Phoenix: Ground attack?

Discussion in 'Protoss' started by 1n5an1ty, Mar 4, 2009.

?

Do you want the Phoenix to be able to attack ground units?

Poll closed Mar 4, 2010.
  1. Yes.

    24 vote(s)
    50.0%
  2. No.

    13 vote(s)
    27.1%
  3. Don't Care

    11 vote(s)
    22.9%

Phoenix: Ground attack?

Discussion in 'Protoss' started by 1n5an1ty, Mar 4, 2009.

  1. 1n5an1ty

    1n5an1ty Member

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    Just wondering if you guys would want the phoenix's ground attack back. =/
     
  2. Justicator

    Justicator New Member

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    I will return his AtG attack. Additional I want return his independent weapon ability (passive)(where it can attack one ground and one air unit at one time) and I will save his Twice Attack ability (passive)(so will make the Phoenix ((5x2)2) damage, it will deal 20 damage to a unarmored unit 12 damage to a BC and 4 damage to a Carrier or Mothership(with out shields))
     
  3. bralbers

    bralbers New Member

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    In the words of Clark Gable: Frankly my dear, I don't give a damn.
     
  4. Kaaraa

    Kaaraa Space Junkie

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    Yes, for gameplay as well as lore. If the Pheonix is supposed to be a step up from Scouts, then why does it lose the ability to attack ground units?
     
  5. freedom23

    freedom23 New Member

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    In the words of Tony Starks, is it too much to ask for fear or get respected? I say why not both??
     
  6. i2new@aol.com

    i2new@aol.com New Member

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    i kinda dont care, but at the same time i want this unit to only focus on air. I dont want to be in the middle of a mix unit fight and my only
    AA be targeting ground units when its clearly already covered by other units.
    Maybe if the mechanics for the unit were built to target air before ground with in a 700 in game yard radius. then i would be happy but other wise it needs to stay air only. This is also why the unit was givin anti gravity. so it can shoot ground units, you'll just need more then 1 to make that happen.

    I dont know why people cant see a group of these units fly to an expansion life the cc/nexus/hatchery and shoot it with the others then leave. it seems balanced to me. of if thats not good enough lift the miners. If anti gravity is a aoe ability then the unit is fine as is.
     
  7. freedom23

    freedom23 New Member

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    clearly this is their last resort for minimizing protoss air domination for the moment coz currently almost all of their air units can attack both ground and air except for the observer and prism (maybe)..

    Current dual-area attack air units

    Warp Ray
    Carrier
    Mothership

    and if they still mantained the phoenixs' ability to attack both then, thats just too much for me..
     
  8. Darktemplar_L

    Darktemplar_L New Member

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    Yes because what else could attack ground from the air? No one really wants to spend a couple hundred gas and minerals just to make a Carrier or a Mothership for air-to-ground attacks. Plus, the Warp Ray is bad against units with low hitpoints.
     
  9. Kimera757

    Kimera757 New Member

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    1) Anti-Gravity doesn't work on town centers like a nexus.
    2) I'm pretty sure it's not AoE.
     
  10. 1n5an1ty

    1n5an1ty Member

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    Exactly Anti-Gravity is now just a one-unit affect , to the most of my knowledge

    And justicator...wat??????!?!?! Ur sounding like a dev for SC2 .... *GASP* r u ??? 0.0
    Also i belive that u mean 8 damage to a bc cuz (((5-3)x2)2) = ((2x2)2) = 8 heh
    ewwww 4 dmg to carrier lol
    and wat do u mean the phoenix has (5x2)x2 damage?! it fires FOUR shots?????
     
    Last edited: Mar 7, 2009
  11. orestul

    orestul New Member

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    The phoenix should be fine with or without ground attack, because there are other units that can cover in that area of expertise, while the phoenix can just go on using air attacks.
     
  12. overmind

    overmind Active Member

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    No.

    the phoenix is fine as it is, and anti-air only makes the anti gravity that much more sweet.
     
  13. Kimera757

    Kimera757 New Member

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    I voted for ground attack. It's just too defensive without an AtG attack, IMO.
     
  14. BirdofPrey

    BirdofPrey New Member

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    I think they shouldn't have changed the Phoenix at all.

    ALL of the basic air units should be ATA and ATG, otherwise having air units doesn't do much to help your army.
     
  15. ninerman13

    ninerman13 New Member

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    I too like it how it is. Anti-gravity has much less of a purpose if the Phoenix could attack ground. Plus, I think it's a great way to make the Protoss basic air unit differ from the Zerg and Terran counterparts.
     
  16. freedom23

    freedom23 New Member

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    Well thats why the game is different, since SC1 unlikely has been one of the games qualities that made it unique and brilliant. For the protoss, Dominance has been a characteristic that describe the whole race...

    Z-mutalisk - targets both
    T-banshee - atg only
    P-phoenix - ata only

    this makes sense to me...
     
  17. lvhoang

    lvhoang New Member

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    I want overload and ATG back, even if ATG willl be weak :( where has my powerful scout gone???? ;(
     
  18. bralbers

    bralbers New Member

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    Out the window, sorry it went bye bye.
     
  19. 1n5an1ty

    1n5an1ty Member

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    For terran, there r VIKINGS. Void rays are good only for high-HP units. Carrier and Mothership are too expensive so they arent good for really good AtG support...
     
  20. i2new@aol.com

    i2new@aol.com New Member

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    alright so the ability is not aoe. and cant lift EVERYTHING. if the ability was changed to aoe. that would fix everything. Give the ability a small aoe so that it it can hit clumps of units like a miner raid or a a few units running away. as long as the aoe is small and not overwhelming it should be fine.