Reviewing my Replays

Discussion in 'StarCraft 2 Strategy Discussion' started by alxgcs, Feb 6, 2011.

Reviewing my Replays

Discussion in 'StarCraft 2 Strategy Discussion' started by alxgcs, Feb 6, 2011.

  1. alxgcs

    alxgcs New Member

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    Last edited: Feb 6, 2011
  2. jamus34

    jamus34 New Member

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    My completely non-professional opinions...

    1) You had WAY too many minerals banked. Somewhere at the 6 minute point you had I think like 700 min. Keep building...that many start a new CC...take an expansion. Also you should hotkey you Rax to one and keep checking them...if there's nothing being produced...build a rine. You ALWAYS want to be building if you have the economy to support it. Also you got gas way late. Should have started that after you first rax went down so you could get a tech and immediately work on stim (although a lot of times I go shells first, but that's just the way I play)

    2) Banshees are worthless as a defense force. All the money you paid into them was wasted. Banshees are good for harassment...you should have been hitting his force, trying to kill a rine or two then running when he dropped the scan. Or even better, skate them to his min line and start wasting SCVs.

    3) As soon as you saw the tanks you should have come up with a plan to hit them. IN the least drop a mule into his bioball so the splash hurts his units for you.

    4) PRODUCTION...like I said, you had way too many stores plus in the early game (3-5 minute period) you were getting outproduced. I mostly play as Toss and by the point you got hit I would have at least 6-7 warpgates and a robo and trying to make a 20 unit force every minute or so.

    I'm by no means a pro, but I've been winning quite a bit more just working on fundamentals. They are...
    1) build workers....and then keep building them. Really you can never have too many and once you get an expo up just move about half of them nut keep producing.

    2) Production - keep pumping units. Early and mid game you want rax units with a expensive fact or stargate unit here and there...late game when you are getting close to supply cap you want the heavy hitters to make up most of your force. Speaking of supply cap...don't get capped. I usually try to build a supply when I get within 2-3 of the cap early game then try to pump out 3-4 every couple of minutes after that until I hit the cap (and as Toss you need em anyway for production buildings so you usually have more than an abundance).

    These two items are the idea behind macroing.

    3) Unit composition. Marines are a great unit...but they get owned by siege. You had medvacs up...should have picked up you rines and try to drop them right next to the tanks...try to take 1 or 2 out of the equation due to being too close. Mauraders are much better against tanks but will get owned by rines. Overall don't worry about microing the force...cause in the low leagues if you have a numerically superior force that you can replenish faster than your opponent you will probably win.

    Hope this helps and sorry for being long winded.

    Also, watch lots of replays (your own included) to not only see what you did wrong (and right) but also what your opponent does.
     
  3. toochaos

    toochaos New Member

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    What jamus said was all generally good so im not going to repeat it, other than make more svcs more scvs always, and dont queue units or buildings it cost money for nothing.

    first to make more scvs simply hotkey your main base i like 4 it works well for all races ( S D and E are all close but not awkwards for me) now when you hear scv ready sound ( or see in the corner you made an scv) press 4 then S do this the entire game ( when you have 2 bases hotkey them both to 4 and press S twice). this is simple and makes it so you have more money.

    Secondly you expanded which is cool as i can see your a new player and it is hard to take the step to expanding, but when you did you had to few scvs to transfer ( though you did transfer which was awsome) but when you did expand you did not increase your troop production facility numbers ( i.e, make more rax)

    Keeping on the theme of unit production on one base going for 3 early rax you should have either 2 tech labs 1 reactor or 2 reactors 1 tech lab, this is because 1 base can sustain that much production. to maintain that production hot key your barracks ( which i see you did towards the end but it felt hap hazzard and only got 2 of the 3. i like Rax as 3 in the beggining you control 3 your first Rax then shift 3 the rest. also i noticed you got the plus one attack upgrade this is good though you neglected the ups at the tech lab ( stim combat sheild and concussive shells these are very important get them you have the money)

    alway try and keep your money low at the start ( and throughout the game but the start is THE MOST important part as you are very limited in resources) watch you food and have a clear plan because while you APM is currently low this is not due to slow hands or mind it is due to not knowing what to do next.

    hope that helps some. Also i didnt know which guy was you until the game was over as your name and game name arent even close if you could put that in next time it would be easier