Resource Gathering

Discussion in 'StarCraft 2 Strategy Discussion' started by Renaughn, Jun 14, 2009.

Resource Gathering

  1. Renaughn

    Renaughn New Member

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    I'd just like to know what you guys think about the latest development in the ways each race gathers resurces faster. The terran's have their mules, the protoss have their proton charge (is it still in the new dark obelisk btw?) and the zerg's innate speed bonus in creep (does it really affect the speed drones mine?) I'm not sure about the strict technicalities, so I'd like to know (if any of you know) what are the nitty-gritty details. Please and thank you!
     
  2. i2new@aol.com

    i2new@aol.com New Member

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    from what i have seen zerg drones dont get a speed boost from the creep. there floating so there not really touching the creep. kinda makes sence but on that same not zerg really dont have any increased form of gathering like the other races.
     
  3. Lobsterlegs

    Lobsterlegs Guest

    Well, I believe a hatchery still costs 100 minerals less than a Nexus and CC. Zerg is all about exanding... so they don't really need speed bonuses I think.
     
  4. sniper64

    sniper64 New Member

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    Ya, they are either 300 minerals or 200 mineralls, while the terran and protoss are 400.
     
  5. Kimera757

    Kimera757 New Member

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    Zerg can spawn larvae faster. You can then use the extra drones to harvest. Not as straightforward, timely or inexpensive as the other methods.
     
  6. sniper64

    sniper64 New Member

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    Plus, the zergz can make creep to go faster, although it does not affect drones.
     
  7. Gardian_Defender

    Gardian_Defender New Member

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    Yea I agree, mostly the Zerg don't need quite as much money as the other races so it evens out.
     
  8. En Taro Satan

    En Taro Satan New Member

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    The zerg have larvae spawn on the queen, with it zerg can make more drones or more attack units. IMHO this is more appropriate for zerg than speeding up mining like the MULE and the obelisk do.
     
  9. Renaughn

    Renaughn New Member

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    Thanks for the replies!

    Im not really a die-hard zerg supporter (I favor toss) but isnt the low price bit leading to rushes one of the main advantage of being zerg? Putting those faster resource gathering options for Terran and Toss would essentially forfeit that edge the zerg had..... I think.
     
  10. Gardian_Defender

    Gardian_Defender New Member

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    I don't think that the other races get this advanteges at that point in the game. Do they? Besides, you could rush in 5 minutes in SC, but looking at a couple vids it would seem you start with six drones not 4 like SC1. So the rush will be a little faster, wouldn't that ofset the Zerg from the rest when it comes to rushes and resource gathering at that point.now it would seem you would just do a 6pool instead of a 4pool from the start. There for you can rush a bit faster, maybe making it fast enough to get a 2-3minute game instead of a 5+ game.
     
    Last edited: Jun 17, 2009
  11. furrer

    furrer New Member

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    50 minerals less.
     
  12. Gardian_Defender

    Gardian_Defender New Member

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    Really? In SC it was 100 less then the CC and Nexii. Why would it only be 50minerals? Sounds like crap!
     
  13. furrer

    furrer New Member

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    You know what a drone costs?
     
  14. Gardian_Defender

    Gardian_Defender New Member

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    Are you saying that the Zerg have the advantege of making a hachery and one drone compared to the other races? BS dude! SC if that's what ur saying the Zerg could make 2 drones and a hatchery compared to the other races. The Zerg lose a bit of an advantage there. What makes that up? Build time?
     
  15. Darth_Bane

    Darth_Bane Moderator

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    Most likely not. Seeing as how the Drones do not benefit from the Creep movement bonus. Drones, SCVs, and Probes cost the same right now. Plus dude it is just 50 more minerals. With 8 drones gathering minerals you would get 50 in about 6 seconds. Complaining is useless as that IS 50 minerals less than what the Terrans and Protoss have to pay for their Nexus and CC. Plus the Hatchery also provides you with all your larvae and they produce all your units, meaning you don't need to build Gateways, Barracks, etc to start building units. So you can start building your zerglings even before the Toss or Humies (oops I mean Terran, its da Ork in me) can get their unit producing builds start (and Protoss are even slower as they need a pylon first). You may need to build Spawning Pools and the such to get access to certain units but they also provide you your upgrades for these units.

    As a conclusion of this post. 1) Zerg still have faster expand 2) Zerg still have faster and stronger rush 3) your favored race is exactly as they were in SC and even more balanced.
     
  16. furrer

    furrer New Member

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    I mean that a hatchery costs 300 + 50 minerals for the drone!
     
  17. Gardian_Defender

    Gardian_Defender New Member

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    So the cost is exactly the same. Thx for clearing that up, but I wasn't complaining. I was just suprised that they would change it like that. Mostly because yea you can make any unit from them but they cost more. I guess the real advantage is to be able to make 3units at once. Plus now you got the queen with her larvae thing. So nevermind, even if they did change it there's so many things that counter balence it.
     
  18. marcmad

    marcmad New Member

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    well advantages with the zerg is if 2 army decimate each other zerg with somes hatchery can make a big army and quickly rushing trought ennemie who didn't got the time to get troop
     
  19. Ballistixz

    Ballistixz New Member

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    400+50 minerals for a scv and 400+50 minerals for a probe. it still evens out to 100 less...
     
  20. Artanis186

    Artanis186 New Member

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    Wait wait wait, when did units start gathering 5 minerals per trip?

    Edit: woah, and when did they start w/ 6 gatherers? I learn a lot watching the first 3 seconds of the third battle report.