Reapers

Discussion in 'Terran' started by Gold, May 23, 2007.

Reapers

Discussion in 'Terran' started by Gold, May 23, 2007.

  1. Gold

    Gold New Member

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    i was jsut thinking to myself about immortals, and i think they have replaced vultures with reapers
    There both fast moving, they both have low attack damage, and although they dont have any special abilitys yet, it seems to be the logical choice, its not like terran can have both.

    any opinouns?
     
  2. Gold

    Gold New Member

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    it says in the in the demo of the game thats all over youtube
    And they slightly upgraded dragoons into immortals.
    so im wondering if there doing that to vultures
    i dont mind i like the reapers.
    I just dont imagine terran having both.
     
  3. mc2

    mc2 New Member

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    Terran lacking defense? To me terran has the BEST defense out of the 3 with seige tanks, repairable bunkers and medics healing
     
  4. ZerglingRUSH

    ZerglingRUSH New Member

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    Eh, you lost me too.

    Reapers and the immortals are both protoss units.

    I think vultures are good as they are because of their mines. Makes them super useful. They can't make them more powerful cause they have the mine ability. IF they do, they'd need to balane it out somehow.
     
  5. Gold

    Gold New Member

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    Well i was thinking about how they upgrade old units and give them face lifts etc
    THink about the similaritys between reapers and vultures,
    there both fast units
    they both dont do very much damage
    there both much stronger in large numbers
    and i dont imagine terran having more than 1 fast ground unit
     
  6. mc2

    mc2 New Member

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    yeah even so, most upgrades are merely visual. a doubt the ability of the units will change much
     
  7. starcraft

    starcraft Guest

    I don't think Reapers will be in Starcraft 2.
     
  8. 10-Neon

    10-Neon New Member

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    Blizzard talked about wanting to include a more branched tech tree, more options for early game deployment. It may be that having units with similar roles falls into that category. They have similar roles, but would require different branches. Reapers would be considered advanced infantry, and would probably require something like the Academy, maybe even the Engeneering Bay. The Reaper would be considered an advanced infantry unit, while the Vulture, buildable at an unenhanced Factory, would be a basic vehicle.

    I do agree that their roles would have a lot of overlap, but Vultures do have Spider Mines over them. I would hate to see the loss of such a beautiful weapon. Perhaps the Vulture will be changed to become a heavier unit, maybe it will be even faster, stronger, something like that, that would distinguish it from the Reaper.
     
  9. orphean

    orphean New Member

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    Reaver - Protoss Tank Ground Unit

    Reaper - New unit in SC2. Terran Marines with jumppacks that can easily move over terrein.

    Reaver != Reaper and Reapers certainly aren't a toss unit ;)
     
  10. vemynal

    vemynal New Member

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    I think (meaning i hope^^) that those blinking units of the toss (spacing on the name) will replace the reavers.

    I always hated the reavers :p
     
  11. Bumbaloe

    Bumbaloe New Member

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    "those blinking units" are called stalkers.

    I don't like reavers either. :p
     
  12. Singuris

    Singuris New Member

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    Some of you don't even know the new units apart
     
  13. 10-Neon

    10-Neon New Member

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    If anything is replacing the Reaver, it is the Colossus.
     
  14. Singuris

    Singuris New Member

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    Reaper is new JET PACK UNIT

    Revear is SNAIL UNIT
     
  15. reject_666_6

    reject_666_6 New Member

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    I think it's safe to say that by saying Rea_ers in the context of Sc2 we can assume that we're talking about Reapers, because obviously there aren't going to be Reavers in it...
     
  16. markus

    markus New Member

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    Why does everyone hate reavers? I want them in sc2! Reaver drop anyone? ;p
     
  17. Fenix

    Fenix Moderator

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    I hear ya brother!
     
  18. vemynal

    vemynal New Member

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    While devastating yes, and quicker then Dark Templar rush. It also requires more materials and if you lose a drop ship you lose 2 reavers.

    Also once on ground in a base they are extremely easy to kill since they are slow and not to big in the def/hp department.

    Also the mix of 1 drop ship for every 2 reavers makes for a bigger resources drain then dark templar rushing.

    I'd just prefer to use 1 drop ship with 4 dark templar then 2 drop ships with 4 reavers.
     
  19. Fenix

    Fenix Moderator

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    But if you back up right, it's infinitely more devastating than a DT rush. Don't get me wrong, DT's are GODS, but Reavers are the most destructive unit in the whole game.

    And who said anything about shuttles? Recall is where it's at.
     
  20. 10-Neon

    10-Neon New Member

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    I bet a Colossus rush would be pretty scary too. The size of the Colossus is one of the reasons I think they went with the Phase Prism's "disassemble into energy" method of transportation, because it would be crazy to try to carry one of those in a Shuttle.

    Come to think of it, the Phase Prism opens the doors for all kinds of scary Protoss attacks. I can only hope that the Warp Gate is hard to tech to because a Warp-in rush would be hard to stop.