Reference: Map Limitations [StarCraft]

Discussion in 'Maps and Replays' started by Imagine., Jul 22, 2007.

Reference: Map Limitations [StarCraft]

Discussion in 'Maps and Replays' started by Imagine., Jul 22, 2007.

  1. Imagine.

    Imagine. New Member

    Joined:
    Jun 24, 2007
    Messages:
    1,260
    Likes received:
    4
    Trophy points:
    0
    Map Limitations (StarCraft 1)

    Below is a listing of the maximum capacity a map could hold of a certain bit:

    • Location limit: 255 (Including Anywhere)
    • String limit: 1024 in StarEdit/XtraEdit (Variable in other editors, see Strings)
    • Unit HP range: -8388608 to 8388607 1/2
    • Protoss Shield range: 0 to 65535
    • Mineral/Gas cost range: 0 to 65535
    • Build time range: 0 to 65535
    • Armor range: 0 to 255 (+255 with upgrades)
    • Upgrades range: 0 to 255
    • Resource range for Mineral Fields and Geysers: 0 to 65535
    • Damage range: 0 to 65535
    • Sprite limit: 499
    • Staredit sprite limit: 250
    • Staredit unit limit: 1650
    • Starcraft Unit limit: 1700
    • Starcraft sprite limit: 2500
    • Starcraft image limit: 5000
    • Starcraft weapon limit: 100, cutoff of 80 for Valkyrie
    • Number Value (Wait, set deaths, set mineral amount, scores, etc.) range: -2147483648 to 2147483647
    • Min working map size: 1x6
    • Max working map size: 256x256
     
  2. Fenix

    Fenix Moderator

    Joined:
    May 21, 2007
    Messages:
    6,769
    Likes received:
    11
    Trophy points:
    0
    Re: Reference: Map Limitations

    Random but useful. Kinda.
     
  3. 10-Neon

    10-Neon New Member

    Joined:
    May 23, 2007
    Messages:
    1,713
    Likes received:
    4
    Trophy points:
    0
    From:
    Gainesville, FL
    I've always wanted to knows stuff like this. I only knew a few.
     
  4. JBL

    JBL New Member

    Joined:
    May 25, 2007
    Messages:
    1,095
    Likes received:
    0
    Trophy points:
    0
    Not really usefull since all these limitations can be bypassed easily.

    also, Fenix, this isn't random at all.
     
  5. Imagine.

    Imagine. New Member

    Joined:
    Jun 24, 2007
    Messages:
    1,260
    Likes received:
    4
    Trophy points:
    0
    They can be bypassed but the question is will they be recognized by StarCraft? It is usually a hit or miss and sometimes the items are just compressed or recycled.
     
  6. JBL

    JBL New Member

    Joined:
    May 25, 2007
    Messages:
    1,095
    Likes received:
    0
    Trophy points:
    0
    It's not a question really, I've done it many, many times.
     
  7. Fenix

    Fenix Moderator

    Joined:
    May 21, 2007
    Messages:
    6,769
    Likes received:
    11
    Trophy points:
    0
    Yeah, I said random before I knew there was a whole list of tutorials. It just seemed like he got the idea to post it and did.
     
  8. JBL

    JBL New Member

    Joined:
    May 25, 2007
    Messages:
    1,095
    Likes received:
    0
    Trophy points:
    0
    Ohh I get your point.