P vs Z surviving the Zergling Rush

Discussion in 'StarCraft 2 Strategy Discussion' started by Bannon, Jan 31, 2011.

P vs Z surviving the Zergling Rush

Discussion in 'StarCraft 2 Strategy Discussion' started by Bannon, Jan 31, 2011.

  1. Bannon

    Bannon New Member

    Joined:
    Jan 9, 2011
    Messages:
    24
    Likes received:
    0
    Trophy points:
    0
    From:
    UK
    Hi All,

    I'm new to Starcraft and am struggling against Zerg players who go for a zergling rush. They seem to be able to get a sizable zergling rush into my base when I have just got out my first Zealot (assuming I am going 4-Gate). This zergling push simply kills the Zealot and I am unable to do anything about it so early.

    I was hoping someone would be able to give me a pointer as to how to modify my 4 Gate to protect against this.

    I tend to go something similar to

    9 Pylon
    10 & 11 Crono Boost 2 Probes
    13 Assimilator
    14 Gateway
    16 Cybernetics Core
    18 Pylon
    20(ish) Gateway
    22 Gateway

    Continue in similar fashion.

    I am very new and have somewhat picked that up from Videos and Reading of these forums, it may well be totally wrong so any help anyone could offer would be greatly appreciated!

    Thanks in Advance

    Bannon
     
  2. TastyTreat

    TastyTreat New Member

    Joined:
    Sep 4, 2010
    Messages:
    64
    Likes received:
    0
    Trophy points:
    0
    From:
    Vanity Ruins
    scout for an early pool with one of your initial workers, and get your gate at 12 instead of 14. if they are 6 pool through 10 pool you can open with 9py/9gate, into 2gate and push.
     
  3. Stirlitz

    Stirlitz Member

    Joined:
    Aug 20, 2010
    Messages:
    840
    Likes received:
    5
    Trophy points:
    18
    From:
    Greece
    I once uploaded a replay of a pvz I did just because the dialogue I had with the opponent was completely retarded, it was somewhere in the space junk, but I cannot find it, so I'll upload it again.

    I was not prepared with a good wall-off and got the zerglings in my base, but managed to survive with minimal worker losses... Check it out and hope it helps.

    To generally prepare against such a rush, you should do what TastyTread said.
     

    Attached Files:

  4. Bannon

    Bannon New Member

    Joined:
    Jan 9, 2011
    Messages:
    24
    Likes received:
    0
    Trophy points:
    0
    From:
    UK
    Cheers

    Cheers appreciate the help!
     
  5. ddjj1004

    ddjj1004 New Member

    Joined:
    Dec 13, 2010
    Messages:
    37
    Likes received:
    0
    Trophy points:
    0
    To counter zergling rush, you have to wall of your base. However, this is slightly differen't from terran's method of walling off. Use your pylon and gateway to wall off, and leave a small gap for your zealot to block and kill the zerglings at the same time. (If the ramp is bigger build another pylon at the side) Basically one zealot can take down plenty of zerglings as long as it is not surrounded. Whenever I vs a zerg player I go 7pylon 8 gate to get my zealot out early and defend against early zerg rushes. I know it is kinda early and will be bad for economy, but until now most of the zerg players couldn't zergling rush me while I was using this tatic.(except when I get distracted/ forget to make the zealot hold position) The only problem is that you will have weak economy, but you just got to keep making probes.
     
  6. Draco Spirit

    Draco Spirit New Member

    Joined:
    Aug 26, 2010
    Messages:
    106
    Likes received:
    0
    Trophy points:
    0
    ddjj1004 get the right idea, you need to limit how many zerglings can fight at once, otherwise they will just swarm you.
     
  7. Makki

    Makki Member

    Joined:
    Jul 31, 2010
    Messages:
    467
    Likes received:
    1
    Trophy points:
    18
    From:
    Denmark
  8. SCToss

    SCToss New Member

    Joined:
    Feb 11, 2011
    Messages:
    2
    Likes received:
    0
    Trophy points:
    0
    yep, what ddjj1004 said. Make sure you click "hold" for the zealot blocking so it doesn't run towards the lings attacking and leave his blocking post and subject himself to a 4 + ling surround. 1 zealot can take down about 4 lings if it's a 1 on 1 battle. Also you can wall off using 2 gates or gate and cyber core and leave 1 space for a zealot to fit in between. Makes it harder for zerg to break in versus using pylon to block. You don't have to do early gate (sometimes you may scout too late). You can still do normal 12 or 14 gate and just chrono the zealot out.
     
  9. toochaos

    toochaos New Member

    Joined:
    Apr 29, 2010
    Messages:
    193
    Likes received:
    0
    Trophy points:
    0
    Swap gas and gateway also for a six pool you will have to use probes but they will be behind with 5 drones
     
  10. ddjj1004

    ddjj1004 New Member

    Joined:
    Dec 13, 2010
    Messages:
    37
    Likes received:
    0
    Trophy points:
    0
    @Toochaos
    Since the opponent stopped improving their economy for while to get early zerglings, why not just do the same thing, get the early zealot and hold position?
    If the enemy comes in with 5+ zerglings, the probes will have a hard time killing all, especially when they got reinforcements streaming in.
     
  11. toochaos

    toochaos New Member

    Joined:
    Apr 29, 2010
    Messages:
    193
    Likes received:
    0
    Trophy points:
    0
    With a 6 pool you can get a zealot out only just if you 12 gate which is slightly faster for some and you must chrono even then six lings beat a zealot you must pull probes. Also in this build you outlined you cannot go 14 gate contiously make probes then get a16 core therefore you must be cutting probes dont do this
     
  12. sc2scoorge

    sc2scoorge New Member

    Joined:
    Feb 14, 2011
    Messages:
    20
    Likes received:
    0
    Trophy points:
    0
    Ok first I know your new to SC2 so it's nothing against you. But I often hear a lot of people complain about Zergling rush or 6 pool. It's really not that bad and easily preventable.

    It usually happens in 2 way.

    1ST

    OMG, a Zerg player is he going to 6 pool me?!!!!

    SCOUT and see if his going for early pool, if he is then go for a quick bunker(If your not blocking) or Block your Enterance as Terran. As for Protoss make cannon, and Zerg make Crawler it's really that easy. Remember it takes him time to run those Zergling over.

    Anyway second cause you didn't scout or your not prepared for the rush. Usually depending on how experience the Zerg player is you can easily handle 6 lings with your SCV, and Probes. Drones are slightly weaker but you can use them to by time and hopefully you get a few lings your self. The second situation you don't really want to get into cause it slows your economy down THAT is why you need to SCOUT it's soooooooooooooooooooo important.

    Btw I highly recommend you learn a few more strategies that why when things don't go your way exactly you can mix things up.
     
    Last edited: Feb 14, 2011
  13. ddjj1004

    ddjj1004 New Member

    Joined:
    Dec 13, 2010
    Messages:
    37
    Likes received:
    0
    Trophy points:
    0
    But wouldn't it be difficult to hold off zerglings by going 12 gate at maps with large ramps like scrap station? The ramp is pretty big and you either have to build more buildings to wall off or build 2-3 zealots to block off
     
  14. Stirlitz

    Stirlitz Member

    Joined:
    Aug 20, 2010
    Messages:
    840
    Likes received:
    5
    Trophy points:
    18
    From:
    Greece
    on scrap station though the walking distance is extremely long which will delay the 6pool even more. Plus, I'm not sure, but I think that if you start with a pylon at the ramp and start building to block you might have just enough time to block the rest of the ramp with an extra gate... Even if you can't, youll have 1 zealot out anyway, and 6-pool is generally too commited a build so with some worker help and a couple of zealots you'll easily deal with it... 6 pooling is generally very weak on scrap station or such long positions...
     
  15. Raynor

    Raynor New Member

    Joined:
    Feb 23, 2011
    Messages:
    39
    Likes received:
    0
    Trophy points:
    0
    just like ddjj said you need to always wall off when against zerg.

    It is different since your buildings cannot be lowered like terran supply depots. To wall off you should have a pylon at each corner of the top of the ramp. warp in a gateway so that you leave one grid of space open. Get that first zealot out and put him right in that narrow space and press H to have him hold position. This works well.

    Also using a sentry force field to trap some in is great. It is most effective to get a zealot first, a stalker to shot from behind, and then a sentry to trap them.
     
  16. Raynor

    Raynor New Member

    Joined:
    Feb 23, 2011
    Messages:
    39
    Likes received:
    0
    Trophy points:
    0
    Just a tip on scrap station. I think a powerful strategy is to build the wall at the bottom of the ramp to seal your base off and have a path to your natural so you can expand early which works well. Like I said sentry force fields are key and then having stalkers in the back to shoot works great. Just watch the rock wall in case they try to sneak through there.

    Even using the pylons to leave no space in between is fine. You can always break through it or the rocks when ready to attack. It is just an idea. :D
     
  17. Garfed

    Garfed New Member

    Joined:
    Apr 20, 2011
    Messages:
    3
    Likes received:
    0
    Trophy points:
    0
    I was not ready and off the wall, get the corresponding dog in me, but managed to survive with minimum human loss ... check it out, and hope it helps....