Protoss: Mass stalkers

Discussion in 'StarCraft 2 Strategy Discussion' started by OriginalSin, Dec 14, 2007.

Protoss: Mass stalkers

  1. OriginalSin

    OriginalSin New Member

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    I've made this section for all you protoss fans out there. I think that if you mass stalkers you can rape all the noobs, because of thier blinking abilities they can blink in and the ncause some damage on some SCV (Drones or Probes) i.e wreaking havock on the enemies crystal income (dont flame me saying about how you could get killed before killing more that 5 gatherers beacause.....)

    1.) It is a SUICIDE mission
    2.) you must rush through the front lines to get to the back where they enemy is pooling crystals
    3.) this also works on the battle field (blinking behind the front line) and taking out some of the high damage do-ers from behind
     
  2. Peter.Hong

    Peter.Hong New Member

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    Hi Sin, welcome to the forums.

    I think the strategy you lined up is a good idea on a smaller scale. In other words you shouldn't mass. In Starcraft Original Massing a single unit was a novice move and still will be a novice move in Starcraft 2. The fact is that while the Stalkers have the blink ability with only 60 shields and 120 hp they don't stand to defend your base well. While you're correct that they stand to provide substantial maneuverability on the field which allows them to take out specific units hidden in the back, the fact is you want to take out the front line if that front line is hitting your base.

    I agree with you about the valuable role they will play in base raids however blinking down from cliffs into an enemy's mineral field and taking out a large amount of workers before they have time to react. However you have to take into consideration other strategies to form your own. For example, planetary fortresses could decimate a group of six stalkers if you're not careful with your blink, and by losing those stalkers you lose both the time and minerals you invested into them so its detrimental to your economy even though you may take down 3 workers. These are just some of the things you should consider with your strategy. I hope this information helps you in formulating a clean stalker strategy use.

    I think that the best strategy for stalkers should be, as you said, using them to take down heave damage do-ers low hp units like High Templar who usually hide in the back of the entire army of units. Or, using them to flank the enemy base if you know for a fact that they are lacking in base defenses. For example, the enemy is headed for your base. You prepare your units and base defenses and he smacks hard into them and the battle ensues. As of now there is no advantage and your units are simply destroying each other. However, being the intellect you are, you had positioned a team of stalkers near his undefended base and you send them in during the battle. Suddenly your opponent is receiving an alert that his base is under attack. Half of his workers are gone, and his food supply will be the next to go. He has two choices, let your stalkers decimate his base or, send his units back in an attempt to save his base, however at the same time he sends his units back, your front line will take the battle to his base. During the movement though, I am sure he will lose a few units, and if he focuses on your stalkers, then you will have more than enough time to deal significant damage to both his army and base.
     
  3. EonMaster

    EonMaster Eeveelution Master

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    I like Peter's idea. It had been something I've been thinking about for a while now, and it looks as though if you can pull it off, your enemy is forced to make a game turning decision. Either way, it looks like he/she would be in a losing situation: 1) they lose thier mineral line or 2) they send thier army back, risking the possibility of getting pincered.
     
  4. DarkTemplol

    DarkTemplol New Member

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    How much damage do the Stalkers deal per pop? Anybody know?
     
  5. EonMaster

    EonMaster Eeveelution Master

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    The only site that I now of that has the damage calculation for the stalker is based of the protoss demo video. It says the stalker can do 8 damage. In addition, it can do plus 8 more damage to armored units, which possibly means a 200% increase v. armored.
     
  6. DarkTemplol

    DarkTemplol New Member

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    Only 8 damage? On a unit as fragile as The Stalker, shouldn't it be a bit more powerful? Seems kinda useless.
     
  7. EonMaster

    EonMaster Eeveelution Master

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    Fragile?

    It has about 120 life with 60 shield in the original video. Also, with blink, siege tanks will fall fairly easily without major marine support. One stalker could probably take on 2 marines by itself easily.

    Its more of a stealth unit meant to target key points in an enemy's base and defence like probes, tech buildings, and melee units.
     
  8. DarkTemplol

    DarkTemplol New Member

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    Oh really? I had thought it was much more breakable, for some reason. It's decent I suppose, I had thought it would have a bit stronger attack though. Either way, you are right, it shouldn't be used as a flat out fighter unit. It should have more stratigic uses.
     
  9. longlivefenix

    longlivefenix New Member

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    i thought that the unit looked more like a terran unit in that it does high damage and medium low (for toss) health :p
    i guess not

    i think that these units are surprisingly fragile (the zealots probably have more health) but they will wreck havoc in the enemies base
    they wont only be units that will raid economies, they will be able to kill like 5 buildings than blink out of the base before the enemies have time to kill em

    overall, i think that its the more unique and best made units in starcraft2 ;D
     
  10. i2new@aol.com

    i2new@aol.com New Member

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    I wont put ya down SIN ! cause i know if i had the money i would blink a few Stalkers on a SUICIDE mission to slow down the enemy. My new plan for protoss when sc2 comes out expand fast and use the extra money to ram units into my enemys economy and shut that down first !
     
  11. Darth_Bane

    Darth_Bane Moderator

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    actually guys the site was wrong it is now currently about 16-18 damage just for your guys info. And yes it has also a 6 damage bonus on armour not 8.
     
  12. i2new@aol.com

    i2new@aol.com New Member

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    Darth_Bane Why did u bring my lvl down for what i said, And to add to ur misuse of power lvls u put me a lvl down for saying something bad when i said nothing bad at all. That makes no sence but thats ok i'm not worried about you.
     
  13. EonMaster

    EonMaster Eeveelution Master

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    Hey Darth_Bane, where do you get your info? If it's on a site, I could use it since it is more current than sc2armory.

    It's nice to know that it does more damage than the site says, 16-18 plus 6 to armored will make it a powerful unit against terran air units.
     
  14. Psionicz

    Psionicz New Member

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    He got 16 from 8x2 since the Stalker shoots two lasers. I'd say its pretty much a Hydralisk that can teleport, nice all round unit with many uses.
     
  15. Ursawarrior

    Ursawarrior New Member

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    wait wait wait.....

    massing units of the same kind is a novice move? sigh, im a noob
     
  16. ijffdrie

    ijffdrie Lord of Spam

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    except if it are mutas, hydras, or goons
     
  17. Ursawarrior

    Ursawarrior New Member

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    From:
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    i mass archons
     
  18. ijffdrie

    ijffdrie Lord of Spam

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    you stink vs terran
     
  19. GrahamTastic

    GrahamTastic Member

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    That might be fun. You could blink over Terran bunkers and supply depots if they used them to block you out of their base. Then you could go right back to their minerals. Yes, I think that blink will become a much-loved move for n00bs and pros alike.
     
  20. DarkTemplol

    DarkTemplol New Member

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    16 Damage sounds alot better.