PvT Help

Discussion in 'StarCraft Original' started by BBoy-Kuro, May 15, 2008.

PvT Help

Discussion in 'StarCraft Original' started by BBoy-Kuro, May 15, 2008.

  1. BBoy-Kuro

    BBoy-Kuro New Member

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    As of right now, my PvT is abysmal. Its probably D- rank on iCCup while my PvZ and PvP are C+/B- ish ... I think it mite be psychological, but I just can't see myself beating a Vulture + Tank + Turret push :S
     
  2. Psionicz

    Psionicz New Member

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    Well you have to tell us your current play style v Terran then we can help you from there...
     
  3. BBoy-Kuro

    BBoy-Kuro New Member

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    ok usually i start of with the quick goon push to put the pressure on them, if it works i usually win (my goon micro is decent), but when that doesnt work i go goons + speed zeals + dts + shuttles for zeal bombs, but it cant seem to get too far with this even though my control is decent. it mite be because im trying to do this off a 3 or 2 base (main, natural, and a island if there is one on the map), but eventually he takes map control (because i cant push out) and i get out massed.
     
  4. MeisterX

    MeisterX Hyperion

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    If you're getting out-massed as Protoss there are two clear problems.

    One, you need to use templars.

    Two, you CANNOT concede the center ground of the map. If you lose only one or two battles there and allow him consolidated control of the center, you're pretty much screwed as he will maintain map control. You can never allow Terran to gain map control. Overexpand him. Force him to send large forces to each of your expansions. The further you divide a Terran force the weaker he will become.
     
  5. KacherMB

    KacherMB New Member

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    I just recently started playing iccup, so I am not ranked too high yet (9-3), but I can let you know how I have had success playing pvt in the past.

    I have found that if I am playing a strong terran player and I do not tech early and start putting pressure on the terran once I get a dropship that I normally lose. Depending on the map and what my scouting reveals I normally tend to either try a reaver drop, dropping 4 to 8 speed zealots, or dropping dt.

    I have found that if the terran gets greedy and grabs an early expansion (something like rax, 1 factory, exp) that I am able to inflect some decent damage. If not, and they try a quick push on me, I can easily harras any tanks that siege with the drop. I normally try to expand once I have drop available. I always try to keep a probe outside of their base so I know when they are attacking.

    One other thing I do that I do not see any players ever do is use hallucinate. I always tend to have 5 or 6 temps sitting around mid-late game, but do not want to bring them all into battle. I will hallucinate with three of the temps and send in the hallucinated troops right before my real troops. The two templars I did not hallucinate with I normally assign to their own hotkey. That way I can easily do something like 4t 5t 4t and quickly get off a large array of storms.

    I hope this gives you a few ideas and helps you out.

    -Mike