It seems not enough people are aware of this. Welcome to the finals of StarCraft: Legacy's Macro Theorycrafting Contest! Vote for your favorite mechanic in this poll. The top three winners will have their ideas sent straight to Dustin Browder's desk for review, and the winner will receive an "I <3 SC" t-shirt. The semi-finalists' entries can be found in this thread. Please read all the finalists' entries before voting. Thank you, and good luck to the finalists! CLick here.
cool! im definately gonna join, but i dont really want the tshirt lol i like #5 the best... its a good solution to auto mine
5 is the best, seems like it could be ingame, with some tweakering. 1 is just a way to remove the MBS and automine of the improved UI and is bull****.
I like 4, 7, 8, 10. 4 seems pretty elegant. Removing the 1-worker-per-refinery cap opens up all kinds of opportunities for macromanagment. 7 is okay- other games do this kind of thing, but it is not particularly interesting. I do think it would work, though. 8 is one I have considered myself. A manual-cast ability for increasing mineral income. I hate 5. I deeply hope 5 does not get implemented. "strip mining mode?" Are we serious here? I am not a fan of punishing the player for leaving sometihng unattended. That has been the exact problem with the geysers shutting down, and now you want it to be implemented with minerals, too?
Very nice ideas there, although some are too complicated for such a fast-paced game in my opinion. I like the multiple worker/gas mechanic the best because it's the simplest you can get and yet it could have a dramatic impact on gas income. I'm not a fan of increasing the flow of minerals in any way because workers have already been made to carry less because of the smart pathfinding.