Re: Another StarCraft 2 Q&A

Discussion in 'General StarCraft 2 Discussion' started by paragon, Jun 25, 2007.

Re: Another StarCraft 2 Q&A

Discussion in 'General StarCraft 2 Discussion' started by paragon, Jun 25, 2007.

  1. paragon

    paragon Guest

    I like that hero units will have some new abilities to differentiate them from other units. This means that they will be more useful in the campaign rather than usually having them sit on the sidelines. It also means more spells to play around with in the campaign editor.
     
  2. Itsmyship

    Itsmyship New Member

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    I'm confused when it comes to warping, is it something where you build in the gateway, their stored and then they just warp in when you need them or is it something where you have to wait for each individual unit to be built like in a gateway?

    Must say, I love the new templar avatar 8)
     
  3. shirija

    shirija New Member

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    Too me it looks like the gateway can do warping or building but not both at the same time.... that's the impression I got from the description
     
  4. paragon

    paragon Guest

    I think it is more like the first thing you said.

    And my avatar is hotter... and therefore more awesome.
    <3 the Tabasco lady
     
  5. FlyingTiger

    FlyingTiger New Member

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    ok i was trying to find the member news submission this afternoon to post this. where is it now?
     
  6. zeratul11

    zeratul11 New Member

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    so the max count for units is the same with the original. thats 200. and thats sucks. what about the more zerg swarmed they were talking about. come on, i hope they will think about this one and maybe increase the unit max to 250 at least.
     
  7. beBoy

    beBoy New Member

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    Yeah, warp in carriers (tempest) is no fun as well...

    To me it would be best for them to keep warping limited to units buildable in Gateways
     
  8. MaliciouS

    MaliciouS New Member

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    Reaver Warp-in.. *shudders*
     
  9. paragon

    paragon Guest

    Did you ever actually reach 200 in a real game?

    (real games are non-money maps and non-cheating)

    I've never gotten past 150 in a real game.
     
  10. drewcbarnard

    drewcbarnard Member

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    The new stargate is going to be perfect for fleet warping
     
  11. Itsmyship

    Itsmyship New Member

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    Y'know, I don't really see the purpose of fleet warping...1) They can fly, not like they totally need the speed, 2) you can get the phase prism to where you wanna warp something probably as fast as you can fly a fleet of Pheonix to that destination
     
  12. zeratul11

    zeratul11 New Member

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    in real games? yes you are right even 100 is hard to reach.

    but we also play "real" game with money map and map with unlimited minerals, were we have to build our army to the max before attacking. you know CTRL 1 to CTRL 6 all battle cruisers or carriers. this is just a random game we play, but its fun, the whole massive army clashing is cool than that of normal real rush game. so maybe increasing it to 250 -300 makes it better. even in some campaign (starcraft 1 and broodwar) you need to build up your army to at least 150 -200 to be able to win. right? remember the last mission in broodwar, its hard to win if you dont have a population of 150 and above. some starcraft 2 campaign will surely be hard and a +50 or +100 unit (total of 250 or 300) max would come in handy.
     
  13. paragon

    paragon Guest

    money maps don't matter. That you max the supply limit on them is nothing to cry about. Anyways, There is a way to up the supply limit in the WC3 world editor so i'd assume you can do it in the SC2 editor. Granted it will probably lag a lot if you increase it too much and actually have that many units on screen.
     
  14. zeratul11

    zeratul11 New Member

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    i like the idea about the editor which will give us the option to increase unit population in a ceratin map like in warcraft.

    real game = 200 units. ok its fine with me.

    campaign mode = 250 at least, it may come in handy specially if your not cheating. you will be proud if you will reach this (250 or 300) in campaign mode without cheating.

    i think they can handle lots of units even a close to a thousand on a screen at the same time. 1vs1 team melee game in original starcraft, you can reach up to 800 max units (1600 total) without any lag etc. yes its 3d now but i think the most powerful computer nowadays can handle that.
     
  15. Ryan

    Ryan New Member

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    iv hit 200 plenty of times. Specially in Luna and arcadia.
     
  16. paragon

    paragon Guest

    Well then clearly you should be doing more fighting and less sitting around making units.
     
  17. zeratul11

    zeratul11 New Member

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    yes in real games, you don't sit around defending and building your army for too long or you will lose.
    but i also play the random games i told about, building armies first to the max before attacking (just for fun). now the max population cap is better if it is increased in this kind of game.
     
  18. paragon

    paragon Guest

    Well if you're just playing random games then change the map population in the editor for some map and play it as much as you want.
     
  19. Remy

    Remy New Member

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    I've posted on this quite a whiles back, but you gotta dig around. Most of my earlier observations have been further confirmed by recent interview/articles, so I'll explain it again here.

    Warp-in isn't really recall, it's quite different. You can only do it with gateway units, because warpgate = gateway.

    When you decide to warp-in units, you do it by selecting warpgates. You'll then see icons/buttons of all the units available for warp-in in the command window to the bottom right on the UI panel. You'll also see number indications on each unit icon equal to the number of currently selected warpgates(resource permitting), this is the maximum number that you can warp-in for each unit.

    Warp-in is basically near instant building of gateway units with instant remote rally to anywhere within pylon network. Phase prisms themselves have nothing to do with warp-in itself directly. You can see all of this in action in the gameplay demo.

    When you actually warp-in units, your resources are deducted just like when you are building units regularly. Your food/supply also go up as the units warp-in because that's when they are created. Blizz also confirmed that there will be a cooldown associated with warp-in.

    So warp-in is not recall because it's not teleporting your existing units. It's bringing in units that you never had out of thin air. There is a short period for the units to materialize, but it's darn near instant.

    I hope this clears it up a bit.

    EDIT: Ah, here it is. http://www.starcraft2forum.org/forums/index.php?topic=165.msg6174#msg6174
     
  20. T-man

    T-man New Member

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    Excellent post, extremely well written, :powerup:

    I've often found myself trying to say that exact thing, and it always comes out more confusing. Many people don't understand the Warp-in, and see it as some super power.