SC is one of the most balance RTS game as of today, some would even go as far as say that it is completely balance, but we have to remember that it wasnt always so balance, here is a video about what it was like before some of the changes. http://www.wegame.com/watch/Starcraft_7_years_in_7_minutes_a_history_of_patches/ and if you like you can take a look at what each patch did here: http://starcraft.wikia.com/wiki/Patch *the first patches are at the bottom of the page and goes up from there.* watch / read these and remember what it was like before what it was now. or learn what it was like and imagine the chaos back then. ill list the changes to the game units and buildings in patches 1.04 and 1.08, all the other patches and changes was to put things in, take them out or to fix glitches 1.02 # Increased the cost of a Zerg Hatchery from 300 to 350 minerals. # Changed the damage type of the Photon Cannon weapon system from explosion to normal. # Flying units no longer receive 'cover' from terrain features. 1.04 * Terran: o Wraith: + Decreased cost to 150 minerals, 100 gas. + Increased cooldown rate of ground attack. + Increased air to air damage to 20. o Dropship: + Increased speed slightly. o Science Vessel: + Decreased cost to 100 minerals, 225 gas. + Increased acceleration + Increased overall damage of Irradiate + Increased sight radius o Battlecruiser: + Increased starting armor to 3 + Increased Yamato Cannon damage to 260 o Goliath: + Increased ground damage to 12 + Increased effectiveness of weapon upgrade on ground to air weapon system o Nuke: + Nuclear Missiles build faster o ComSat: + Decreased energy cost to 50 o Starport: + Decrease cost of Starport to 150 minerals, 100 gas + Decreased add-on cost of Control Tower to 50 minerals, 50 gas + Decreased build time * Protoss: o Archon: + Increased acceleration o Dragoon: + Decreased cost to 125 minerals, 50 gas + Decreased build time + Increased range upgrade (Singularity Charge) by 1 o High Templar: + Decreased energy cost of Hallucination to 100 o Scout: + Increased Air to Air damage to 28 + Base Armor of Scout changed from 1 to 0 + Increased shields to 100 and hit points to 150 + Increased cooldown rate of ground attack o Carrier: + Changed build cost to 350 minerals, and 250 gas + Increased hit points of Carrier to 300 + Increased starting armor of Carrier to 4 + Increased Interceptor shields and hitpoints to 40 + Increased Interceptor damage to 6 + Decreased Interceptor cost to 25 o Arbiter: + Decreased cost to 100 minerals, 350 gas o Shuttle: + Increased build time o Reaver: + Increased build time o Templar Archives: + Increased cost to 150 minerals, 200 gas. o Citadel of Adun: + Decreased cost to 150 minerals, 100 gas. o Stargate: + Decreased cost to 150 minerals, 150 gas + Decreased build time o Robotics Facility: + Increased build time o Robotics Support Bay: + Increased cost to 150 minerals, 100 gas o Observatory: + Decreased cost to 50 minerals, 100 gas o Forge: + Decreased cost to 150 minerals o Photon Cannon: + Decreased build time o Fleet Beacon: + Decreased cost of "Increased Carrier capacity" upgrade to 100 minerals, 100 gas + Decreased research time of "Increased Carrier capacity" upgrade o Shield Battery: + Increased starting energy to 100 + Increased effective range of “Recharge Shields” ability * Zerg: o Overlord: + Increased speed bonus for "Pneumatized Carapace" upgrade + Decreased research time of "Ventral Sacs" upgrade o Scourge: + Increase hit points to 25 o Hydralisk: + Increased build time o Queen: + Increased range of Broodling by 1 + Increase energy cost of Parasite to 75 + Decreased Parasite casting range to 12 o Defiler: + Increased cost to 50 minerals, 150 gas o Hatchery: + Decreased the speed at which the Hatchery/Lair/Hive spawn new larva + Decreased build cost to 300 minerals + Increased build time o Sunken Colony: + Decreased cost of Sunken Colony upgrade to 50 minerals + Decreased build time + Increased attack rate of Sunken Colony + Increased damage to 40 o Spore Colony: + Decreased build time + Changed damage type to normal o Greater Spire: + Increased build time 1.05 # Reduced Academy cost to 150 minerals. # Reduced Science Facility cost to 100 minerals, 150 gas. # Reduced Spider Mine research cost to 100 minerals, 100 gas. 1.08 TERRAN: Valkyrie: * Damage increase to 6 per missile. * Acceleration and velocity increased slightly. * Build time decreased. Science Facility: * Build time decreased. * Irradiate research cost increased to 200 minerals, 200 gas. * Yamato Cannon research cost decreased to 100 minerals, 100 gas. Missile Turret: * Decreased cost to 75 minerals. Factory: * Charon Missile Booster research cost decreased to 100 minerals, 100 gas. Dropship: * Increased speed. Goliath: * Increased ground attack range. Battle Cruiser: * Build time decreased. * Supply cost decreased to 6. PROTOSS: Dragoon: * Build time increased. Scout: * Decreased cost to 275 minerals, 125 gas. Carrier: * Supply cost decreased to 6. Templar: * Psi Storm Damage reduced. Corsair: * Disruption Web spell duration decreased. Zealot: * Shields decreased to 60 and hit points increased to 100. ZERG: Queen: * Decreased build cost to 100 minerals, 100 gas. Ultralisk: * Supply cost decreased to 4. Queen's Nest: * Spawn Broodling cost decreased to 100 minerals, 100 gas. Hydralisk Den: * Lurker Aspect cost increased to 200 minerals, 200 gas. * Hydralisk speed upgrade cost increased to 150 minerals, 150 gas. Spawning Pool: * Increased build cost to 200 minerals Sunken Colony: * Building armor increased to 2. * Hit points decreased to 300.
nice video, and nice information. Yes starcraft2 will be perfected in another couple years after its release =]