Projectile accuracy

Discussion in 'StarCraft 2 Strategy Discussion' started by shirija, Jun 25, 2007.

Projectile accuracy

  1. shirija

    shirija New Member

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    Are missiles in this game REAL projectiles or are they a simple graphic that flies from the source to the target without fail? IE if you fire a missile is it possible to dodge it? I looked at the mothership special and if those missiles are stopped purely because all ranged attack are made to stop on contact with the barrier graphically and damage is reduced to 0, that's one thing, but if they're made so that the physics engine shut down the velocity of all projectiles upon contact, that's quite another. Imagine Red Alert (old school), how you would scatter tanks so that your tanks would have better chance of survival even against greater numbers, it would add that much strategic depth, or should I say micromanagement value, to the game.

    Any thoughts?
     
  2. generalrievous

    generalrievous New Member

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    Good question, its impossible to say tho since not all of the units have been reveled yet but I think it will be only the MS with that ability to escape projectiles with time bomb just my guess
     
  3. paragon

    paragon Guest

    I think it's just a graphical thing in the fact that everything will always hit the intended target unless it is a missile thing that does not follow its target (all missiles in SC follow)
     
  4. burkid

    burkid New Member

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    sometimes in the original, when you shoot up cliff youll miss.
     
  5. paragon

    paragon Guest

    Yes well thats another separate mechanic in the game.
     
  6. shirija

    shirija New Member

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    Bah I suppose it's hard to implement since then you can't shoot over buildings and such... Though they can make projectiles transparent to physical and immovable objects... I had this idea when I was reading whether mothership can stop nukes... I thought, well since the the ship is atop the field, what if the nuke drops onto the mothership? Won't it detonate on contact with a solid object as it would probably do in real life?
     
  7. burkid

    burkid New Member

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    well the mothership can move in the field, so it can potentially leave the slowed area without stopping it.
    but then that raises the question of if the nuke would detonate when it hits the ground after the field wears off
     
  8. shirija

    shirija New Member

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    It think it should detonate. Usually missiles have detonators on the tip, and that would explain why the missiles wouldn't detonate when they hit the ground sideways, though it must be great craftsmanship for those missiles not to detonate from the shock of smashing to ground. But nukes drop straight down, and is powered by gravity. There is no reason why it shouldn't go boom.
     
  9. burkid

    burkid New Member

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    well even if it still detonates, the field would give you time to pull your units out of the radius.
     
  10. [LightMare]

    [LightMare] New Member

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    there is obviously a chance for bullets to miss occasionally
     
  11. shirija

    shirija New Member

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    There is? Do you have proof? Or are you talking about a situational thing?
     
  12. [LightMare]

    [LightMare] New Member

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    well i am judging by the reduction of health on each attack. some don't damage at all.
     
  13. paragon

    paragon Guest

    really? like what? I've only seen the siege tank in siege mode miss
     
  14. T-man

    T-man New Member

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    In SC1 there were only two occasions where there was a chance-to-miss. The first was low-ground to high-ground, as previously mentioned, and the second was attacking units under cover, such as tree doodads.
    In both cases, there was a 70% chance-to-hit (30% of missing).
    All other attacks in the game would hit, every time, unless they were siege tanks.
     
  15. 10-Neon

    10-Neon New Member

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    I've seen pretty much every type of projectile miss, often when targeting air units where the air unit outruns or out maneuvers the missile. The missile explodes but the unit takes no damage. So I'm thinking there a few more chance-to-miss situations out there, even if they aren't driven by actual miss-probabilities.
     
  16. PowerkickasS

    PowerkickasS New Member

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    ummm.....
    in the gameplay presentation video im sure the guy mentions somewhere that the firepower (not sure if all of them are) are actual physical attacks (like supcom) instead of graphics. however not sure whether you can dodge cause what we've seen so far are all fasttravelling projectiles that are probably homming.

    correct me if im wrong
     
  17. paragon

    paragon Guest

    I certainly do hope they are actual physical attacks because that generally makes it look better.
     
  18. coalescence

    coalescence New Member

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    That's actually not true, they are only slowed down and they DO do damage when they hit.
     
  19. FlyingTiger

    FlyingTiger New Member

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    sometimes projectiles miss interceptors too
     
  20. paragon

    paragon Guest

    Well interceptors go back to the carrier whenever they are hit and regenerate their HP and shields anyways.