PvT 3wgp+starport

Discussion in 'StarCraft 2 Strategy Discussion' started by Rewaq, Jan 19, 2011.

PvT 3wgp+starport

Discussion in 'StarCraft 2 Strategy Discussion' started by Rewaq, Jan 19, 2011.

  1. Rewaq

    Rewaq New Member

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    What is bo#timing for 3wgp starport push? Does anybody knows?
     
  2. Makki

    Makki Member

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    ah?... wtf is bo#timing?
     
  3. Rewaq

    Rewaq New Member

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    build order and timing? Capitan obvious
     
  4. Ste

    Ste New Member

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    You must be cheating if you have a starport as protoss.

    :p
     
  5. Rewaq

    Rewaq New Member

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    heh lol. starport/stargate doesn't matter.Can't find anything 'bout this push with void
     
  6. Galaxy.ein

    Galaxy.ein New Member

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    Personally I use the 2wg/sg push.

    I do it like this...

    9 Pylon
    10 Chrono Nexus
    12 Gateway ---> Scout
    12 Chrono Nexus
    15 Assimilator
    15 Chrono Nexus
    16 Pylon
    18 Cycore
    Zealot
    Assimilator
    Chrono Stalker / Chrono Warp Gate Tech
    25 Pylon
    Stalker
    Stargate
    Gateway
    Chrono Nexus
    Pylon / Sentry
    Warpgates ---> 2x Stalkers, chrono Void Ray out

    Result: 1 zealot, 4 stalkers, 1 sentry, 1 Void Ray
    Then you get to choose to either follow up with 2 more fast stalkers, or go for another void ray first. This build gives you a healthy probe count and puts good pressure on Terran. You can easily transition into standard play from it. Just grab an expansion and slap down a robo or something.

    The only thing I might have messed up in that build list is the timing of the 4th chrono boost on the Nexus. Every time you do the build there is a moment where you can use it. I don't remember the precise timing, but it's pretty obvious. Just do it when you notice you can. I think the build is right though.

    This build might not be as aggressive as the 3wg/sg, but it's still pretty hard to stop. I usually win my games without transitioning into anything else. If you want the 3wg/sg though, then just get 1 stargate and get a stalker or sentry, then slap down 2 more gateways. It shouldn't be that hard to get near right. Also pro tip...if you break through into their base and are obviously winning, then go ahead and slap a forge/robo down for the possible invisible banshees they might have coming. Invisible banshees lose against this build pretty much. They come out after your attack comes, so you get to wreck havoc in their base while preparing a defense at home.
     
    Last edited: Jan 19, 2011
  7. Rewaq

    Rewaq New Member

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    thx ^^

    p.s Ein u play on eu?
     
  8. Galaxy.ein

    Galaxy.ein New Member

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    I'd game with you if I did. Credit for that build goes to oGsMC by the way. At least that's where I got it from. The build in general is pretty flexible. Like you could get a robo instead of a stargate if you want, and play that way.