Protoss Build Help

Discussion in 'StarCraft 2 Strategy Discussion' started by ngoandrew, Aug 6, 2010.

Protoss Build Help

  1. ngoandrew

    ngoandrew Guest

    Hey, so, I've been doing quite a few different approaches in league matches for Protoss. One being;

    (2gate push)

    9/10 pylon
    10/10 gateway
    10/10 gateway
    10/10 pylon

    and pump out 5 zealots before i start cybernetics core and start teching.

    the problem I have with this build is that I get overwhelmed towards late game since i dont really start my economy until a few minutes in, but I still do pretty hefty damage to my opponents economy. it could be that I'm not able to micro-manage as well yet but it could be because of something else.

    also when im more conservative, i do;

    9/10 pylon
    12/18 gate
    14/18 gas
    18/26 cybernetics

    i sometimes also feel like i wing stuff. I know that starcraft is more for adapting to what your opponents doing but any strong mix of units?

    thanks in advance for any tips or advice.
     
  2. cHowziLLa

    cHowziLLa New Member

    Joined:
    Jun 2, 2010
    Messages:
    409
    Likes received:
    1
    Trophy points:
    0
    From:
    Montreal
    make sure you use your chrono boost on your workers when you try to catch up. only use chrono boost for your first 3 zealots.

    my strongest build that rarely fails me:
    when i have 14-16 workers on minerals alone, I have a 4 gate and a robotics which leads to 8 zealots, 8 stalkers, 4 sentries, 2 immortals. The amount varies on your macro speed.

    when I see they have massed more than I have, I try to save half my army, retreat tech to colossi, and finish the game.