- - - - - - - RPG INFO Role playing games, known as RPG's, are still relatively new to the world, and some of the uninitiated may not understand them. Even those who have played one or more RPG's may have difficulty describing a phenomenon which appears at first blush to be completely unlike anything with which we are familiar. This in fact is not true. RPG's are very like at least two other kinds of experiences which will help both seasoned players and novices better understand how they work and why they work, and further why they appeal to so many people so deeply. The role playing game is like a book. The referee and the player (for simplicity, one player in this analogy, although the number of players only enhances the result) are co-authors of the map. The referee's task is to provide the setting. The setting includes the milieu--are we in a medieval castle, an American western, a spy thriller, or a spaceship--but it goes beyond the mere backdrop. He is responsible for all the secondary and minor characters, including villains, resource people, associates, motivators, monsters, and any others. He establishes where the action begins, who is there, and what props are available. The player controls one character, the hero of the story. As the hero enters the scene, he explores it, reacts to it, and ultimately acts purposefully within it. The referee reveals the world as the hero explores it, and ultimately reacts to the hero's actions. The story is created. It is more interesting, more suspenseful, than writing a story alone, or even than collaborating in a story, because the player does not know what the world holds until his character manages to uncover it, and the referee cannot predict how the hero will act until those actions are announced. Thus, neither of our cooperating authors knows what the result will be or how it will be accomplished. In fact, even if the referee created a world with a clear specific objective and the player decided that the hero would pursue that objective, neither has any guarantee that the objective will be reached, or that the path will be without surprises. Since the referee and the player follow their own respective tasks as they progress, the story unfolds in ways unexpected by either of them. So the game lets you enjoy an entirely new story, and as it progresses we enjoy further new stories with our favorite hero in them, someone we relate to because we as players created him. But the role playing game is still a game. It is tempting to think that it is an entirely new game. It in fact owes a great deal of what it is to the very complex simulation games which preceded it; but it is less like those and more like a more familiar game all of us once played. Think back to when we were young--younger than that. We use to play role-playing games of various types. Cops & Robbers, Cowboys & Indians, and Spies were popular among the boys of my neighborhood. (The girls played House, which is also a role playing game, but is less useful for this illustration.) All went well until you shot somebody and said, "I shot you; you're dead"--only to have him say, "No, you missed", or "I'm wearing a bullet proof vest", or "You were out of bullets". Then the game failed, because you realized that there was no way for anyone to win as long as no one else was willing to lose: whatever happened, the other guy was not beaten until he decided he wanted to lose, so you couldn't win. After that realization, you stopped playing. RPG's let you play again. Now you can pretend to be the cop (or the robber), the cowboy (or the indian), or the spy, and when you shoot, you no longer argue about the result. There are clear rules to identify hits and misses, the presence, absence, and effects of various protections, the number of shots in the gun, and any other variable which affect the outcome; there are dice which control which shots hit and which miss so that the player doesn't always get his way but doesn't always fail, and the decision is random without being arbitrary; and there is a referee, an individual with no special interest in whether the shot is successful or failed (after all, the non-player characters may be within his control, and he may even be fond of them, but they are not his in the same sense that the player characters belong to the players) who can fairly determine what the outcome is both when the rules clearly do apply and when there is some uncertainty as to whether or how they apply. So the game resumes, and you are a kid again, playing in your own back yard but far away in another world. We have returned to the best summer days of our childhood. That is what a role playing game is, and that is why the good ones are so enticing, so involving, so exciting. We hope that your experience in the Multiverser® will be all of these things. - - - - - - - Single Player Roleplaying Games Single player RPGs are games that are played by no more than 1 person. Usually, single player role playing games allow less creativity on the part of the player as they must conform to the rules that were defined by the game developer. Namely, it is less likely there will be a gamemaster to monitor play and create customized interactions for a single player. More likely instead,the player will be able to choose from a limited set of solutions to various problems through which they are able to play out their role. A few examples of single player games are: * Choose your own adventure books * NPC Based RPGS In both of these instances the player interacts with predefined characters that are included in the game. In the latter, Non Player Characters (NPCs) who act out roles defined by their triggers. For instance, an NPC vendor could allow the player to purchase and sell items for use within the gaming adventure. - - - - - - - Multiplayer Roleplaying Games Multiplayer RPGs are games that are played by 2 or more people. The complexity of these games tends to increase quite dramatically as the number of players in the games also increase. Multiplayer role playing games often require a more triggers to monitor the game to insure rules are applied and also to add new fantasy scenarios for the players to work through. In the case of Massively Multiplayer Role Playing Games (MMORPGs), the fantasy worlds are often persistent as open rpgs and require multiple triggers to insure the game runs smoothly. Multiplayer RPGs can be further broken down into the categories shown below. * Same Place: We define same place gaming where players are interact with each other on a face to face basis. While LAN gaming can take place in the same area, we wouldn't consider this same place gaming as the players are connected with each other not directly but through a local area network. More than one person using the same computer together to play an RPG would be an instance of same place RPGing. * Different Place: Occurs when gaming occurs between players that are not interacting face to face. * Live (real time): We have defined a roleplaying game as being live if a game continues to progress in Real-Time regardless of whether all players are present or not. The game can be stopped and continued at a later date if players agree, the important point is that while engaged, the game will progress regardless of player interaction. * Not Live (turn based): A game is considered not to be live when it can continue forward with starts and stops. That is, there is no fluid real-time progression from one point to another. Another way to think of this type of game is as turned-based, such as Dungeons and Dragons - - - - - - - RPG TEMPLATE Code: [Note] this is only for RPG makers who are struggling to make an RPG. --Key-- (?) Yes or no question nothing, answer in detail If unsure, write "unkown" and return to it some day in the future --Map Specs-- (fill in last) Size: Terrain type: Name: type of rpg: Approx time to complete: --In Game-- General Why Heroes are there: Bosses(?): Quests(?): Map timed(?): Levels/areas revealed by progress(?): Secret areas(?): You Build(?): More than one hero(?): Players: All players allied(?): A Computer ally(?): Enemy with other comp(?): Passive(?): Builds(?): Does nothing(?): Detectors(?): Heroes Choose hero(?): Secret Hero(?): Heroes all equal in start(?): Cloaking/burrow heroes(?): Can buy detector(?): Freezing spells - lock, stasis (?): Mind control(?) - CAREFUL!!: Enemies Respawn(?): Preplace(?): Junkyard dog(?) - ignore if not know: cloaking/burrow enemies(?): Detectors(?): Freezing spells - lock, stasis (?): Mind control: Quests Completion All Necessary(?): Bosses Necessary(?): Assigned as you go(?): Rewards(?): Possible reward: Secret Quest(?): Death (do last) Respawn(?): Death trigger specs: Penalties: Upgrade Upgrade system (how): Starcraft unit upgrades - forge, evolution chamber(?): Upgrades (system) based on: Victory/Loss "infinite"(?): Loss Loss condition: Timer involved(?): Easily Possible to lose(?): Win Win condition: Easily Possible to win(?): Other Details After you fill out the details, THEN go back and fill in those 'do last' fields. They should be easier to fill in now. --Advanced-- (this section must be done absolutely last) These very much determine your overall difficulty and feel of your RPG. Please, consider carefully. If you are unsure, please view my article about it. Hero-Enemy life Ratio {100:1, 80:1, 40:1, 20:1, 12:1, 8:1, 5:1, 4:1} - Hero-Enemy damage Ratio {10:1, 5:1, 4:1, 3:1, 2:1, 1:1} - Hero-boss life Ratio {2:1, 1:1, 1:2, 1:3, 1:4, 1:5, 1:10} - Hero-boss damage Ratio {4:1, 3:1, 2:1, 1:1, 1:2, 1:3, 1:4} - Now, take a look, you have a great RPG in your hands. Here is the key, FOLLOW THIS TEMPLATE THROUGH! If you put 'yes,' make that part in the map! Feel free and change things, its your RPG, but just remember that this file contains all your RPGs general information!! It helps to follow what you wrote down as first instinct when making the map. It's also much more organized! Finally, when everything above is done, make your intro and ending. Intro(?): What happens: Who gets credit for what: How is it shown: Sequences(?): Ending(?): What happens: Who gets credit for what: How is it shown: Sequences(?): - - - - - - - Places & Misc Code: [b]Worlds[/b] Jenneria Kolos Mesta Nalloch [b]Continents[/b] Afrer Landmass Firoth Hassad Mesti Continent Mordekar Phole Continent Seldan Tirmor User Landmass [b]Peninsulae[/b] Devil's Point Dragon's Point Hawk's Cape Immyr Peninsula Little Claw (peninsula) Quacky Peninsula [b]Mountainous Terrain[/b] Beacon Mountain Bergen Hills Bowl of Frost Cone of the Devils (mountain) Cone of the Gods (mountain) Crag, The (canyons) Cut, The Devil's Spine Mountains Diro's Canyon Dwarven Basin Great Western Canyon, The High Moor of Lands Lost, The Hills of Black Lightning Hundred Mile Hills, The Landmark Mountains Lightning Peak Northern Ridge Odd Peak Pentlev's Pit (canyons) Quickman's Funnel (short cave through a mountain) Sassurah Steppes (plains) Serpentcoil Mountains Sink, The (a large valley) Smokey Ridges (mountains) Snowless Mountain Starfall (a meteorite crater) Sword Ridge The Scar (a huge, deep rift) Trio Mountains Valley of Shadows [b]Forests[/b] Blackwood, The Coldwind Forest Darkenwood Dragorn Forest Druheed Forest Forest of Aranoth Forest of Elvenkind Forest of the Sprites Forest of Warmth Heronwood, The Kingswood, The Long Forest Ravenwood, The Silverwood Forest Western Huntswood [b]Deserts[/b] Suudaal Desert Urdra's Belly (a great desert) [b]Seas and Lakes[/b] Basin Lake Crystal Lakes Cullain, The & The Mirror Disappearing Lake Dragon's Eye Sea Eye Sea Frozen Lake Great Owlbear Lake, The Lake Bleu Maelstrom Sea Messy Sea Moon Lake Radiant Pool Scarlet Lake Serpent's Eye, The Sliverfish Bay Springs Eternal, The Three Lakes (community with three small lakes) Twenty Lakes [b]Rivers[/b] Blood River Eagle's Tear River River of Snakes River of Warmth Spear River [b]Islands[/b] Imav Island Island of Storms Moon Island Ohne Islands Teardrop Island [b]Water Features[/b] Cliffs of Death Elf Inlet Suicide Cove Twin Falls (waterfalls) [b]Swamps[/b] Lands End (swamp) Langenmarsh (swamp) Swaland (swamp) Swamp of Mists [b]Lands and Countries[/b] Aegyptia Borderlands, The Gault Keltoi Nipponsai Tricania, Land of the Fire Giant Valenor Wan Shu Winter's North [b]Kingdoms[/b] Ardrim Borostnia Drahkmar Fenmoor Free City of Tear Havien Isles of the Iron Kraken Kingdom of Carthorn Kingdom of Viatius Leonan Empire Lydia Milea Motron Nancarrow Ravensmere Reapharven Rhulak-Zagul Sladavia Theocracy of Heironeous Veld Vohr [b]Cities and towns[/b] Aragon Arbandok Astel Atholl Bandaria Bendaris Blackford Bremenon Briarthrist Bridwell Brindington Brusting Caer Llugh Caerwyn Camiram Carolnya Castlegrave Chirrol City of Ice Clearbrook Copriagh Corvail Cove den'eth Des'Harta Devil's Pass Dongrad Dunhill East Foley Elatsneck Elparah Eltace Fossedale Ft Kendall Gedymin Glathlas Gotatha Graeton Graig Don Greenfields Greenock Griffon Keep Highcastle Homestead Ironkeep Izuldur, City of Magic Kavach Khem Kingdom of Thriss Kinross Korrulous, City of the Dead Laesa Laha Lakeside Lankhmar Larag Leyruz Lionsgate Lost City, The Lyonhaus Manyurragh Marnuar Melting Pot Mendendorf Methwar Mistmoor Mundave Namur New Coralport Nim-Geran Notaq Oathaven Ool Plerns Pastonsville Pauneron Port Brynn Port Jasper Prosperity Ragesh Raven Grove Redhart Redstones Redwater Riesland Riverbend River's Head Roseville Ruby Caverns Ruckers Rynert Scarabin Scarshold Scoburg Shun-Lin Silverton Skylla Slayride Southmoor Spring Creek Staven Point Stirnus Stone Fort Stonehaven Storm Point Tanvale Tear Terbach Thazur, City of Darkness Thurin Twin Forks Tyrador Underwood Ur Vale Voltos Vorlorn Waterbridge West Foley Winterhold Woodbridge Wyndham Shire Zwargstadt [b]Castles[/b] Castle of the Waves Liedrach Castle Skull Cliffs Castle Sunken Castle [b]Towers and Other Buildings[/b] Black Tower, The (a tower of obsidian with no visible doors or windows) Fire Web Inn, The Tower of the Nameless Mage [b]Roads[/b] Crystalia Road (trade route) Pirate's Road River's Run Road Trade Route of Ruin Trapper's North Road
Re: RPG Infomation - - - - - - - Fantasy Listing Code: " Male " A Abaet Abarden Aboloft Acamen Achard Ackmard Adeen Aerden Afflon Aghon Agnar Ahalfar Ahburn Ahdun Aidan Airen Airis Albright Aldaren Alderman Aldren Alkirk Allso Amerdan Amitel Anfar Anumi Anumil Asden Asdern Asen Aslan Atar Atgur Atlin Auchfor Auden Ault Ayrie Aysen B Bacohl Badeek Baduk Balati Baradeer Barkydle Basden Bayde Beck Bedic Beeron Bein Beson Besur Besurlde Bewul Biedgar Bildon Biston Bithon Boal Boaldelr Bolrock Brakdern Breanon Bredere Bredin Bredock Breen Brighton Bristan Buchmeid Bue Busma Buthomar Bydern C Caelholdt Cainon Calden Camchak Camilde Cardon Casden Cayold Celbahr Celorn Celthric Cemark Cerdern Cespar Cether Cevelt Chamon Chesmarn Chidak Cibrock Cipyar Ciroc Codern Colthan Connell Cordale Cos Cosdeer Cuparun Cusmirk Cydare Cylmar Cythnar Cyton D Daburn Daermod Dak Dakamon Dakkone Dalburn Dalmarn Dapvhir Darkboon Darkkon Darko Darkspur Darmor Darpick Dasbeck Dask Deathmar Defearon Derik Derrin Desil Dessfar Dinfar Dismer Doceon Dochrohan Dokoran Dorn Dosoman Drakoe Drakone Drandon Drit Dritz Drophar Dryden Dryn Duba Dukran Duran Durmark Dusaro Dyfar Dyten E Eard Eckard Efamar Efar Egmardern Eiridan Ekgamut Eli Elik Elson Elthin Enbane Endor Enidin Enoon Enro Erikarn Erim Eritai Escariet Espardo Etar Etburn Etdar Ethen Etmere Etran Eythil F Faoturk Faowind Fearlock Fenrirr Fetmar Feturn Ficadon Fickfylo Fildon Firedorn Firiro Floran Folmard Fraderk Fronar Fydar Fyn G Gafolern Gai Galain Galiron Gametris Gauthus Gemardt Gemedern Gemedes Gerirr Geth Gib Gibolock Gibolt Gith Gom Gosford Gothar Gothikar Gresforn Grimie Gryn Gundir Gustov Guthale Gybol Gybrush Gyin H Halmar Harrenhal Hasten Hectar Hecton Heramon Hermenze Hermuck Hezak Hildale Hildar Hileict Hydale Hyten I Iarmod Idon Ieli Ieserk Ikar Ilgenar Illilorn Illium Ingel Ipedorn Irefist Ironmark Isen Isil Ithric J Jackson Jalil Jamik Janus Jayco Jaython Jesco Jespar Jethil Jex Jib Jibar Jin Juktar Julthor Jun Justal K Kafar Kaldar Kellan Keran Kesad Kesmon Kethren Kib Kibidon Kiden Kilbas Kilburn Kildarien Kimdar Kinorn Kip Kirder Kodof Kolmorn Kyrad L Lackus Lacspor Laderic Lafornon Lahorn Laracal Ledale Leit Lephar Lephidiles Lerin Lesphares Letor Lidorn Lin Liphanes Loban Lox Ludokrin Luphildern Lupin Lurd M Macon Madarlon Mafar Marderdeen Mardin Markard Markdoon Marklin Mashasen Mathar Medarin Medin Mellamo Meowol Merdon Meridan Merkesh Mesah Mes'ard Mesophan Mesoton Mezo Michael Mick Mickal Migorn Milo Miphates Mi'talrythin Mitar Modric Modum Mudon Mufar Mujarin Mylo Mythik Mythil N Nadeer Nalfar Namorn Naphates Neowyld Nidale Nikpal Nikrolin Niktohal Niro Noford Nothar Nuthor Nuwolf Nydale Nythil O O’tho Ocarin Occelot Occhi Odaren Odeir Ohethlic Okar Omaniron Omarn Orin Ospar Othelen Oxbaren P Padan Palid Papur Peitar Pelphides Pender Pendus Perder Perol Phairdon Phemedes Phexides Phoenix Picon Pictal Picumar Pildoor Pixdale Ponith Poran Poscidion Prothalon Puthor Pyder Q Qeisan Qidan Quiad Quid Quiss Qupar Qysan R Radag'mal Randar Raysdan Rayth Reaper Resboron Reth Rethik Rhithik Rhithin Rhysling Riandur Rikar Rismak Riss Ritic Rogeir Rogist Rogoth Rophan Rulrindale Rydan Ryfar Ryfar Ryodan Rysdan Rythen Rythern S Sabal Sadareen Safilix Samon Samot Sasic Scoth Scythe Secor Sed Sedar Senick Senthyril Serin Sermak Seryth Sesmidat Seth Setlo Shade Shadowbane Shane Shard Shardo Shillen Silco Sildo Sil'forrin Silpal Sithik Soderman Sothale Staph Stenwulf Steven Suktor Suth Sutlin Syr Syth Sythril T Talberon Telpur Temil Temilfist Tempist Teslanar Tespar Tessino Tethran Thiltran Tholan Tibers Tibolt Ticharol Tilner Tithan Tobale Tol’Solie Tolle Tolsar Toma Tothale Tousba Towerlock Tuk Tuscanar Tusdar Tyden U Uerthe Ugmar Uhrd Undin Updar Uther V Vaccon Vacone Valkeri Valynard Vectomon Veldahar Vespar Vethelot Victor Vider Vigoth Vilan Vildar Vinald Vinkolt Virde Voltain Volux Voudim Vythethi W Wak’dern Walkar Wanar Wekmar Werymn Weshin William Willican Wilte Wiltmar Wishane Witfar Wrathran Wraythe Wuthmon Wyder Wyeth Wyvorn X Xander Xavier Xenil Xex Xithyl Xuio Y Y’reth Yabaro Yepal Yesirn Yssik Yssith Z Zak Zakarn Zecane Zeke Zerin Zessfar Zidar Zigmal Zile Zilocke Zio Zoru Zotar Zutar Zyten " Female " A Acele Acholate Ada Adiannon Adorra Ahanna Akara Akassa Akia Amaerilde Amara Amarisa Amarizi Ana Andonna Ani Annalyn Archane Ariannona Arina Arryn Asada Awnia Ayne B Basete Bathelie Bethe Brana Brianan Bridonna Brynhilde C Calene Calina Celestine Celoa Cephenrene Chani Chivahle Chrystyne Corda Cyelena D Dalavesta Desini Dylena E Ebatryne Ecematare Efari Enaldie Enoka Enoona Errinaya F Fayne Frederika Frida G Gene Gessane Gronalyn Gvene Gwethana H Halete Helenia Hildandi Hyza I Idona Ikini Ilene Illia Iona J Jessika Jezzine Justalyne K Kassina Kilayox Kilia Kilyne Kressara L Laela Laenaya Lelani Lenala Linovahle Linyah Lloyanda Lolinda Lyna Lynessa M Mehande Melisande Midiga Mirayam Mylene N Nachaloa Naria Narisa Nelenna Niraya Nymira O Ochala Olivia Onathe Ondola Orwyne P Parthinia Pascheine Pela Peri’el Pharysene Philadona Prisane Prysala Pythe Q Q’ara Q’pala Quasee R Rhyanon Rivatha Ryiah S Sanala Sathe Senira Sennetta Sepherene Serane Sevestra Sidara Sidathe Sina Sunete Synestra Sythini Szene T Tabika Tabithi Tajule Tamare Teresse Tolida Tonica Treka Tressa Trinsa Tryane Tybressa Tycane Tysinni U Undaria Uneste Urda Usara Useli Ussesa V Venessa Veseere Voladea Vysarane Vythica W Wanera Welisarne Wellisa Wesolyne Wyeta Y Yilvoxe Ysane Yve Yviene Yvonnette Yysara Z Zana Zathe Zecele Zenobia Zephale Zephere Zerma Zestia Zilka Zoura Zrye Zyneste Zynoa - - - - - - - Spell Animation List Got an idea for a great spell animation or effect? Post it here and add on to the list for the better benefit of map making and some extra experience points to level up your character! Got a problem with the list? Post and let us know. You can also post if you wish to edit a spell and make it more effecient and glitch proof. Remember these are for Arena Battles so the possibilities are nearly endless. Let's make the list as long as we can! Name: Blade Storm Name: Drain Name: Energy Warp Name: Fatal Name: Fire Name: Flare Name: Force Edge Name: Gaia Slash Name: Hailstorm Name: Holy Name: Icy Nova Name: Impact Storm Name: Magi Energy Name: Meteo Name: Omega Name: Poison Name: Quick Name: Regen Name: Restore Name: Revive Name: Ridge Bracer Name: Slow Name: Shadowstrike Name: Spare Change Name: Steal Name: Sword Rush Name: Time Lag Name: Shotgun Shell Name: Delay Ammo Name: Speed Ammo Name: Piercing Ammo Name: Lock Ammo Name: Limit Skill: Flash of Steel (Combatant) Name: Limit Skill: Trigger Happy (Gunner) Name: Limit Skill: Name Undecided (Mage) Name: Name Undecided (Thief) Name: Weapon: Piercing Sword Name: Weapon: Screamer Name: Weapon: Blade Shooter Name: Weapon: Gale Blade Enemy Specific Skills Name: Acid Rain As for the rest of the enemy skills, I wouldn't mind getting help on the names of their attacks, as well as the animation.
Re: RPG Infomation Never heard of Soviet clan. Nor am I into melee map making. Mainly into Use Map Settings and making Custom RPGs from random ideas of my. As you can see I've post alot of information just about RPGs. From listings to spell ideas. Thanks to doomgaze old friend for spell listing, which is unfinished but maybe forums here can help finish it up =)
Deleted the reply by EatMeReturns because it was right in the middle of the 2 parts of this thread by Moogle, his reply can be read in the quotes of Reply #2.