Reaper opening

Discussion in 'StarCraft 2 Strategy Discussion' started by Nem, Aug 27, 2010.

Reaper opening

Discussion in 'StarCraft 2 Strategy Discussion' started by Nem, Aug 27, 2010.

  1. Nem

    Nem New Member

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    what is the traditional reaper opening build order for terran these days? and what does it typically transition into?

    also, why reapers and not helions?
     
  2. Pnyoman

    Pnyoman New Member

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    i dont quite use reapers so i dunno the exact build order but i would prefer reapers over hellions for their "hit and run" capabilities and high mobility
    not to mention the high damage to structures in case you run out of harvesters to kill
     
  3. DREAD

    DREAD New Member

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    I prefer the hellion rush over reaper, So as far as the build order for reapers im not quite sure, most people prepare a counter for reapers now adays.
     
  4. Fenix

    Fenix Moderator

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    An early reaper rush is harder to pull off in 1.1. Still viable I think, but not as effective.

    Could be wrong though.
     
  5. esc0bar

    esc0bar New Member

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    The reaper rush will still be effective... the 5 seconds dont mean much at all :/

    Still think zerg needs a boost.
     
  6. domanz

    domanz New Member

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    Me too. Why will they nerf ultras? They are super hard to use right anyways. I don't get it.
     
  7. esc0bar

    esc0bar New Member

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    Ultras are RARELY worth getting, same for Brood lords. It's not normal to have 2 tier 3 units used so rarely.

    Then again i shouldnt complain too much, 4 mutas, 2 ultras and a base rebuilding from scratch are what got me into diamond yesterday. :p All that because 10 thors killed maybe 10 ultras and 20 mutas before i could finish them off... so ridiculous. :p
     
  8. domanz

    domanz New Member

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    Yeah isn't it. Ultras are never as good as thors, and they cost the same (I think). It really is stupid.