Personally I use the 2wg/sg push. I do it like this... 9 Pylon 10 Chrono Nexus 12 Gateway ---> Scout 12 Chrono Nexus 15 Assimilator 15 Chrono Nexus 16 Pylon 18 Cycore Zealot Assimilator Chrono Stalker / Chrono Warp Gate Tech 25 Pylon Stalker Stargate Gateway Chrono Nexus Pylon / Sentry Warpgates ---> 2x Stalkers, chrono Void Ray out Result: 1 zealot, 4 stalkers, 1 sentry, 1 Void Ray Then you get to choose to either follow up with 2 more fast stalkers, or go for another void ray first. This build gives you a healthy probe count and puts good pressure on Terran. You can easily transition into standard play from it. Just grab an expansion and slap down a robo or something. The only thing I might have messed up in that build list is the timing of the 4th chrono boost on the Nexus. Every time you do the build there is a moment where you can use it. I don't remember the precise timing, but it's pretty obvious. Just do it when you notice you can. I think the build is right though. This build might not be as aggressive as the 3wg/sg, but it's still pretty hard to stop. I usually win my games without transitioning into anything else. If you want the 3wg/sg though, then just get 1 stargate and get a stalker or sentry, then slap down 2 more gateways. It shouldn't be that hard to get near right. Also pro tip...if you break through into their base and are obviously winning, then go ahead and slap a forge/robo down for the possible invisible banshees they might have coming. Invisible banshees lose against this build pretty much. They come out after your attack comes, so you get to wreck havoc in their base while preparing a defense at home.
I'd game with you if I did. Credit for that build goes to oGsMC by the way. At least that's where I got it from. The build in general is pretty flexible. Like you could get a robo instead of a stargate if you want, and play that way.