So whats the best T strat to counter M&M? Ive played several games and never found anything truly effective. If i beat T its usually purely by masses rather than any actual counter strat. I dont use sentrys that well, maybe those are something to add more of, im guessing so, but i usually mix stalkers/zealots/colossus/immortals and still just get decimated, especially with their ability to shuttle around that i dont have :O - anywho, mainly its just frustrating from the loading screen if im facing T - im expecting M&M and i have no counter - any tips appreciated...
Well, i think you mean "P strat to counter M&M" right? If your enemy dont go ghost, zealots + sentry + imortals + colossus = WIN. The power of protoss are on the unit MIX. If he goes ghost, your immortals are ****ed... you need collossus ...so he will have to go Vikings. I dont think MMM + Ghost can handdle Collossus + zealots + sentry. By the way..sentry is a must! If he goes Vikings against Colossus you will need some stalkers as well.. I do think stalkers are underpowered... so.. i dont think its a good idea to have them, when opponent has no viking. Ghost is IMBA imo. See you!
Easy way out is always the collosus and you get ob tech also for scouting. Just get a nice mixture of zealots and sentries using forcefields or guardian shields when necessary. I find even though Ghost EMP is effective, storms DO WONDERS to bio armies. Especially if you get both upgrades and can warp in and storm.
Yeah I meant P vs M&M - thanks both for the tips, kinda what i thought jsut need to practice it a bit thx again, its been killing me in 2's - was glad we made Plat only to fall to 95th now
It means imbalanced. But now i think its more used as "overpowered" cause imbalanced can mean underpowered too.. Well, thats how i see it!
I've seen the storm+more energy used with deadly effect when warp-in allows HT to be created near a battle. Imagine have 4 HT produced instantly and ready to storm in just a few seconds. Colossi are also very good against infantry, but they require other units to soak up the damage since they are expensive and go down fast to mass fire. So if your resources allow, the range extension for the colossus's thermal lances would be a good idea. Zealots having their charge ability would make them better against infantry. So basically the toss answer to MMM is tech units that you should be able to get out as the terran pushes out if you scout it soon enough.