RPG Information

Discussion in 'Maps and Replays' started by Moogle, Aug 23, 2007.

RPG Information

Discussion in 'Maps and Replays' started by Moogle, Aug 23, 2007.

  1. Moogle

    Moogle New Member

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    - - - - - - -
    RPG INFO

    Role playing games, known as RPG's, are still relatively new to the world, and some of the uninitiated may not understand them. Even those who have played one or more RPG's may have difficulty describing a phenomenon which appears at first blush to be completely unlike anything with which we are familiar. This in fact is not true. RPG's are very like at least two other kinds of experiences which will help both seasoned players and novices better understand how they work and why they work, and further why they appeal to so many people so deeply.

    The role playing game is like a book. The referee and the player (for simplicity, one player in this analogy, although the number of players only enhances the result) are co-authors of the map. The referee's task is to provide the setting. The setting includes the milieu--are we in a medieval castle, an American western, a spy thriller, or a spaceship--but it goes beyond the mere backdrop. He is responsible for all the secondary and minor characters, including villains, resource people, associates, motivators, monsters, and any others. He establishes where the action begins, who is there, and what props are available. The player controls one character, the hero of the story. As the hero enters the scene, he explores it, reacts to it, and ultimately acts purposefully within it. The referee reveals the world as the hero explores it, and ultimately reacts to the hero's actions. The story is created.

    It is more interesting, more suspenseful, than writing a story alone, or even than collaborating in a story, because the player does not know what the world holds until his character manages to uncover it, and the referee cannot predict how the hero will act until those actions are announced. Thus, neither of our cooperating authors knows what the result will be or how it will be accomplished. In fact, even if the referee created a world with a clear specific objective and the player decided that the hero would pursue that objective, neither has any guarantee that the objective will be reached, or that the path will be without surprises. Since the referee and the player follow their own respective tasks as they progress, the story unfolds in ways unexpected by either of them. So the game lets you enjoy an entirely new story, and as it progresses we enjoy further new stories with our favorite hero in them, someone we relate to because we as players created him.

    But the role playing game is still a game. It is tempting to think that it is an entirely new game. It in fact owes a great deal of what it is to the very complex simulation games which preceded it; but it is less like those and more like a more familiar game all of us once played.

    Think back to when we were young--younger than that. We use to play role-playing games of various types. Cops & Robbers, Cowboys & Indians, and Spies were popular among the boys of my neighborhood. (The girls played House, which is also a role playing game, but is less useful for this illustration.) All went well until you shot somebody and said, "I shot you; you're dead"--only to have him say, "No, you missed", or "I'm wearing a bullet proof vest", or "You were out of bullets". Then the game failed, because you realized that there was no way for anyone to win as long as no one else was willing to lose: whatever happened, the other guy was not beaten until he decided he wanted to lose, so you couldn't win. After that realization, you stopped playing.

    RPG's let you play again. Now you can pretend to be the cop (or the robber), the cowboy (or the indian), or the spy, and when you shoot, you no longer argue about the result. There are clear rules to identify hits and misses, the presence, absence, and effects of various protections, the number of shots in the gun, and any other variable which affect the outcome; there are dice which control which shots hit and which miss so that the player doesn't always get his way but doesn't always fail, and the decision is random without being arbitrary; and there is a referee, an individual with no special interest in whether the shot is successful or failed (after all, the non-player characters may be within his control, and he may even be fond of them, but they are not his in the same sense that the player characters belong to the players) who can fairly determine what the outcome is both when the rules clearly do apply and when there is some uncertainty as to whether or how they apply. So the game resumes, and you are a kid again, playing in your own back yard but far away in another world. We have returned to the best summer days of our childhood.

    That is what a role playing game is, and that is why the good ones are so enticing, so involving, so exciting. We hope that your experience in the Multiverser® will be all of these things.

    - - - - - - -​

    Single Player Roleplaying Games

    Single player RPGs are games that are played by no more than 1 person. Usually, single player role playing games allow less creativity on the part of the player as they must conform to the rules that were defined by the game developer. Namely, it is less likely there will be a gamemaster to monitor play and create customized interactions for a single player. More likely instead,the player will be able to choose from a limited set of solutions to various problems through which they are able to play out their role. A few examples of single player games are:

    * Choose your own adventure books
    * NPC Based RPGS

    In both of these instances the player interacts with predefined characters that are included in the game. In the latter, Non Player Characters (NPCs) who act out roles defined by their triggers. For instance, an NPC vendor could allow the player to purchase and sell items for use within the gaming adventure.

    - - - - - - -​

    Multiplayer Roleplaying Games

    Multiplayer RPGs are games that are played by 2 or more people. The complexity of these games tends to increase quite dramatically as the number of players in the games also increase. Multiplayer role playing games often require a more triggers to monitor the game to insure rules are applied and also to add new fantasy scenarios for the players to work through. In the case of Massively Multiplayer Role Playing Games (MMORPGs), the fantasy worlds are often persistent as open rpgs and require multiple triggers to insure the game runs smoothly. Multiplayer RPGs can be further broken down into the categories shown below.

    * Same Place: We define same place gaming where players are interact with each other on a face to face basis. While LAN gaming can take place in the same area, we wouldn't consider this same place gaming as the players are connected with each other not directly but through a local area network. More than one person using the same computer together to play an RPG would be an instance of same place RPGing.
    * Different Place: Occurs when gaming occurs between players that are not interacting face to face.
    * Live (real time): We have defined a roleplaying game as being live if a game continues to progress in Real-Time regardless of whether all players are present or not. The game can be stopped and continued at a later date if players agree, the important point is that while engaged, the game will progress regardless of player interaction.
    * Not Live (turn based): A game is considered not to be live when it can continue forward with starts and stops. That is, there is no fluid real-time progression from one point to another. Another way to think of this type of game is as turned-based, such as Dungeons and Dragons

    - - - - - - -
    RPG TEMPLATE

    Code:
    [Note]
    
    this is only for RPG makers who are struggling to make an RPG.
    
    
    --Key--
    
    (?) Yes or no question
    nothing, answer in detail
    If unsure, write "unkown" and return to it some day in the future
    
    --Map Specs--
    (fill in last)
    
    Size:
    Terrain type:
    Name:
    type of rpg:
    Approx time to complete:
    
    --In Game--
    
    General
     Why Heroes are there:
     Bosses(?):
     Quests(?):
     Map timed(?):
     Levels/areas revealed by progress(?):
     Secret areas(?):
     You Build(?):
     More than one hero(?):
    
    Players:
     All players allied(?):
     A Computer ally(?):
     Enemy with other comp(?):
     Passive(?):
     Builds(?):
     Does nothing(?):
     Detectors(?):
     Heroes
     Choose hero(?):
      Secret Hero(?):
     Heroes all equal in start(?):
     Cloaking/burrow heroes(?):
     Can buy detector(?):
     Freezing spells - lock, stasis (?):
     Mind control(?) - CAREFUL!!:
     Enemies
     Respawn(?):
     Preplace(?):
     Junkyard dog(?) - ignore if not know:
     cloaking/burrow enemies(?):
     Detectors(?):
     Freezing spells - lock, stasis (?):
     Mind control:
    
    Quests
     Completion
     All Necessary(?):
     Bosses Necessary(?):
     Assigned as you go(?):
     Rewards(?):
     Possible reward:
     Secret Quest(?):
    
    Death (do last)
     Respawn(?):
     Death trigger specs:
     Penalties:
    
    Upgrade
     Upgrade system (how):
     Starcraft unit upgrades - forge, evolution chamber(?):
     Upgrades (system) based on:
    
    Victory/Loss
     "infinite"(?):
     Loss
     Loss condition:
     Timer involved(?):
     Easily Possible to lose(?):
     Win
     Win condition:
     Easily Possible to win(?):
    
    Other Details
    
    
    
    
    After you fill out the details, THEN go back and fill in those 'do last' fields. They should
    be easier to fill in now.
    
    
    
    --Advanced--
    (this section must be done absolutely last)
    
    These very much determine your overall difficulty and feel of your RPG. Please, consider
    carefully. If you are unsure, please view my article about it.
    
    Hero-Enemy life Ratio {100:1, 80:1, 40:1, 20:1, 12:1, 8:1, 5:1, 4:1} -
    Hero-Enemy damage Ratio {10:1, 5:1, 4:1, 3:1, 2:1, 1:1} -
    Hero-boss life Ratio {2:1, 1:1, 1:2, 1:3, 1:4, 1:5, 1:10} -
    Hero-boss damage Ratio {4:1, 3:1, 2:1, 1:1, 1:2, 1:3, 1:4} -
    
    Now, take a look, you have a great RPG in your hands. Here is the key, FOLLOW THIS TEMPLATE
    THROUGH! If you put 'yes,' make that part in the map! Feel free and change things, its your
    RPG, but just remember that this file contains all your RPGs general information!! It helps
    to follow what you wrote down as first instinct when making the map. It's also much more
    organized!
    
    Finally, when everything above is done, make your intro and ending.
    
    Intro(?):
    What happens:
    Who gets credit for what:
     How is it shown:
    Sequences(?):
    
    
    Ending(?):
    What happens:
    Who gets credit for what:
     How is it shown:
    Sequences(?):
    - - - - - - -
    Places & Misc

    Code:
    [b]Worlds[/b]
    Jenneria
    Kolos
    Mesta
    Nalloch
    
    [b]Continents[/b]
    Afrer Landmass
    Firoth 
    Hassad
    Mesti Continent
    Mordekar
    Phole Continent
    Seldan
    Tirmor
    User Landmass
    
    [b]Peninsulae[/b]
    Devil's Point
    Dragon's Point
    Hawk's Cape
    Immyr Peninsula
    Little Claw (peninsula)
    Quacky Peninsula
    
    [b]Mountainous Terrain[/b]
    Beacon Mountain
    Bergen Hills
    Bowl of Frost
    Cone of the Devils (mountain)
    Cone of the Gods (mountain)
    Crag, The (canyons)
    Cut, The
    Devil's Spine Mountains
    Diro's Canyon
    Dwarven Basin
    Great Western Canyon, The
    High Moor of Lands Lost, The
    Hills of Black Lightning
    Hundred Mile Hills, The
    Landmark Mountains
    Lightning Peak
    Northern Ridge
    Odd Peak
    Pentlev's Pit (canyons)
    Quickman's Funnel (short cave through a mountain)
    Sassurah Steppes (plains)
    Serpentcoil Mountains
    Sink, The (a large valley)
    Smokey Ridges (mountains)
    Snowless Mountain
    Starfall (a meteorite crater)
    Sword Ridge
    The Scar (a huge, deep rift)
    Trio Mountains
    Valley of Shadows
    
    [b]Forests[/b]
    Blackwood, The
    Coldwind Forest
    Darkenwood
    Dragorn Forest
    Druheed Forest
    Forest of Aranoth
    Forest of Elvenkind
    Forest of the Sprites
    Forest of Warmth
    Heronwood, The
    Kingswood, The
    Long Forest
    Ravenwood, The
    Silverwood Forest
    Western Huntswood
    
    [b]Deserts[/b]
    Suudaal Desert
    Urdra's Belly (a great desert)
    
    [b]Seas and Lakes[/b]
    Basin Lake
    Crystal Lakes
    Cullain, The & The Mirror
    Disappearing Lake
    Dragon's Eye Sea
    Eye Sea
    Frozen Lake
    Great Owlbear Lake, The
    Lake Bleu
    Maelstrom Sea
    Messy Sea
    Moon Lake
    Radiant Pool
    Scarlet Lake
    Serpent's Eye, The
    Sliverfish Bay
    Springs Eternal, The
    Three Lakes (community with three small lakes)
    Twenty Lakes
    
    [b]Rivers[/b]
    Blood River
    Eagle's Tear River
    River of Snakes
    River of Warmth
    Spear River
    
    [b]Islands[/b]
    Imav Island
    Island of Storms
    Moon Island
    Ohne Islands
    Teardrop Island
    
    [b]Water Features[/b]
    Cliffs of Death
    Elf Inlet
    Suicide Cove
    Twin Falls (waterfalls)
    
    [b]Swamps[/b]
    Lands End (swamp)
    Langenmarsh (swamp)
    Swaland (swamp)
    Swamp of Mists
    
    [b]Lands and Countries[/b]
    Aegyptia
    Borderlands, The
    Gault
    Keltoi
    Nipponsai
    Tricania, Land of the Fire Giant
    Valenor
    Wan Shu
    Winter's North
    
    [b]Kingdoms[/b]
    Ardrim
    Borostnia
    Drahkmar
    Fenmoor
    Free City of Tear
    Havien
    Isles of the Iron Kraken
    Kingdom of Carthorn
    Kingdom of Viatius
    Leonan Empire
    Lydia
    Milea
    Motron
    Nancarrow
    Ravensmere
    Reapharven
    Rhulak-Zagul
    Sladavia
    Theocracy of Heironeous
    Veld
    Vohr
    
    [b]Cities and towns[/b]
    Aragon
    Arbandok
    Astel
    Atholl
    Bandaria
    Bendaris
    Blackford 
    Bremenon
    Briarthrist
    Bridwell 
    Brindington
    Brusting
    Caer Llugh
    Caerwyn
    Camiram 
    Carolnya
    Castlegrave
    Chirrol
    City of Ice
    Clearbrook
    Copriagh
    Corvail 
    Cove
    den'eth
    Des'Harta
    Devil's Pass
    Dongrad
    Dunhill 
    East Foley
    Elatsneck
    Elparah
    Eltace
    Fossedale
    Ft Kendall
    Gedymin
    Glathlas
    Gotatha
    Graeton
    Graig Don
    Greenfields
    Greenock
    Griffon Keep
    Highcastle
    Homestead
    Ironkeep
    Izuldur, City of Magic
    Kavach
    Khem
    Kingdom of Thriss
    Kinross
    Korrulous, City of the Dead
    Laesa
    Laha
    Lakeside
    Lankhmar
    Larag
    Leyruz
    Lionsgate
    Lost City, The
    Lyonhaus
    Manyurragh
    Marnuar
    Melting Pot
    Mendendorf
    Methwar
    Mistmoor 
    Mundave
    Namur
    New Coralport 
    Nim-Geran
    Notaq
    Oathaven
    Ool Plerns 
    Pastonsville
    Pauneron
    Port Brynn
    Port Jasper
    Prosperity
    Ragesh
    Raven Grove
    Redhart
    Redstones
    Redwater
    Riesland
    Riverbend
    River's Head
    Roseville
    Ruby Caverns
    Ruckers
    Rynert
    Scarabin
    Scarshold
    Scoburg
    Shun-Lin
    Silverton 
    Skylla
    Slayride
    Southmoor
    Spring Creek
    Staven Point
    Stirnus
    Stone Fort
    Stonehaven
    Storm Point
    Tanvale
    Tear
    Terbach
    Thazur, City of Darkness
    Thurin
    Twin Forks
    Tyrador
    Underwood
    Ur
    Vale
    Voltos
    Vorlorn
    Waterbridge
    West Foley
    Winterhold
    Woodbridge
    Wyndham Shire 
    Zwargstadt
    
    [b]Castles[/b]
    Castle of the Waves
    Liedrach Castle
    Skull Cliffs Castle
    Sunken Castle
    
    [b]Towers and Other Buildings[/b]
    Black Tower, The (a tower of obsidian with no visible doors or windows)
    Fire Web Inn, The
    Tower of the Nameless Mage
    
    [b]Roads[/b]
    Crystalia Road (trade route)
    Pirate's Road
    River's Run Road
    Trade Route of Ruin
    Trapper's North Road
     
  2. Moogle

    Moogle New Member

    Joined:
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    Re: RPG Infomation

    - - - - - - -
    Fantasy Listing

    Code:
    " Male "
    
    A
    Abaet Abarden Aboloft
    Acamen Achard Ackmard
    Adeen Aerden Afflon
    Aghon Agnar Ahalfar
    Ahburn Ahdun Aidan
    Airen Airis Albright
    Aldaren Alderman Aldren
    Alkirk Allso Amerdan
    Amitel Anfar Anumi
    Anumil Asden Asdern
    Asen Aslan Atar
    Atgur Atlin Auchfor
    Auden Ault Ayrie
    Aysen 
    B
    Bacohl Badeek Baduk
    Balati Baradeer Barkydle
    Basden Bayde Beck
    Bedic Beeron Bein
    Beson Besur Besurlde
    Bewul Biedgar Bildon
    Biston Bithon Boal
    Boaldelr Bolrock Brakdern
    Breanon Bredere Bredin
    Bredock Breen Brighton
    Bristan Buchmeid Bue
    Busma Buthomar Bydern
    C
    Caelholdt Cainon Calden
    Camchak Camilde Cardon
    Casden Cayold Celbahr
    Celorn Celthric Cemark
    Cerdern Cespar Cether
    Cevelt Chamon Chesmarn
    Chidak Cibrock Cipyar
    Ciroc Codern Colthan
    Connell Cordale Cos
    Cosdeer Cuparun Cusmirk
    Cydare Cylmar Cythnar
    Cyton 
    D
    Daburn Daermod Dak
    Dakamon Dakkone Dalburn
    Dalmarn Dapvhir Darkboon
    Darkkon Darko Darkspur
    Darmor Darpick Dasbeck
    Dask Deathmar Defearon
    Derik Derrin Desil
    Dessfar Dinfar Dismer
    Doceon Dochrohan Dokoran
    Dorn Dosoman Drakoe
    Drakone Drandon Drit
    Dritz Drophar Dryden
    Dryn Duba Dukran
    Duran Durmark Dusaro
    Dyfar Dyten 
    E
    Eard Eckard Efamar
    Efar Egmardern Eiridan
    Ekgamut Eli Elik
    Elson Elthin Enbane
    Endor Enidin Enoon
    Enro Erikarn Erim
    Eritai Escariet Espardo
    Etar Etburn Etdar
    Ethen Etmere Etran
    Eythil 
    F
    Faoturk Faowind Fearlock
    Fenrirr Fetmar Feturn
    Ficadon Fickfylo Fildon
    Firedorn Firiro Floran
    Folmard Fraderk Fronar
    Fydar Fyn 
    G
    Gafolern Gai Galain
    Galiron Gametris Gauthus
    Gemardt Gemedern Gemedes
    Gerirr Geth Gib
    Gibolock Gibolt Gith
    Gom Gosford Gothar
    Gothikar Gresforn Grimie
    Gryn Gundir Gustov
    Guthale Gybol Gybrush
    Gyin 
    H
    Halmar Harrenhal Hasten
    Hectar Hecton Heramon
    Hermenze Hermuck Hezak
    Hildale Hildar Hileict
    Hydale Hyten 
    I
    Iarmod Idon Ieli
    Ieserk Ikar Ilgenar
    Illilorn Illium Ingel
    Ipedorn Irefist Ironmark
    Isen Isil Ithric
    J
    Jackson Jalil Jamik
    Janus Jayco Jaython
    Jesco Jespar Jethil
    Jex Jib Jibar
    Jin Juktar Julthor
    Jun Justal 
    K
    Kafar Kaldar Kellan
    Keran Kesad Kesmon
    Kethren Kib Kibidon
    Kiden Kilbas Kilburn
    Kildarien Kimdar Kinorn
    Kip Kirder Kodof
    Kolmorn Kyrad 
    L
    Lackus Lacspor Laderic
    Lafornon Lahorn Laracal
    Ledale Leit Lephar
    Lephidiles Lerin Lesphares
    Letor Lidorn Lin
    Liphanes Loban Lox
    Ludokrin Luphildern Lupin
    Lurd 
    M
    Macon Madarlon Mafar
    Marderdeen Mardin Markard
    Markdoon Marklin Mashasen
    Mathar Medarin Medin
    Mellamo Meowol Merdon
    Meridan Merkesh Mesah
    Mes'ard Mesophan Mesoton
    Mezo Michael Mick
    Mickal Migorn Milo
    Miphates Mi'talrythin Mitar
    Modric Modum Mudon
    Mufar Mujarin Mylo
    Mythik Mythil 
    N
    Nadeer Nalfar Namorn
    Naphates Neowyld Nidale
    Nikpal Nikrolin Niktohal
    Niro Noford Nothar
    Nuthor Nuwolf Nydale
    Nythil 
    O
    O’tho Ocarin Occelot
    Occhi Odaren Odeir
    Ohethlic Okar Omaniron
    Omarn Orin Ospar
    Othelen Oxbaren 
    P
    Padan Palid Papur
    Peitar Pelphides Pender
    Pendus Perder Perol
    Phairdon Phemedes Phexides
    Phoenix Picon Pictal
    Picumar Pildoor Pixdale
    Ponith Poran Poscidion
    Prothalon Puthor Pyder
    Q
    Qeisan Qidan Quiad
    Quid Quiss Qupar
    Qysan 
    R
    Radag'mal Randar Raysdan
    Rayth Reaper Resboron
    Reth Rethik Rhithik
    Rhithin Rhysling Riandur
    Rikar Rismak Riss
    Ritic Rogeir Rogist
    Rogoth Rophan Rulrindale
    Rydan Ryfar Ryfar
    Ryodan Rysdan Rythen
    Rythern 
    S
    Sabal Sadareen Safilix
    Samon Samot Sasic
    Scoth Scythe Secor
    Sed Sedar Senick
    Senthyril Serin Sermak
    Seryth Sesmidat Seth
    Setlo Shade Shadowbane
    Shane Shard Shardo
    Shillen Silco Sildo
    Sil'forrin Silpal Sithik
    Soderman Sothale Staph
    Stenwulf Steven Suktor
    Suth Sutlin Syr
    Syth Sythril 
    T
    Talberon Telpur Temil
    Temilfist Tempist Teslanar
    Tespar Tessino Tethran
    Thiltran Tholan Tibers
    Tibolt Ticharol Tilner
    Tithan Tobale Tol’Solie
    Tolle Tolsar Toma
    Tothale Tousba Towerlock
    Tuk Tuscanar Tusdar
    Tyden 
    U
    Uerthe Ugmar Uhrd
    Undin Updar Uther
    V
    Vaccon Vacone Valkeri
    Valynard Vectomon Veldahar
    Vespar Vethelot Victor
    Vider Vigoth Vilan
    Vildar Vinald Vinkolt
    Virde Voltain Volux
    Voudim Vythethi 
    W
    Wak’dern Walkar Wanar
    Wekmar Werymn Weshin
    William Willican Wilte
    Wiltmar Wishane Witfar
    Wrathran Wraythe Wuthmon
    Wyder Wyeth Wyvorn
    X
    Xander Xavier Xenil
    Xex Xithyl Xuio
    Y
    Y’reth Yabaro Yepal
    Yesirn Yssik Yssith
    Z
    Zak Zakarn Zecane
    Zeke Zerin Zessfar
    Zidar Zigmal Zile
    Zilocke Zio Zoru
    Zotar Zutar Zyten
    
    " Female "
    
    A
    Acele Acholate Ada
    Adiannon Adorra Ahanna
    Akara Akassa Akia
    Amaerilde Amara Amarisa
    Amarizi Ana Andonna
    Ani Annalyn Archane
    Ariannona Arina Arryn
    Asada Awnia Ayne
    B
    Basete Bathelie Bethe
    Brana Brianan Bridonna
    Brynhilde
    C
    Calene Calina Celestine
    Celoa Cephenrene Chani
    Chivahle Chrystyne Corda
    Cyelena
    D
    Dalavesta Desini Dylena
    E
    Ebatryne Ecematare Efari
    Enaldie Enoka Enoona
    Errinaya
    F
    Fayne Frederika Frida
    G
    Gene Gessane Gronalyn
    Gvene Gwethana
    H
    Halete Helenia Hildandi
    Hyza
    I
    Idona Ikini Ilene
    Illia Iona
    J
    Jessika Jezzine Justalyne
    K
    Kassina Kilayox Kilia
    Kilyne Kressara
    L
    Laela Laenaya Lelani
    Lenala Linovahle Linyah
    Lloyanda Lolinda Lyna
    Lynessa
    M
    Mehande Melisande Midiga
    Mirayam Mylene
    N
    Nachaloa Naria Narisa
    Nelenna Niraya Nymira
    O
    Ochala Olivia Onathe
    Ondola Orwyne
    P
    Parthinia Pascheine Pela
    Peri’el Pharysene Philadona
    Prisane Prysala Pythe
    Q
    Q’ara Q’pala Quasee
    R
    Rhyanon Rivatha Ryiah
    S
    Sanala Sathe Senira
    Sennetta Sepherene Serane
    Sevestra Sidara Sidathe
    Sina Sunete Synestra
    Sythini Szene
    T
    Tabika Tabithi Tajule
    Tamare Teresse Tolida
    Tonica Treka Tressa
    Trinsa Tryane Tybressa
    Tycane Tysinni
    U
    Undaria Uneste Urda
    Usara Useli Ussesa
    V
    Venessa Veseere Voladea
    Vysarane Vythica
    W
    Wanera Welisarne Wellisa
    Wesolyne Wyeta
    Y
    Yilvoxe Ysane Yve
    Yviene Yvonnette Yysara
    Z
    Zana Zathe Zecele
    Zenobia Zephale Zephere
    Zerma Zestia Zilka
    Zoura Zrye Zyneste
    Zynoa
    - - - - - - -
    Spell Animation List

    Got an idea for a great spell animation or effect? Post it here and add on to the list for the better benefit of map making and some extra experience points to level up your character! Got a problem with the list? Post and let us know. You can also post if you wish to edit a spell and make it more effecient and glitch proof. Remember these are for Arena Battles so the possibilities are nearly endless. Let's make the list as long as we can!

    Name: Blade Storm

    Name: Drain

    Name: Energy Warp

    Name: Fatal

    Name: Fire

    Name: Flare

    Name: Force Edge

    Name: Gaia Slash

    Name: Hailstorm

    Name: Holy

    Name: Icy Nova

    Name: Impact Storm

    Name: Magi Energy

    Name: Meteo

    Name: Omega

    Name: Poison

    Name: Quick

    Name: Regen

    Name: Restore

    Name: Revive

    Name: Ridge Bracer

    Name: Slow

    Name: Shadowstrike

    Name: Spare Change

    Name: Steal

    Name: Sword Rush

    Name: Time Lag



    Name: Shotgun Shell


    Name: Delay Ammo


    Name: Speed Ammo


    Name: Piercing Ammo


    Name: Lock Ammo


    Name: Limit Skill: Flash of Steel (Combatant)


    Name: Limit Skill: Trigger Happy (Gunner)


    Name: Limit Skill: Name Undecided (Mage)


    Name: Name Undecided (Thief)


    Name: Weapon: Piercing Sword


    Name: Weapon: Screamer


    Name: Weapon: Blade Shooter


    Name: Weapon: Gale Blade


    Enemy Specific Skills

    Name: Acid Rain


    As for the rest of the enemy skills, I wouldn't mind getting help on the names of their attacks, as well as the animation.
     
  3. Moogle

    Moogle New Member

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    Re: RPG Infomation

    Never heard of Soviet clan. Nor am I into melee map making. Mainly into Use Map Settings and making Custom RPGs from random ideas of my. As you can see I've post alot of information just about RPGs. From listings to spell ideas. Thanks to doomgaze old friend for spell listing, which is unfinished but maybe forums here can help finish it up =)
     
  4. JBL

    JBL New Member

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    Deleted the reply by EatMeReturns because it was right in the middle of the 2 parts of this thread by Moogle, his reply can be read in the quotes of Reply #2.
     
  5. EatMeReturns

    EatMeReturns Happy Mapper Moderator

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    im not much of an rpg-map playing fan, but all this info is really great. gj!