This may sound odd, but has anyone every had any problems with replays? I played a good game of Starcraft the other day, me vs a comp Zerg, I won, blah blah, good stuff. Then...I went back to watch the replay a day later. It started fine, and then...it was different. In the replay they destroyed my initial rush entirely. THEN they went and built an expansion that they hadn't when I had played it, they they destroyed one of MY expansions that they hadn't when I had played, and then I lost. Is this just me going crazy, or does this sometimes happen?
My replays have worked fine so far. Either you loaded the wrong file, or something happened when the computer saved the initial data. Something like this happened once when I played Age of Empires 3, the reply played out differently than what had happened in the actual game, but never figured out what happened.
This happened to one of my replays too. I may be a n00b, but i got a little suspicious when one of my siege tanks went into siege mode on top of an enemy lurker
Lol, i have not replayed my games before and this seems to be very weird I would be very angry if this has happened to me when a replay ruined my tactics
If you're using an anti-hack measure that monitors your replays, and you don't have it running while you're watching them, it will consider one or more players to be inactive and the computer AI will take over. So if you're using it and then watch the replay, the events will change and it will appear that you're just mining and not attacking.
Well I just reinstalled it, so I only have one replay. Computers are funny I suppose. Well I have no anti-hack software, but the odd part was that the replay looked correct untill about 7 minutes in when I rushed them. Then all the micromaneging went funny... Anyway... Thanks all Edited out quotes. Please read the forum rules and refrain from quoting unnecessarily. Do not quote a post directly above yours.
Well... if an allied player is using an anti-hack software, it will have the safe effect. And yes, about 6-7 minutes in, that would be when the anti-hack glitches would become apparent.
Yeah I've had this problem with a ums map before, I think it was a bleach map. We played and we lost becuase you know, its really hard, but either way we did you know some special moves and killed the entire map the whole time but we watched the replay :stupid: to see what killed us becuase we didn't notice. So my guy :afro: ran out and started killing like I had but after like 5 minutes he ran off into :baby: a coner and just sat there... for the next 10 minutes before he ran into :furious: another coner, this all being while 3 other player's unit didnt move and while 2 did exactly what the players had done... it was... strange. Non-used similes to break up text walls wooooooooo
I don't use anti-hack software, at least, not that I know of. Even if I did, I wouldn't turn it on and off, so I don't think that was the case. I'm still doing with something happened to the saved data.
Do you use a No-CD program? Any of the following: BWLauncher, Iccup, etc.... If your allies use it, it will have the same effect on your replay.
My issue happened on a single player game, and if my computer uses anti-hack software, I have no idea what kind it is, or who made it. I know almost nothing about computers.
No idea what's causing it then. But that's the most likely culprit. I still think you're doing something along these lines or using some type of 3rd party software.
It was on an older family computer that could barely play the game to start with, I'm not sure what had been replaced over the years we had it, so there may have been some kind of software issue that caused it, but I'm not sure, and never will be.
The cause of a faulty replay is "faulty" code during the game. It's not properly being recorded. The #1 cause of this would be an anti-hack monitoring program that is literally "taking" data from the replay as it is recorded to test for unauthorized actions. That's why you need the program to watch the replay, because it has stored some of the information. Unless this is a recurring problem, I don't see why you're having such an issue.
It only happened once, I'm not sure what happened exactly, but that's the only time it messed up, out of the 15+ replays I had. But it's not really a big issue anymore, the old computer was replaced with a new one this summer, but that was the only error I ever had on that computer, it was just getting outdated. Unfortunately, I lost my replays because we got rid of the old computer, but my replays were bad because I was just learning how to play it.
That happened to me. It started fine, but then some of the teams just froze and all of the others kept moving. The paths of the replay and the actual game would split at one point and chaos would ensue. I have no idea what causes it.