Risk Supreme v1.3 - Beta Download Basic risk. Capture Territories (Bunkers) to gain more income and dominate your opponents. Continents: Asia-18 Minerals, 11 Territories North America-15 Minerals, 9 Territories Europe-12 Minerals, 7 Territories Africa-9 Minerals, 6 Territories Australia-6 Minerals, 5 Territories South America-6 Minerals, 4 Territories Turns: 30 Seconds Long, Income Each Turn 10 to 30 Minerals per Turn, Based on Turn Number No Turn Limit Income: Continental Bonus in Minerals Territorial Control in Vespene (.5 Vespene per Territory/1 Vespene per 2 Territories) Natural Turn Income (Just for staying alive ) Units: Marine-1 Mineral, 0 Gas; 6 Damage, 10 Health; Zergling-5 Minerals, 0 Gas; 6 Damage, 45 Health; Marauder-10 Minerals, 5 Gas; 15 Damage, 75 Health; Siege Tank (Siege Mode)-15 Minerals, 15 Gas; 35 (50) Damage, 105 (105) Health; Immortal-50 Minerals, 25 Gas; 50 Damage, 200 Health, 100 Shields; Info: -Capture Territories by attacking them. Once the energy bar is full, it is yours, along with 3 Vespene! -Once you have no Territories and no units, you lose. However, you may stay and watch until the game is completed. -When all opponents have lost, you are victorious! -Territories permanently contain a single, uncommandable Marine. -There is a Chicken and a Dinosaur hidden on the map. Whoever can find them gets a cookie! -Thanks to MaxMode for the original terrain and basic triggering. Changelog: v1.1-Territory capturing fixed, siege tank life reduced from 150 to 105. v1.2-Marauder damage reduced from 20 to 15, gas income reduced. v1.3-Marine and Zergling cost and health switched, to reverse tiers. Probably obscenely unbalanced at this time. Questions? Suggestions? Ideas? E-Mail me at EatMeReturns5@aim.com.
I lied, I had a couple finishing touches to put on it. I'm publishing it right now. Trolololol you can't capture territories. I'll fix that tomorrow morning. EDIT: K it's fixed. Also imagine is a panda face.