

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    Also worth noting is the Point Defense Drone vs Missile Turret, in which the Defense Drone was treated as having no energy, and therefore was unable to destroy incoming missiles.
     
  9. MajicPanda

    MajicPanda New Member

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    I need a little feedback from the community.. I'm honestly not a min maxer or do much with my own tool, I've just been bored on lunch breaks at work.

    I've thought it might be a good idea to have a table output of each fight so that users can copy paste this into excel or whatnot to have it permanently stored.

    I'd like some feedback on what kind of info would be useful to see in this table for comparison purposes. Any layout or table combo is perfectly acceptable as a suggestion. I might even try to automate this process and have it online in the future.
     
  10. Aurora

    Aurora The Defiant

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    You can always just open the map editor and only put the two units you want to do battle with in it. ^^
     
  11. Fake ID

    Fake ID New Member

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    This is really cool, it reminds me of the days with web-browser games and the offline number-cruncher tools you used to keep up. I was thinking about something similar but to test intial builds. Perhaps some nice interface where you drag a slider to go forward in time over the houndreds of a second (if you want it advanced allow to go back in time), simply allowing you to select build worker, build refinery etc. selecting worker to collect minerals adds minerals etc. then the time ticks on with what 5 minerals a sec per worker etc. you know what I mean :)
     
  12. MajicPanda

    MajicPanda New Member

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    I can't load SC2 at work and the simulator is 4x combat with recordable battle stats :rolleyes:
     
  13. rihanbd33

    rihanbd33 Guest

    Go

    This would give the player more options and more economy choices. At the Worldwide Invitational in Paris, we had the opportunity to show you a new StarCraft II client. So many many thanks for this .