PvP Void Ray counter

Discussion in 'Protoss' started by Andromidius, Nov 8, 2010.

PvP Void Ray counter

Discussion in 'Protoss' started by Andromidius, Nov 8, 2010.

  1. Andromidius

    Andromidius New Member

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    I'm struggling a bit with this. Quite often I have my opponant on the ropes in PvP, penned into their base. And then suddenly 4-5 Void Rays come out of the fog of war, and I get massacred.

    I've heard Stalkers are a good counter to them, however even 10 Stalkers seem to struggle against fully charged Void Rays.

    I try to keep scouting, but mid-late game my opponant will usually have Cannons or Observers to shoot down my own Observers...

    So I'm wondering, am I doing it wrong, or do I need another unit (Carriers or Phoenix, for example)?
     
  2. Ste

    Ste New Member

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    Have to intercept them before they become charged.

    If a protoss stays walled in, its a good bet they will either go voids or dt's.

    Either way the counter is observers and stalkers with blink.

    Edit: Don't forget to upgrades the weapons asap if you know hes massing voids, make sure you have units to where you can see them exit his base then you can do a warp gate zealot drop in his back or something.

    Make sure when you intercept them, you blink out when they become charged but if you have enough stalkers the voids will melt.
     
    Last edited: Nov 8, 2010
  3. Andromidius

    Andromidius New Member

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    Thanks. I just had another ladder match about an hour ago where my opponant got Void Rays. I managed to get about 10 Stalkers and tied up his 5 or so Void Rays, and then mass Charge Zealot rushed his front door. It worked rather well.

    I'm also getting into the habit of getting more Observers so I can watch my enemy's tech.
     
  4. Riven

    Riven New Member

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    I'm new to the game so bare with me.

    Wouldn't Phoenix's be your best bet against voids? They're fast enough that they could focus down one or two, then fly out of range to disrupt the charge, rinse and repeat.

    I'm new so this is more-so just theorycrafting on my part, though I'm sure you guys can shed more light on this. Thoughts?
     
  5. Ste

    Ste New Member

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    Phoenixs are not particularly useful vs protoss. Stalkers are just so much more versatile with blink.

    Its true that a similar amount of pheonixs will beat uncharged voids if controlled correctly, but generally its better to just mass stalkers since blink can outmicro most other units as well.
     
  6. Andromidius

    Andromidius New Member

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    Its also a case of not having the time or resources to tech switch and build a bunch of Stargates.

    I'll just improve my Stalker usage. Thanks.
     
  7. Vulcan

    Vulcan New Member

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    Stalkers with blink would be the option to use here against Voids. Blink away the ones getting hit hard by the Voids to save them. They''re a great all round unit.Phoenix's are better at early game harass against Terran or Zerg more than against Protoss.
     
  8. Andromidius

    Andromidius New Member

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    Guess I need to work on my Blink micro more! Also means I have the Twilight Council ready to transition into High or Dark Templar at a later stage too.
     
  9. olmaster

    olmaster New Member

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    If I 4gate, I go for an extra 4 or 5 VR's anyways out of 2 SG's. With stalkers you cannot keep up once he's charged and upgraded and only building VR, it's better to go Multi force.:)
    Or you need masses of stalkers... actually also really fun.
     
  10. madbrad

    madbrad New Member

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    Im struggling with this too, i do pretty well against T and Z but almost every time i play another P player they go with VR.
    In mid or later game when the other person has 8-10 VR is there really any way of stopping them ? I had lots of stalkers and they didnt have a chance.
     
  11. Ste

    Ste New Member

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    Bronze or silver Im guessing??

    common madbrad, think about the cost, for cost of 10 vr you can get at least 20 stalkers.

    20 Stalkers >10 vr, its not even close.
     
  12. Stirlitz

    Stirlitz Member

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    10 VR>20 stalkers even without pre-charging on rocks or something. 10VRs with pre-charging somewhere evaporate 20 stalkers. Imo the answer to mass void rays is to play aggressive and not let the enemy get those 10 VRs, though sometimes it will happen.

    Keep in mind that 20 stalkers is like 5 production cycles of 4gates taking 2.5min to get, while 10VRs is 5 cycles from 2stargates for a total time of more than 4 minutes, meaning that once you exchange stalker vs vr armies you'll get the upper hand in recovering your losses.
     
  13. Ste

    Ste New Member

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    if you lose 20 stalkers vs 10 vr your just outright bad.

    Learn to micro better. :)


    but yes, theres no reason to let them get that many.
     
    Last edited: Nov 18, 2010
  14. Stirlitz

    Stirlitz Member

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    Okay, sorry, I should state the obvious:
    Without any micro on either side VRs win. With good micro on both sides and stalkers without blink it's a rougly equal fight but possibly in favour of the VRs. With VRs charged up on a target pre-fight, if the stalkers engage they're fried in seconds.

    If a protoss with mass VRs engages out in the open an army of stalkers he's plainly stupid, because the staklers are the cost-efficient unit in this matchup and are way easier to produce.
    Thing is that the stalkers that are gonna fight the void rays are gonna do so defensively since the VR player will attack the enemy base and go for some big building kills like a nexus, therefore the void rays will either be charged or close to, which will lead to an army 2 times the count of the void rays in stalkers to die, be it 10 vs 20 or 5 v s10 or whatever

    Aw, right, and apparently players are unable to micro VRs for some reason, they only do it with stalkers.


    Also charged VRs get +2 dmg vs armoured which gives a better edge for VRs the further the upgrades.



    Also, Ste, please take another guy from these forums, have him make X VRs and upgrade them and you do the same with 2x stalkers, tell him to attack your base give him a few seconds lead and go save your base with your stalkers. Show us how well you micro them against half their number of VRs and I'll salute you, else I call BS and prove me wrong.


    The problem people have when talking mass VRs is that the VRs get in your base. When they're there there's plenty of targets around to keep the charge up and when it's up then you'll need many more stalkers to kill them.
     
  15. Ste

    Ste New Member

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    I wouldn't let them charge.


    intercept before that and your good. If don't you have only yourself to blame.

    This arguement is still without meaning since your not susposed to let them get that many voids.

    And if you do, you should lose.

    Breakdown:

    If you let them get alot of voids, you should lose. (Good players won't let you build whatever you want)
    If you don't scout and DON'T intercept them before they become charged Or get into your main, you should lose. (Good players scout and know exactly when to engage)
    If you have bad blink micro and bad upgrades or forgot them, you should lose.

    Punish people for even thinking about making voids, they are to expensive and glass if you scout and intercept them.

    If you can't do these things, just practice more. Theres nothing more to be said. :( :confused:
     
    Last edited: Nov 18, 2010
  16. Stirlitz

    Stirlitz Member

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  17. madbrad

    madbrad New Member

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    How long does it take for a VR to become uncharged ?
     
  18. Stirlitz

    Stirlitz Member

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    ~5 seconds or something like that... Will check next time I use one and say for sure...
     
  19. Lewan

    Lewan New Member

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    Phoenixes are superior in speed and air-damage, use them to counter the void rays. if you simply do not have the tech or gas to support it however use cannons and mass stalkers to counter void rays.
    What you have to do is drone scout in the begging so they have no troops or cannons to stop u
     
  20. Stirlitz

    Stirlitz Member

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    The main thing with void rays is that you have to kill them before they enter your base. If you opt for phoenix play for example, while phoenixes only do 10 dmg a shot which isn't much, you can use them to snipe VRs and move out of range fast so that you don't get to have them charged up. If VRs enter your base, then they will get charged up and you're pretty much ****ed up since you will have to take a heavy loss be it in buildings or in army...