Roach moveing while burrowed

Discussion in 'General StarCraft 2 Discussion' started by Bthammer45, Sep 1, 2009.

Roach moveing while burrowed

  1. Bthammer45

    Bthammer45 New Member

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    Ok this little guy got some upgrades.

    Currently he has 160 health 8 +8 versus low armored now has a moving upgrade but the cool feature that blizzard is considering on adding is the addition of movement while burrowed (same as infestor). He also still costs 100 minerals and while he still has the hp regen bonus you have to be burrowed for it to come in effect (cool now that it may get movement burrow)

    Here is what karune says
    The development team is currently experimenting with Roaches that can move while burrowed. The Roach will also have a speed upgrade as well, which will make its base speed (close to a Zealot without charge) increase to a speed slightly slower than a Stalker. At the moment, Roaches while burrowed move roughly half the speed as it would above ground. http://starcraft.incgamers.com/blog/comments/karune-on-battle.net-2.0-and-the-zerg-roach/


    This new mechanic should open up some pretty cool micro strategies in positioning for the Roach, since essentially the best role it currently plays is as a tank, soaking up damage from the enemy.

    Seems like he will be promiseing for the zerg. Also I would like to add the fact that his stats are basicly mirroring the zealots more or less lol
     
    Last edited: Sep 1, 2009
  2. AcE_01

    AcE_01 Active Member

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    this might be the reason they moved up the roach to...tier 2 was it?

    interesting, now its a small tanky unit...kinda
     
  3. KuraiKozo

    KuraiKozo New Member

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    Uranus lol =D
    :X they don't still regen health do they?

    or else nothing will ever kill them @_@
     
  4. Aurora

    Aurora The Defiant

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    Uugh, if these weird experiments continue like this, we'll soon have tunneling Ultralisks..

    I play Zerg, so I love extra advantages. However, this one sucks. The Infestor was a caster, you had 3 of them at most. Roaches are to big in numbers for them tunnel. It just doesn't feel right. Maybe if it had a melee attack, but afaik it has a ranged one now.

    How about this: return the Roach to the original form, and give tunneling to the Hydralisk. It's model fits the whole concept more, and the Roach lives up to its name again. The updated form of the Hydra is just what the Zerg need. It compensates for the high cost it has now as well. Obviously, it loses the tunneling when it morphs to Lurker form. You know, because it lurks. :p

    How about that?
     
  5. Gardian_Defender

    Gardian_Defender New Member

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    Wlle I Dont see why the wouldn't just change the model then. It's not sleek enough to tunnel some say but look at the infester when it first came out. It was a blob of goop that could go under ground and move and cast spells.

    Not much different from then to now, I will stay by blizzes side on this because I have a feeling the model will have a change soon to
    cope with the burrowing mech and posibly a melée attack.


    Think about it as a really expensive zergling that can heal and move while burrowed.
     
  6. DeckardLee

    DeckardLee Guest

    Roaches Can Move While Burrowed.

    Sounds interesting :D
     
  7. Supahboih

    Supahboih New Member

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    first tought: OVERPOWER
     
  8. kuvasz

    kuvasz Corrections Officer

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    I've always hoped for a combat unit being able to do that. The infestor (or, for that matter, the current roach) model doesn't go well with subterranean movement though so I'm still hoping for a remodel for those two.

    If the roach got a new model and became a melee unit I would be 100% satisfied with it.
     
  9. freedom23

    freedom23 New Member

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    This already is being discussed in the other thread on zerg column.

    Anyway, I also like the idea of a mobile subterranean unit, I highly doubt that the roach is fitted for this mechanic but I also can't think of any other available units for the zerg that could fit in this role but if it all comes down to it that they will be putting the mechanic in the game, I would rather have the nydus worm or the sub. crawler to fill out the spot and be remodeled as a unit.

    Worm underground + sub tentacles = zerg dark templar
     
  10. Cabbage

    Cabbage New Member

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    Melee? No thanks. It's not like they're fast enough or anything. And that would also leave the all the main zerg shooters to the hydralisks and lurkers.
     
  11. kuvasz

    kuvasz Corrections Officer

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    Ultras aren't fast either, nor are zealots. You don't need to be fast to be a good melee unit. This applies to the roach twofold since its movement speed can be upgraded (paired with its fast healing rate) plus it can close in on units underground.

    In my opinion it would also strengthen the racial trait. Terran have no melee, Protoss have 2 (sort of, with the archon), and Zerg should have 3, being the most "primitive" and everything.
     
  12. Gasmaskguy

    Gasmaskguy New Member

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    You forgot the Dark Templar or something?
     
  13. kuvasz

    kuvasz Corrections Officer

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    Then it's truly 2.

    Yes, I forgot them.
     
  14. i2new@aol.com

    i2new@aol.com New Member

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    I dont think it will be over powered. It just needs to be balanced out well enough. LOOk at DT's those things are enough to scare all of us here sh*tless sometimes. A burrowed roach is really no different. Yes it regens really fast While its burrowed. aslong as its not a lurker moving where all going to be fine. I'm glad the zerg are getting this added to there unit. I hope it works out well.

    Edit: i think they should make its movement while burrowed an upgrade from the roach den if it turns out to be a little op and people need time to get to some form of detection. I only see protoss for a little but struggling agenst this and not terrens since almost every terran will get the command center upgrade.
     
  15. Aurora

    Aurora The Defiant

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    My guess is that the tunneling comes with the speed upgrade. Plenty of time to get detection, especially in your base. Also, tunneling at half of the Roach's base speed is pretty useless. You aren't going anywhere with that, erm, speed.
     
  16. 1n5an1ty

    1n5an1ty Member

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    i like it :)

    but it rather it have range lol, maybe like 4 range. i would also like a melee animation as for the hydra cuz its TOO KEWL
     
  17. ItzaHexGor

    ItzaHexGor Active Member

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    Duplicate thread. Use the search function.

    Merged.
     
  18. Aurora

    Aurora The Defiant

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    Maybe you should've merged to the thread without spelling mistakes in the title. ;)
     
  19. ItzaHexGor

    ItzaHexGor Active Member

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    Maybe I should have merged to the original thread as it was made first and meant the second thread should never have existed?

    Roaches moving underground looks like it could work, and it's probably the next best suited to after the Infester. I think the main thing here is the change with regeneration. Thinking about it, focused fire is still needed to take them out, but the awesome thing before was its continuous regeneration. I'm not saying it's worse, though, just different, and I guess it'll clear up the annoyances with Roach versus Roach fights.
     
  20. L3ttuc3

    L3ttuc3 New Member

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    Haven't had a chance to play sc2 yet so I'm not sure how I feel about roaches being able to move burrowed. I am a little skiddish about it, however I don't see it being game breaking. Although it does seem to make zerg just a little more frightening in early-mid game.