Hey, Im wondering what everyone thinks about this strategy. I have just finished+won an island map, me being Protoss, and the enemies were 1Protoss and 1Terran. All three of us had huge islands, and high ground at the back of our islands with 4 patches of minerals on it and a V-Geyser. I had made it Team FFA, so i could have lots of units, but i also made it so i started with 3Probes and 1 SCV. Im glad I got the SCV or I couldnt have won as easily. The thing i did was try to take all the islands i could and defending them well, so the enemy couldnt get the resources and therefore 'starve'. It sorta worked, but there were 2 islands i couldnt get to in time, so they got them(damn it). After a while and i had waited for them to starve(while not starving myself!), so i built up my tech on my Terran part of my base up to Dropships+SiegeTanks and built 3 dropships, 6 tanks and 6 wraiths to tail behind the dropships just incase. The enemy ALWAYS had a part of their expansions undefended, since i could always get my drops into the back and blast them all to hell They never had enough forces to destroy all the tanks, sometimes they could destroy a few using Ht's or maybe some scouts, OR an SCV would be mean and go right up to a tank and then the other tanks would blast it! Oh and also does anyone think that if you run out of minerals, and your geyser is depleted, you should build your nexus/CC/Hatchery as far away as possible from the geyser and send lots of workers to mine it, so that 'in theory' you would get almost the same amount of gas? Does anyone think that starving the opponent, then shelling them with tanks when they had SOME defenses but not many, if ANY units, its a good strategy? I thought of it once i had gotten a little bit into the game and then just tried it and it worked!
The gas thing, no. The waiting for them to starve. Well, they only have a limited number of resources with which to replace units with. So as long as they lose more then you do, you should be fine.
Why not the gas 'trick'? I think its putting otherwise inactive workers in use and also increasing your income of gas by a slow trickle...It sounded like something good to me...
It doesn't increase you're income any more than having 4 workers harvesting gas from a geyser that is the minimum distance away from a command building, it's pointless, just wastes workers...
I built my nexus as far away as i could, so that the workers wouldnt block up, and i made sure i had JUST the right amount to make sure it wouldnt slow down, therefore increasing productivity! would've worked better if the geyser wasnt depleted though!
I don't understand, how is that increasing productivity when you are gathering no more gas than you would just having a few workers mining from a close nexus? Especially since that at least doesn't hog so many probes.
But I didnt have any other mineral sources left to mine from, therefore using them to do something productive and getting a little more gas then they would if on a close nexus. I cant believe no-one has tried this idea before, I've used it lots of times! And I allso have a query to ask. Do Terran SCV's mine any faster then probes? Because they seemed to mine faster at the start of the game, when I only had one SCV and 3 probes, and were still going through any minerals at islands more then the Protoss i had on some islands.
No, it doesn't. Its probably because of a better split. Ask on B.net forums for a Blizzard tech person to answer. Also, think about it, only one worker can be in an Assimilator/Extractor/Refinery at one time. 4 workers mining with close CC will be the same as 12 workers mining with far one. And in late-game with mined-out map, simply sacrifice the workers as decoys or to get more population, or for Consume. But Consume is better on Zerglings, as they are .5 Control each.
Hmmmm.....But would I still be getting as much gas witha far one once its depleted? Will ask on B.net forums, ty.
You get the same amount with a full worker lined geyser no matter the distance, 8 every time a worker makes it back, 2 when depleted.
If you build another Nexus/cc/Hatch farther away you waste 300 or 400 mins which can be used for units and other stuff.
The gas trick just doesn't work, dude. The limiting factor in harvesting gas is the fact that you can only have a single worker inside at a time. If you have 20 guys going from farther away, you'll still be getting 2 gas every few seconds, you'll just have a long line of workers doing it. If you were close and had 3 workers, it would be 2 gas every few seconds, but with fewer workers being tied up.
I have had lots of problems with macro management with Zerg i always have to little on minerals or too much and can't expand as fast at early game either way does anyone have something to counter this?
Its pretty easy to beat those guys. Get like 24 ships, the ones that cloak. Then get like 6 tanks and drop ships for them. Maybe like 8 marines to cover the tanks. Point is that usually they just have some proton cannons and no soldiers. Just hit the proton cannons with tanks, and if there are some enemies, kill them with the marines. Then when the proton cannons are down, then just destroy the rest of the base with the ships. It goes pretty easy just like that.
24 Gateway mass 200/200 Psi That's REALLY all workers. Heck, like 2 groups of Dragoons and 2 groups of Zealots can beat that.