Protoss Stalker Rush Strategy v1.1: Vs. Terran. Step1: scout opponent while building up economy. If you have a choke, try to wall it off with buildings such as a warp gate and a pylon. As soon as you can, send 2 probes out, 1 to scout your opponent and 1 to make a proxy build, thats when you build buildings that are not in your main base, but somewhere that your opponent will have a difficult time finding. The proxy build is optional. You should attempt to build 1-3 gateways possibly four. build 1 gateway at your main base, and if u have a proxy, build 2 gateways there. Step1a: If you can get a quick zealot, you may choose to send it to your opponents base and harass him a little bit and do it quick. This may trick the terrans into thinking your going for a zealot rush. and this will help out your stalker rush. if the terrans have too much defence, withdraw zealot. Step2: Continute building economy and tech up to Stalkers. For defence, build a minimal amount of zealots and if u have a choke, put them there, you may also decide to build cannons. This is where scouting is important, if you think the terrans are gonna attack u with tanks or cobras, than try to attack with your stalkers as soon as possible. Use the scouting probe you sent to your opponent to find out wut he's doing. If he is making Reapers, then make a forge or whatever is needed to make cannons and put cannons at your nexus to protect your workers. you can also use cannons to protect your choke, but you want to manage your resources carefully. Step3: As soon as you tech to stalkers, start pumping them out. Step4: send stalkers to opponent's mineral place and blink in. destroy workers and command center if possible. Economical advantage gives you win. GG* Remember: you want to keep your stalkers a secret as much as possible. Prevent the terrans from scouting your base or proxy, and when u do attack, do it with as much speed, precision and micro as possible. Problems with strategy: Opponent's mineral place may be difficult to reach, if so, go with another strategy. When battleling against a terran, the terran and have a sensor dome or radar, which may give the terrans the ability to see your attack coming. If this is the case, figure out a way to distract or confuse the terrans or go with another strategy. Also, the terrans sensors may let them see if you have a proxy build, so becareful about where u place a proxy, if u decide to make one. *Note: This is a highly speculative strategy based on loose facts and is open to interpretation.
good point on the problems because the sensor dome and radar dome can detect units and a good distraction would b a 12 zealot rush
I don't see what really makes this a strategy, it's just building Stalkers and then sending them to attack like any other unit. So I don't really know what to say - except that it probably won't work. The Stalkers can only blink where you can see, so unless you put something in the enemy base already you're not getting Stalkers right on the mineral patch without crossing their defenses (if they have no defenses then they would die from anything).
Hehe thanks. I had to think about it for a minute cause it would be easy to get sarcastic but I'm hoping by pointing out the flaws that it will help with future strategies. Who knows, maybe Stalkers will be so good that they are all you need (and then everyone will laugh at me).
ty all. Tidal, You say i dont really have a strategy, so tell me tidal, wut is your definition of a strategy? I dont think starcraft strategies are all that complicated at all. just look at one zerg strategy in which u tech up to mutalisks and use them harass your opponent. all that strategy is being careful and teching up to mutalisk. And wut I meant by blinking in with the stalkers is that you can blink from from the top of a cliff or from the bottom of one. I think stalkers can blink into places that have been explored but that there not in. Can you show me evidence that stalkers need to be able to see in order to blink in to it. ty
My definition of a strategy is a well thought out plan of attack. Teching up to Stalkers, using three Zealots to randomly protect your base and just waltzing up to the enemy for a win isn't a well thought out plan. It's just what you're naturally doing in the game. Now if you say build a Photon Cannon wall to block your base, transport Stalkers to the enemy cliffs and then blink them down to kill workers for a way to stop the economy, that would sound like a good partial strategy to me. Still need a main attack force but that's another story. I'm not trying to shoot you down, just to get you to think about the potential weaknesses. The more in-depth a plan, the better, because then nothing will surprise you.
yeah Jim sorry to gang up on you but it's just that most good rushes go for the workers anyway, so you could have just said that stalkers would be brilliant for blinking behind enemy defenses or would be great We had this sort of discussion with marshal109 about his other posts about Terran strategies - and the recent concern over too many new threads doesn't help - they were legitimate strategies, and your voice deserves to be heard, but for a rather simple and short strategy, you don't really need a whole thread devoted to it. Maybe you could start a thread called "Protoss Rush Strategies" so that once we finish discussing one person's strategy, we could move on to another and keep the thread alive, rather than letting it fall through the e-cracks of the forums
Awesome Jim, I like the extra detail very much and playing your opponent's mind with zealots while keeping the Stalkers hush-hush is a clever way to throw them off. For myself, I'd sneak the Zealot around the side of their base if possible, then keep it still so that you always have a clear line of sight to blink the Stalker's to. Whenever you have enough to win just go to the Zealot and pick a spot. Then wave your enemy goodbye and lift your mixed drink with the little umbrella.
I just wanted to clarify-- you said build 3 or 4 stargates, I assume you meant Gateways, but maybe if you could edit it would avoid others being confused. Thanks.
Stalkers are not very sturdy warriors. They dont have that much hp. Now with all the cliff jumping every race is doing a bunker near the supply line is almost a sure thing. Also 1-2 tanks will kill your strat before you can even blink...with your eye lol... You cant make 1 harras unit and kill a Terran Command center like that, with 20+ scv's there that can repair...
I dont approve of this, by the time your done all that a good terran player has 1-2 bunkers and 1-3 siege tanks covering his workers and main base. Also, if he scouts ahead he will also find you and see that you are teching up to stalkers.
I believe this will actually be very powerful if performed slightly differently. Teching up to Stalkers is not going to be hard, it's the same as getting Dragoons was in SC1... but basically you need to have some Zealots and/or Immortals to bring out the enemy's army first. Then you blink in and rip apart their gatherers and HQ if possible. If you're playing Terran and they see Immortals, they're going to unsiege their tanks (if they don't activate the shield that way) and send them at you. This is the perfect divert and distract, hit and run strategy if you can easily blink your Stalkers in from the sides, although I wouldn't recommend the build order that was suggested in the first post.
Stalker rush will work and perhaps end the game right there, if you catch the enemy off guard. (Just like the Dark Templar and Lurker rush if your enemy doesn't have any detection). Building a force of Stalkers while you scouted properly, and with careful micromangement, you can pick out his important units/buildings while you tech up. But if your opponent is prepared for your stalker rush, then this strategy will not work whatsoever. They will build some D near their choke and mineral line, and it would be impossible to do any serious damage even if you managed to blink effectively during the battle. Stalkers don't have much HP and I'm sure that some static D and some well placed Siege Tanks would totally blow out the Stalker rush.
ty for comments all. I dont think any one of us can deny the power of the Protoss Stalker. It may have low hp, but with all respect, it will still be very powerful. It will still have more hp than the marine and zerglings and May even have the same amount of hp as cobras, but stalkers have shields as well, and there easy to go through. We dont know wut the future holds for the stalkers, but wut we do know is that in the hands of a skilled korean player, stalkers will destroy. I'd also like to say that during the protoss stalker rush while your attacking a terran player with lots of defence, you can always just retreat, The good thing about terrans having good defences probably means there not going to attack you, not with a big force anyway. And wut u can do is just expand, and tech up to phase prism and or/reavers. and make sure the terrans dont expand, use stalkers or other units to stop his expansions. we have to remember that a good player is willing to adapt when necessary. there are no good strategies, just good players.*
Yeah I agree. Stalkers, among with reapers and cobras will be just mad units played by skilled Micro. Just imagine potential what skilled player with blink and powerful cannons of stalker can do in enemy base if he don't have stationary defense on everyplace =) I am already having nightmares of future thinging my drones exploding when reapers or stalkers appear suddenly behind mineral line and when I try kill them they just blink/jump around and slowly destroy my units and base :upset: But I guess Zerg will get something really nasty to counter them =)