rush timing

Discussion in 'StarCraft 2 Strategy Discussion' started by truman, Aug 17, 2010.

rush timing

Discussion in 'StarCraft 2 Strategy Discussion' started by truman, Aug 17, 2010.

  1. truman

    truman New Member

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    iv'e been playing sc2 for a while now but ive started to hit my limit online as most players just seem to have better builds, macro and micro. because of this i want to just play some practice against computers get build timing, macro and micro better... anyway... does anyone know the general timing/supply that various rushes occur. i mean supply of standard openers at time of rush, not supply of rusher because the build means they wont constantly build workers and is out of time. i want to be able to adjust my builds accordingly. if people could post times of any rushes they know, things like 6 pool, reaper rush, proxy cannons, etc... that would be awesome. thanks
    also any tips on defense with post would be good, i play terran, but if you only have the timing that is kewl
     
  2. domanz

    domanz New Member

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    Isn't that hard to say? If you take zerg, they may make 6/7/10 pool, which Im would consider early pools. Also, depending on the map, units will take mor or less time to get to you. If the opponent has already scouted you is another factor.
    Since you're in platinum, I guess you already wall off? So why do you fear rushes anyway? Only thing you gotta worry about is a proxy pylon, I guess.
     
  3. 1n5an1ty

    1n5an1ty Member

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    Try versing computers on insane difficulty. They have somewhat early? rushes
     
  4. domanz

    domanz New Member

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    Yeah, well, I don't play cheaters :p And I know I'm absolutely not good enough for insane AI.
     
  5. alung2k3

    alung2k3 New Member

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    As mentioned above, it's really difficult to say because map size etc... keep your walls up, scout to see if he is doing an early rush/proxy and you should be ok!
     
  6. DarkCommander

    DarkCommander New Member

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    Hmm I won't post a build but if you wall yourself off then if he is going baneling or mass zerglings, place a bunker for defence, this works very well then you can salvage the bunker and push out or expand whatever you want to do.


    Another tip is: if you expand and its +/- safe then place some bunkers again.
     
  7. cHowziLLa

    cHowziLLa New Member

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    ok it is a lot easier to fend off in 1v1 so I will assume that is what you are playing.

    VS zerg
    =======
    6 pool
    by the time you get your 9 supply depot and then barracks after the supply depot is done, you should have 6 zerglings in your base - if your timing is perfect, you should have 1 marine out.
    solution: use SCVs to help protect your marine and attack OR wall off your ramp and use that 1 marine to attack and repair supply depots. (wall off is easier)

    baneling bust and speed lings
    you need to scout this tech, they should arrive about the time you can get 4 marines and 1-2 marauders, try to get concussive shells to slow the banelings.
    if you feel he's going to constantly send waves, make bunkers to block off your mineral line, and build supply depots in front of them.

    mutalisk rush
    again you need to scout this tech, but if he hasn't rushed within the time you get your 2-3 rax, make lots of marines and stim pack.

    VS protoss
    =========
    the only rush they can really do is zealot proxy, do everything you can to repair those supply depots and rush 6 marines at beginning. your marines should do well against a fast voidray rush as well

    save a scan after 8minutes because DTs are a possibility.

    VS Terran
    ========
    by the time you get your first 4 marines, you could see their 1st reaper in your base, you need to dance your workers around your marines, don't stop pumping marines

    Banshee rush, by the time you get your 3rd rax, there has been no attack or their wall is weak with only 4 marines.. save a scan, don't use a mule. use your marines to fend them off, after you have fended the first banshee, get turrets and you are good.

    most of these rushes are within the first 8 minutes of the game.
     
  8. Amberlamps

    Amberlamps New Member

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    I'd just rather be the one rushing.

    Instead of sitting there waiting for it to happen, build an army and make it happen.

    Usually I reaper rush after 8 reapers or marine and marauder rush after 20 supplies.

    Or I go for banshees after four of them and cloak.

    But that's me. Either way I always prefer to be the rusher than the one getting rushed.
     
  9. Whire

    Whire Guest

    I would consider that a slow rush ^
    Definitely a difference between a rush and slow rush
     
  10. truman

    truman New Member

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    thanks for the builds chowzilla, i get that its hard to put some exact figures, i also do wall off but i have recently started walling with rax, factory to stop banelings cause those are a *****. problem is it takes alot longer than rax depots and i want to weigh up the cost/benefit of each. when i say rush i mean a build that stops you building workers, ie a non standard build like 6 pool. so 8 reapers is fairly late more like an early push/harass.

    also insane ai dont really rush, they just have some super collosi/stalker/sentry/zealot push at 8 minutes that annhilates everything.
     
  11. Amberlamps

    Amberlamps New Member

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    Then consider it a slow rush.

    I'd rather take my time and get a few more units so I can do serious damage rather than hit him enough to annoy him, then wander off.