Please explain me a few things: about the new carrier & the new DT

Discussion in 'Protoss' started by lvhoang, Jan 31, 2009.

Please explain me a few things: about the new carrier & the new DT

Discussion in 'Protoss' started by lvhoang, Jan 31, 2009.

  1. lvhoang

    lvhoang New Member

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    Hi there,

    I was just wondering:

    1- about the carrier: instead of dealing 6 damage, the interceptors deal 5x2
    So if i upgrade 3 times, it does 8x2 (and x8) = 128???? awesome... but I have heard that their attacks was slowed... is it true?

    2- the DT doesnt have anything more than in SC1, and I think they might be a less useful now most of the terran units wont die in a shot (upgraded marine has 60, reapers, marauders...).
    Their strategy was to strike hard and fast then silently retreat.... if I cant singleshot kill a marine then what? :(

    Thanks for your insights guys.
     
    Last edited: Jan 31, 2009
  2. Kaaraa

    Kaaraa Space Junkie

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    1 - Correct, the damage for each interceptor is (currently) 5x2. I'm not sure about the fire rate, but that would explain why Joneagle_X hasn't found them too useful when he had the chance to play with them.

    2 - Just use more Dark Templar, it's not that difficult to make two DT's target one Marine.
     
  3. Reaperoff

    Reaperoff New Member

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    Yeah im disapointed it should one hit kill rines

    The carrier tho, should be alot easier to control since it goes slower
     
    Last edited by a moderator: Feb 2, 2009
  4. lvhoang

    lvhoang New Member

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    well actually, unless I am mistaken, the interceptors are firing at a slower pace (ie less firepower), but the carrier should see its speed unchanged. OMG im disappointed, why would the interceptors fire so slowly??? :(
     
  5. Vampire

    Vampire New Member

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    The role of the Carrier in Sc one was capital ship of the Protoss meaning it was kinda balanced a bit, now it's role is an aerial support unit meaning they cost less and also do less :/
     
  6. Arvendragon

    Arvendragon Member

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    Um...
    Isn't upgraded Marine 55 HP?

    And DT are actually pretty massable.
     
  7. lurkers_lurk

    lurkers_lurk New Member

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    base health is 40(NOT 45 :mad:), but the upgraded health is a bit unknown since we didnt get a Blizzard confirmation about it, I heard that its upgraded health is 55, I know that Wiki stats that its 80 when upgraded. yeah but upgraded health is most likely 50 at least.
     
  8. Vampire

    Vampire New Member

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    Well then maxed upgraded dt will pretty much kill a Marine in 1hit. :3
     
  9. Hayden351

    Hayden351 Member

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    Carriers were really cheep in SC1s fastes map
    I would have a massive army of Hydras and then out of nowhere 13 Carriers would pop up (26 if we played team) with 104 or 208 Interceptors and my base would compleatly deastroyed.
     
    Last edited: Feb 2, 2009
  10. Ronin

    Ronin New Member

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    2 words, "critical mass" there is another post somewhere about that...guardians and carriers were units that fit in that category.
     
  11. Acup

    Acup Guest

    On DT, I 'm more concerned about is the sound of the warning alarm and the warning on the minimap. After all, it is unlikely to kill most enemy's small unit by 1 hit.
     
  12. bralbers

    bralbers New Member

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    I'm not too worried about the DTs. I mostly play Zerg but there are a few times when I play Protoss and I manly just use the DTs to disrupt the economy rather then an offensive force.
     
  13. Vampire

    Vampire New Member

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    Most people use Dts to either rush them to catch people off guard or they use them for probe/scv/drone kills like drops.
     
  14. mutantmagnet

    mutantmagnet New Member

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    DTs are even used against Protoss. It's not a big deal if DTs can't one shot as many units in the past. They have a use.
     
  15. Ronin

    Ronin New Member

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    It seems that the DT has moved to a more terror role from an assassin role, though it still can probably 1shot workers, so econ harassment is a good niche.
     
  16. Gasmaskguy

    Gasmaskguy New Member

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    What? How did it move from an assassin role to a terror role? It has the same basic stats as in SC1.
     
  17. lvhoang

    lvhoang New Member

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    well this is because most units have been buffed up compared to sc1, so the DT who remains unchanged becomes less effective than it used to be :( so sad :(
     
  18. Gasmaskguy

    Gasmaskguy New Member

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    Why would Blizzard, god of balance and patching, not fix any imbalances surrounding the DT? If it turns out too ineffective, it'll get buffed for sure, simple as that.
     
  19. Gandromidar

    Gandromidar New Member

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    I think the DT is a popular unit for me seeing as both me and my friend, when we verse each other, because we are both very defensive and both love protoss we try to outdo each other by attacking with reavers and then the reavers would get assassinated by the DT's! And we would have soooo many cannons its not funny, and we disabled air units so it basically became a stalemate! Neither of us could punch through each others defences! :D
     
  20. Windblade

    Windblade New Member

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    hordes of archons, dragoons and high templars