Random Idea for Terran dropships.

Discussion in 'Terran' started by necromas, Apr 14, 2009.

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What do you think about this idea?

  1. I think it should replace the medivac feature, and medics should be brought back.

    0 vote(s)
    0.0%
  2. I think it would be fine to have both the gunports and medivac healing.

    0 vote(s)
    0.0%
  3. I think it should be like Battlecruisers where you choose one or the other.

    4 vote(s)
    66.7%
  4. I think it's cool but wouldn't be possible to balance right.

    1 vote(s)
    16.7%
  5. I don't like the idea.

    0 vote(s)
    0.0%
  6. I have other opinions on it.

    1 vote(s)
    16.7%

Random Idea for Terran dropships.

Discussion in 'Terran' started by necromas, Apr 14, 2009.

  1. necromas

    necromas New Member

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    Upgrade: Gunports

    Researched at: Starport tech lab

    Requires: Barracks with tech lab

    Effect: Up to 2 marines inside a dropship can man defensive positions and fire their weapons from gunports in the dropships hull. It takes 5 seconds before the marines can fire from the gunports, and it also takes 5 seconds for the marines in the gunports to exit the dropship (so they are likely to go down with the ship, and you have to plan ahead of time to use them as gunners). The gunners do not exit the dropship when the unload all command is used, they have their own unload command. The gunners still take up the normal amount of space in the dropship for marines.

    Reason: Give dropships a little bit of self defense and allow them to directly support ground forces they carry, at the cost of the gunners taking up space that could be used on other units, and the fact that the marines are likely to die without ever having to be damaged directly. Encourages players to use dropships as part of their forces, and not just drop units off then hide the dropship.

    Not likely to happen, especially since blizzard seems set on using them as medivac dropships so giving them gunners too might make them too multipurpose, but I think it would be interesting.

    [Edit] I added a poll, personally while I like the idea I don't think it would be balanced for MP. Maybe it would make a good campaign only upgrade.
     
    Last edited: Apr 22, 2009
    LoVeRBoy[E] likes this.
  2. kuvasz

    kuvasz Corrections Officer

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    I'd take this over the healing pew-pew lazor any day. But well observed... Blizzard seems to like the alien abduction beam a lot.
     
  3. LoVeRBoy[E]

    LoVeRBoy[E] New Member

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    This is a really great idea....If only Blizzard would consider it....
     
  4. Shadow[E]

    Shadow[E] Moderator

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    I like this idea, would be awsome to see a bunch of marines getting overrun and needing an evac, than getting chased by some mutas would be awsome.

    OR, it would be cool if you could include to hatches that 2 marines could fire from, and still take up space, it would be better cuase even if you fill er` up with tanks, they will not have any gunners

    Would be pretty epic, great idea!
     
  5. Aurora

    Aurora The Defiant

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    Dig this thread then. :p

    I think the idea is great. Not really a lot to add, other then that it seems logical that marines can still shoot from inside the dropship. --Sudden idea.-- Maybe let them fire some sort of mounted gun then. With a cooldown. Then you can use it when picking units up, but not as a regular air support. That balances it and helps it to stay in its role.
     
  6. aem1

    aem1 New Member

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    they should just make the drop ship with two abilities: either heal with medics or become an attacl ship with marines right?
     
  7. Aurora

    Aurora The Defiant

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    The purpose of a dropship is not to attack, aem1. I believe that Necromas just wants the dropship to become less vurnerable. And his solution is quite good.

    One more idea on this: maybe reduce the accuracy of the marines. After all, they are quite high. And as for the firefight-while-being-chased thing: no Terran unit should be able to fire on the move. It may seem unrealistic, but it would ruin the gameplay. Players would just keep skimming enemy bases while doing damage on the move. The dropship is to fast for that.
     
  8. necromas

    necromas New Member

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    I was thinking about reducing the marines fire rate a little, but I don't see why it would be able to fire on the move in the first place assuming the micro tricks don't allow it in starcraft 2.

    It should definitely be possible to implement in the map editor if it has the same functionality that allows warcraft 3 maps like battleships to work. Except the special loading and unloading would be tricky without affecting all the passengers.
     
  9. aem1

    aem1 New Member

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    i know that, im just saying when it comes to the medic..

    so then the medic can return for early game and medivac for late
     
  10. Fenix

    Fenix Moderator

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    This idea has a thumbs up from me for sure.

    Would it be just marines, or any small infantry unit (a la a bunker?).

    We've had the mobile bunker idea in the past, but I think this is the best iteration.
     
  11. Aurora

    Aurora The Defiant

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    Why would it not be possible? Like they actually might remove any functions from the editor. XD As Karune said: look in the signature of Aurora. :p
     
  12. Cotcan

    Cotcan New Member

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    I like this idea. But the bc, or any other heavy anti-air units would just kill the dropship. The marines would still be good against zerglings. I can see this has a air ground support, like the banshee. It would help the dropship fit it's role easier. We can even add the ability to choose the healing ability, or the guns. It would be a upgrade like the bc. This would even fix the mobile bunker idea we had. This is better than a Humvee. It's a flying one.
     
  13. necromas

    necromas New Member

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    I guess marauders would work if they took up both spaces like they take 2 spaces in a bunker. That would kind of make it like a poor mans banshee.
     
  14. Gasmaskguy

    Gasmaskguy New Member

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    Not really. A Marauder and a Medivac combined are more expensive than a Banshee.
     
  15. necromas

    necromas New Member

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    The point of the saying is that it would be weaker but easily improvised if one did not have banshees available. I guess I could have just said that though to clarify.
     
    Last edited: Apr 16, 2009
  16. SOGEKING

    SOGEKING New Member

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    A flying bunker then. This exists in the US Army. Cool idea. But with marines only. I don't see marauders firing against units from the air, they have to launch their "rockets" and their targets must be clear.


    edit : 911, call the police !!
     
  17. Cotcan

    Cotcan New Member

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    I have to agree with you SOGEKING with the marauder part.
     
  18. SOGEKING

    SOGEKING New Member

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    Thank you Cotcan. I didn't mention the ghost : should he shoot from the flying dropship ?
    mmm .... no, as some of us said, just the marines should be available.
     
  19. Cotcan

    Cotcan New Member

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    It makes a lot of since too. A mean I can't see a ghost using a machine gun. The marines know how to use a machine gun, and they know how very well.
     
  20. necromas

    necromas New Member

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    As far as strategy is concerned, it wouldn't make much sense to put your expensive ghosts in a high priority target like a dropship when they probably will not be able to exit the dropship fast enough to get out and use their abilities, or escape a dropship being shot down.