i was jsut thinking to myself about immortals, and i think they have replaced vultures with reapers There both fast moving, they both have low attack damage, and although they dont have any special abilitys yet, it seems to be the logical choice, its not like terran can have both. any opinouns?
it says in the in the demo of the game thats all over youtube And they slightly upgraded dragoons into immortals. so im wondering if there doing that to vultures i dont mind i like the reapers. I just dont imagine terran having both.
Terran lacking defense? To me terran has the BEST defense out of the 3 with seige tanks, repairable bunkers and medics healing
Eh, you lost me too. Reapers and the immortals are both protoss units. I think vultures are good as they are because of their mines. Makes them super useful. They can't make them more powerful cause they have the mine ability. IF they do, they'd need to balane it out somehow.
Well i was thinking about how they upgrade old units and give them face lifts etc THink about the similaritys between reapers and vultures, there both fast units they both dont do very much damage there both much stronger in large numbers and i dont imagine terran having more than 1 fast ground unit
Blizzard talked about wanting to include a more branched tech tree, more options for early game deployment. It may be that having units with similar roles falls into that category. They have similar roles, but would require different branches. Reapers would be considered advanced infantry, and would probably require something like the Academy, maybe even the Engeneering Bay. The Reaper would be considered an advanced infantry unit, while the Vulture, buildable at an unenhanced Factory, would be a basic vehicle. I do agree that their roles would have a lot of overlap, but Vultures do have Spider Mines over them. I would hate to see the loss of such a beautiful weapon. Perhaps the Vulture will be changed to become a heavier unit, maybe it will be even faster, stronger, something like that, that would distinguish it from the Reaper.
Reaver - Protoss Tank Ground Unit Reaper - New unit in SC2. Terran Marines with jumppacks that can easily move over terrein. Reaver != Reaper and Reapers certainly aren't a toss unit
I think (meaning i hope^^) that those blinking units of the toss (spacing on the name) will replace the reavers. I always hated the reavers
I think it's safe to say that by saying Rea_ers in the context of Sc2 we can assume that we're talking about Reapers, because obviously there aren't going to be Reavers in it...
While devastating yes, and quicker then Dark Templar rush. It also requires more materials and if you lose a drop ship you lose 2 reavers. Also once on ground in a base they are extremely easy to kill since they are slow and not to big in the def/hp department. Also the mix of 1 drop ship for every 2 reavers makes for a bigger resources drain then dark templar rushing. I'd just prefer to use 1 drop ship with 4 dark templar then 2 drop ships with 4 reavers.
But if you back up right, it's infinitely more devastating than a DT rush. Don't get me wrong, DT's are GODS, but Reavers are the most destructive unit in the whole game. And who said anything about shuttles? Recall is where it's at.
I bet a Colossus rush would be pretty scary too. The size of the Colossus is one of the reasons I think they went with the Phase Prism's "disassemble into energy" method of transportation, because it would be crazy to try to carry one of those in a Shuttle. Come to think of it, the Phase Prism opens the doors for all kinds of scary Protoss attacks. I can only hope that the Warp Gate is hard to tech to because a Warp-in rush would be hard to stop.