Q&A 47 is up

Discussion in 'General StarCraft 2 Discussion' started by Kimera757, Dec 17, 2008.

Q&A 47 is up

  1. Kimera757

    Kimera757 New Member

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    Originally Posted by Karune
    1. In the original StarCraft, most air units can move and fire, vultures have fast rotating times and can shoot backwards and run forward instantaneously with enough micro. In StarCraft II, there have been some concerns from players who have played the game, that the unit movement animations are getting in the way of micro. Will such animation cancelling techniques still be possible in StarCraft II? - Team Liquid

    Both macro and micro-control are very important in StarCraft II as well, and when it comes to micro-control like Vulture’s moving and shooting in the original StarCraft, it is still possible to focus on micro control with the units.

    For example, Mutalisks can fire while moving, with micro. And certain ground units, like the Marauders with the slow attack or Roaches with fast regeneration, benefit greatly from moving and shooting, but they still need to stop to shoot. The Hellion is also interesting, because the Hellion is a unit that has high burst, long delay between attacks, splash damage type, as well as a fast movement speed, so it can be used for kiting purposes as well as closing in the distance after every shot to do max possible damage. Eg, shoot once, close the gap, shoot again, close the gap even more, so that you don’t waste a single shot, but with each movement, you are doing a lot more damage.
    StarCraft II also has a firing on the move unit -- the Void Ray. The Void Ray can move closer to an enemy unit while continuing to fire at it, and because the damage type builds up over time, it would be more ideal to finish off that one unit that’s trying to run away or back up before engaging a brand new target.

    2. Do you plan to introduce consume (cannibalism) as one of the zerg features? For example, in Starcraft I, defilers ate zerglings to gain 50 energy (it is possible to introduce consume for ultralisks which will gain 50 life after eating a zergling or another unit) - Unbreakab1e (USEast)

    We don’t have the consume ability in the game now, but if consume is considered as necessary to the game, you will see this ability in StarCraft II. Currently Zerg has caster units like the Infestor, Queen, Overlord, and Overseer. Infestors can move while burrowed, which means it can regenerate energy again away from the battle. The Queen has already powerful skills and combat ability. Overlords can fly and mutate the creep without any energy. Overseers also can fly so that they can earn some time to regenerate their energy as well. If the current Zerg casters having the consume ability, it could make them too powerful and strong.

    3. Will there be custom water units? For custom maps and Scumedit will players be able to make units that swim/float. Also will there be special units designed for water, but only available on the Scumedit, like a shark-like zerg or protoss water vessel. Obv. I know these won’t be in multiplayer ladder, I only mean for custom maps. - Imperial_wizard (Lordaeron)

    We haven’t finalized the decision about the exact extent of support for custom maps and Scumedit yet.

    4. Maps have always been important to keep SC balanced, fun and competitive. We have already seen you have some interesting new tools to help multiplayer map designers balance their maps such as tall grass that blocks vision of ground units. What other new terrain elements are we gonna see in SC2 to make interesting competitive maps? – VIB (Team Liquid)

    Currently there are Xel’Naga Watch Tower, Grass, and Destructible Rocks in the map. We will be pleased to add more if we can design other features which will make the game more exciting and balanced as well.

    5. The Thor was built by an SCV at first, but since quite time now it is built like a normal unit in the factory. Was this changed due to design or balance reasons? - InStarCraft.de

    We changed this due to the balance reason. Before the change, you could build as many Thors as you want at the same time with your SCVs, as long as you have resources, with one Barrack and an Armory. We decided that this can be too much benefit to Terran, and we changed that Thor could be built from a Factory.

    6. Zerg has cliff-scaling units? – Scumlord (USEast)

    We want to keep three races different and they do not necessarily have the same ability units. Currently Zerg do not have a cliff-scaling unit, like the Reaper in Terran or Colossus in Protoss. However, Zerg still can expand very quickly and have other movement advantages like 30% additional speed on creep. They also have the combination of Overlord’s creep generating ability and Nydus Network as a very powerful tool to attack opponent’s main base or expansion. Also, Overlords are currently able to transport Zerg units like the original StarCraft.

    7. I noticed that in the Protoss demo the Protoss buildings when warped in, had there surfaces visibly warped in, like in the original StarCraft. However, in recent builds and footage, Protoss buildings just appear after the building animation. Is this just a temporary thing, or is it really gone? - Ultimasx (Battle.net)

    Warp-in of Protoss buildings should be one effect for all with the final frames unique showing the specific buildings structure phasing in.

    --End of Transmission--

    Source link: http://forums.battle.net/thread.html?topicId=13593921191&sid=3000
     
  2. Lombar

    Lombar New Member

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    Woot

    EDIT: This is horrible. No question (exept 5 and 6) is really answered.

    He just blabber things we already know. Karune, you suck.
     
    Last edited: Dec 17, 2008
  3. Kaaraa

    Kaaraa Space Junkie

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    Hell. Yes. Best piece of information in the entire Q&A.

    The rest of the Q&A seems subpar. some of the questions have already been answered, such as #4 (why bother answering it if there's nothing new to tell us?) and then questions that really aren't important, like #7
     
  4. AcE_01

    AcE_01 Active Member

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    Maybe they dont wanna tell us.......maybe there is nothing new!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! ooooooooooooooooooooooooooooooooooooooooooooooooooooooo!!!!


    ahem..yay overlords can transport now =D. So whos gna use the nudus worm now?
     
  5. Everyone who wants an effective late game drop? I say this only because I'm sure Blizzard will balance it to where Nydus "Drops" are effective.
     
  6. AcE_01

    AcE_01 Active Member

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    ^
    ahh so its similar to sc1 shuttledrop and arbiter drop!! AII GET ITT NAAOOWW!! =D
     
  7. LOL!!! Did EVERYONE put a santa hat on their avatars?
     
  8. AcE_01

    AcE_01 Active Member

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    yes...you should too =]
     
  9. Gasmaskguy

    Gasmaskguy New Member

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    Yup, the return of Overlord transportation was the only good sentence, but it was a really good one! I hope they keep it.
     
  10. BloodHawk

    BloodHawk Member

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    Xmas is fast coming, as is a vacation for the Blizz staff. For those of us out of school; think back. Did you do any work of merit before winter break? Study for a final? Buuuull****, I went to the class, I know it, I know it.
     
  11. kuvasz

    kuvasz Corrections Officer

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    A bit cautious to say since their hands can reach anywhere, but I agree. There is still 0 progress being made (or made public) so what's the point of these batches? Increasing their numbers will not get the game going, and such chit-chat won't pacify the community.

    I'm happy I'll be preoccupied with my exams and holidays so I won't have to see Blizzard's babbling.
    Crap batch, as usual.
     
  12. overmind

    overmind Active Member

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    Overlord transports only good info, when are we going to get clear significant answers?

    also christmassify Tychus.
     
  13. Dragon God

    Dragon God New Member

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    I thought that there would be something really new, the transporting ovies aren't really that new because we had em in the first SC.
    i read those questions and yea basicly only 2 of them have been answered.
    The best i guess we can hope for is that they're hiding a awesome secret.
    i hope they put the bad ass thor back. if they made it that you make a giant thor in a factory?
    the factory would fall apart because the thor is sooo big!
     
  14. EonMaster

    EonMaster Eeveelution Master

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    The ovie transport is new to SC2 though, it was removed from the very beginning in favor of the nydus worm, but since the nydus worm has been somewhat scaled back, it's good to see the ovie transport return :)
     
  15. Hodl pu

    Hodl pu New Member

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    Overlords being transports again is great news for me :)

    and yes, Christmas hats are awesome.
     
  16. lurkers_lurk

    lurkers_lurk New Member

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    the only thing new that i see in this batch would be that the Overlord gain transportation again from SC1, but what if you try to morph the Overlord into a Overseer when it have units in it? do they get digested?
     
  17. overmind

    overmind Active Member

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    An error message?
     
  18. lurkers_lurk

    lurkers_lurk New Member

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    maybe, or make the Overseer also be able to transport units, or all the units get dropped before the Overlord starts morphing.
     
  19. overmind

    overmind Active Member

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    if they drop what happens when its over impassable terrain? drop them into the larva? :p

    having overseer transport aswell would make the morphs too similar.