SC Risk

Discussion in 'StarCraft Original' started by wraith_q, Jan 24, 2008.

SC Risk

Discussion in 'StarCraft Original' started by wraith_q, Jan 24, 2008.

  1. wraith_q

    wraith_q New Member

    Joined:
    Nov 28, 2007
    Messages:
    94
    Likes received:
    0
    Trophy points:
    0
    Anyone here play the SC Risk map? What do you think of it? Is it worth playing?
     
  2. EatMeReturns

    EatMeReturns Happy Mapper Moderator

    Joined:
    Jun 28, 2007
    Messages:
    1,730
    Likes received:
    11
    Trophy points:
    38
    From:
    Albuquerque, New Mexico
  3. Hunter

    Hunter New Member

    Joined:
    Aug 21, 2007
    Messages:
    1,057
    Likes received:
    0
    Trophy points:
    0
    From:
    Hungary,Székesfehérvár
    Ok.. I am noob.. What is risk map? i only play simple strategys, I don't really know what are the other game modes in multi good for
     
  4. EatMeReturns

    EatMeReturns Happy Mapper Moderator

    Joined:
    Jun 28, 2007
    Messages:
    1,730
    Likes received:
    11
    Trophy points:
    38
    From:
    Albuquerque, New Mexico
    Risk is a UMS map.

    In the join game options, click the dropdown list and choose Use Map Settings.

    Look for a game named Risk, preferable Risk Metal, Risk II-series, risk xPert, or Risk Zealots.

    Risk II v2.5 Is the current best version, in most people's opinions.

    Risk is a conquer map. It is similar to Diplomacy, in which you start with countries.

    It is NOT similar in which you start with multiple random countries in Risk.

    A 'country' is also referred to as a 'territory'. Territories contain a gateway, a photon cannon, and a beacon in most maps.

    To capture a territory, step on the beacon with any ground unit. The conditions are A) There can't be any units nearby that are owned by the gateway and B) There can't be any units nearby that you don't own.

    If you capture all the territories in a continent (Europe, North America, South America, Africa, Asia, and/or Australia), you will get a bonus each turn. You will continue to receive this bonus each turn so long as you are in control of all the territories in the continent at the end of the timer.

    The end of a timer marks the end of a turn. At turn ends, you get all bonuses and minerals, depending on the continents you own and how many territories you have captured.

    Use this money to buy units. The units are as follows: Zealot = Marine = $1. Dragoon = Zergling = $5. High Templar = Siege Tank = $10. Dark Templar = Destroyer* = $50. In some versions, there are only zealots, which don't turn in to marines. Also, depending on the version, $1 can be represented by 1 mineral or 100 minerals.

    *Destroyers are often either an Ultralisk, Goliath, or Fenix (Dragoon), Usually being a Goliath.

    Note: Every statement is based off of the Risk II series. Games may or may not change depending on the Risk version. For more versions, visit http://www.freewebs.com/scrisk/downloads.htm.
     
  5. Hunter

    Hunter New Member

    Joined:
    Aug 21, 2007
    Messages:
    1,057
    Likes received:
    0
    Trophy points:
    0
    From:
    Hungary,Székesfehérvár
    Thank you for the information on this map, I've downloaded the basic risk map, it looks nice and has good voice effects :) only the destroyer thing doesn't work. It remains a DT with no armour, but 1 damage..
     
  6. EatMeReturns

    EatMeReturns Happy Mapper Moderator

    Joined:
    Jun 28, 2007
    Messages:
    1,730
    Likes received:
    11
    Trophy points:
    38
    From:
    Albuquerque, New Mexico
    Which one did you download? (Risk II v2.2 is the current most basic, good version of risk, Risk II v2.5 being current best version.)
     
  7. Hunter

    Hunter New Member

    Joined:
    Aug 21, 2007
    Messages:
    1,057
    Likes received:
    0
    Trophy points:
    0
    From:
    Hungary,Székesfehérvár
    well... risk 1.4 original.. I guess it is out of date than...
     
  8. EatMeReturns

    EatMeReturns Happy Mapper Moderator

    Joined:
    Jun 28, 2007
    Messages:
    1,730
    Likes received:
    11
    Trophy points:
    38
    From:
    Albuquerque, New Mexico
    indeed.

    i would suggest playing 2.2 if you are new, then move on to 2.6.
     
  9. Yhnmk

    Yhnmk Guest

    I'm sorry about the bump. I don't frequent these forums often, so I don't know the policy on necroing threads vs just making a new one. My question is with regards to a very old risk; I go on a hiatus of starcraft occasionally, but this version of risk [or at least its style] was dominant from about 1999 to 2006, as best I can determine. Risk with zelots, and only zelots- with no potential to upgrade. If anyone can give me that version of risk, it would be VERY appreciated, because I just cant stand the modern versions.

    Thanks for any help. :D

    P.S Anyone find it weird that 1.4 original isnt the original version of risk AT ALL, and is in fact, very new? :p
     
    Last edited by a moderator: Jan 3, 2009
  10. Can_2

    Can_2 New Member

    Joined:
    Jun 3, 2008
    Messages:
    996
    Likes received:
    3
    Trophy points:
    0
    From:
    Texas
    Man I had all those until I reformatted HD on old comp, and forgot to save my vast collection of maps :/ I think I only have that upgrade one, I'll check ^^
     
  11. EonMaster

    EonMaster Eeveelution Master

    Joined:
    Oct 9, 2007
    Messages:
    4,154
    Likes received:
    4
    Trophy points:
    0
    From:
    Black City, Unova
    SCRisk is good, but I can never win at it. I use the same strategy I use in normal risk, either go for South America or Australia.
     
  12. Yhnmk

    Yhnmk Guest

    Zelot risk I am literally undefeated, modern risk I just leave because its boring and drawls into tanks and destroyers being put at every choke point. :p

    So did you happen ton find it on your comp Can?
     
  13. Arvendragon

    Arvendragon Member

    Joined:
    Oct 6, 2008
    Messages:
    578
    Likes received:
    0
    Trophy points:
    16
    From:
    Canada
    BTW, you guys missed that if you lose all territory, in some versions, there are rebellions.

    I like the games where there are Myths (I can't remember units, but) which are really useful for helping break up the Tank/Destroyer choke points.
     
  14. EonMaster

    EonMaster Eeveelution Master

    Joined:
    Oct 9, 2007
    Messages:
    4,154
    Likes received:
    4
    Trophy points:
    0
    From:
    Black City, Unova
    I remember the rebellions. Only one ive played that had them was you got 3 ghosts if you didnt have a territory when the turn started.
     
  15. Yhnmk

    Yhnmk Guest

    Well I just made a version that was as true to the old versions of risk as I could:

    1) Zelots only
    2) Lose everything and you lose the game, no revolts
    3) No upgrades
    4) Fixed the bonus systems- 2 zelots for sa/australia, 3 for africa, 5 for africa/na and 7 for Asia. The current versions have a wonky and seemingly random amount.

    I have a couple glitches left to fix, but, if you play on us east [and who knows it might transfer to west] expect to see the new version out in a day or two. :D