P v THORS!???

Discussion in 'StarCraft 2 Strategy Discussion' started by Will.cfalcon, Mar 1, 2011.

P v THORS!???

  1. Will.cfalcon

    Will.cfalcon New Member

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    I stopped playing for awhile last fall, and just now resumed. While I was in high platinum before, I of course got rusty and have since fallen to mid gold. This all makes sense to me, but there is one thing I don't get.

    Did something happen to the Thor?? I've lost like 3 games now to T players who went mass Thors + marines/ medivacs even though I out scouted/out expanded/ out played them. I get Immortals, and in a fight of about 8 to 8, the Immortals get raped, with me focus firing and microing them away. I get chargelots, the Thors rape them. I get mass stalkers with blink, the Thors rape them. I get HT's for feedback, and the Thors don't have any energy??

    Please tell me what is going on here.
     
  2. jamus34

    jamus34 New Member

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    dunno if you heard about a recent update but VR's will OWN thors now. Bliz gave them added damage against colossal units.
     
  3. Raynor

    Raynor New Member

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    I don't think thors have energy until they get their cannon upgrade either that or FB just does not work on them. Zealots and Immortals should take them out with ease.
     
  4. jamus34

    jamus34 New Member

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    Thought they killed energy on Thors...they run on a cooldown basis now.
     
  5. Will.cfalcon

    Will.cfalcon New Member

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    I guess I'm not the only one confused. And immortals + zealots get eaten.
     
  6. WhiteWalls

    WhiteWalls New Member

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    Voidray's now do +20 damage vs armored. I think they're ideal for killing thors. With that, mass voidray is hard to stop anyway ^^
     
  7. RascaL253

    RascaL253 New Member

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    void rays homie. It'll be like smashing pumpkins with birthday cakes

    ...wait what?
     
  8. ddjj1004

    ddjj1004 New Member

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    Being a silver league player I don't have much to say but I'll just say my opinion,,,
    Why not go carriers? Wait that might be stupid... Considering it gets easily kited by vikings. They do decently against marines and well against thors though. Since the opponent got thor maybe you can get carriers too??
    Or maybe you should try void rays and chargelots? Chargelots against marines and void rays against thors... For people like you who is very good at micro you should be able to manage it.
    And btw the thors cannon ability was changed into cooldown instead of energy, and the reason why immortal gets pwned by thor is because of the cannon. I rarely fight thors, but when I do, I'll go void rays. But the problems will be the marines then.
    Getting pure thor is actually better than 1 thor and small bioball with like 20+ scvs reparing it in mid game. Seriously, your units get blowned the **** out of them while the thor gets repaired at a insane rate.
     
  9. Will.cfalcon

    Will.cfalcon New Member

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    yeah see thats the problem is the mass thors. They hole up inside their base, with bunkers and siege tanks, and i cant break in. I try to out expand them but it doesnt seem to help. Then they just mass thors, and once they have like 8 plus marines, marauders, and tanks, they push out and literally completely own whatever unit composition i have. I'm gonna try void rays but the Thor's air attack seems to knock them out very easily as well.
     
  10. darthdeus

    darthdeus New Member

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    Probably the easiest thing you can do is throw in couple of Void Rays, as Thors will prioritize air targets over ground. As Void Ray is armored, Thor does a lot less damage to it than to any of your ground units.

    They also have bonus vs Armored, so if Terran chooses to ignore them, you can just focus fire them for some additional damage.

    Another thing you can abuse is their mobility, as almost every other unit is faster than Thor, you can easily counter attack, drop or something.
     
  11. esMonster

    esMonster New Member

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    I would say, just get 1 or 2 high templars, and charge up for a storm or 2. Get some stalkers, as well. So bascilly go in, storm 2x on marines, and they'll die even if medivacs are there. Send in stalkers for reinforcement, and each one of them so they don't get taken out, and you should be able to take out thors and marines/medivacs that way. Normally if they have scvs around the thors as well, the high templars should be able to destory them after a storm or so. So mixture of templars, and stalkers should destory thors. If they go a mmm build, get sentries to split up their army, and kill them off with zealots/collosus, and use the sentries to take out any air units if terran players decide to go air against collosus. =). I rarely lose to terran players nowadays unless they are master level, or an overall good micro and macro player. =).. I hope my theories work for you, and gl, just enjoy the game, and learn from it.
     
  12. Gates

    Gates New Member

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    Void Rays and Immortals/Chargelots should work. With the Thors focusing on air, your zealots easily get the surround while the Immortals hammer from the back. Then again I'm just a bronze player so up to you to take the advice.
     
  13. Cheech420

    Cheech420 New Member

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    Charged Zeals with +3 armor upgrade (Which you should already have if you had time to expand and your opponent had time to get mass thors lol), few blink stalkers to snipe medivacs, and voids.

    Immortals will suck if your facing marines/marads mixed in with the thors, the chargelots with +3 armor will tank dmg and easily take out the MM bioball. Blink Stalkers can blink around and snipe out the medivacs/vikings/tanks then support the zeals. Void rays will snipe out the thors easily after being fully charged!

    Plus its the most cost effect to just go chargelots/blink stalks/voids. If you go both voids and immortals.. WOW... your gonna need deep pockets for both gas and minerals. Plus immortals are like jelly to the MM bioball.

    I agree with Monster with HT storm, but blizzard is going to patch amulet soon and HT's are slow as crap. But i guess if you have a crapton of gas to splurge through you can get a handfull of HT's to use and abuse storm/fb.. assuming you have time to let the energy build up after amulet is gone :p
     
    Last edited: Mar 21, 2011
  14. w1zp

    w1zp New Member

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    what its gong to take is careful positiong. You need to have tons of chargelots in the front line to soak the damage of the thors, this way your immortals can freely attack the thors, and if it was truly 8immo v 8thor then taking out just one with your immortals could be game changing, make sure you micro your immortals back if he starts to deter away from attacking your zealots and focusing your immos.
     
  15. TheWarOwl

    TheWarOwl New Member

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    Blizzard never intended for the swarms of void rays we saw in early SC2 around release, but rather they wanted the void ray to be a part of a regular protoss army composition. Voids rays do now have a large buff against large units like the Thor, so when you see that the terran has a few thors in their composition, voids are the best way to go, but only putting a few of them in your unit composition and then microing them against the thors.

    I will also say that Immortals are not going to be the right choice. I've tried Immortals before because they seem like the logical choice, but zealot void seems better. Use Immortals against siegetanks and mauraders. I always find that immortals are extremely powerful against terran though because they do well against many key terran units.

    So yeah I got distracted, what was I typing?

    Oh yeah! Void Rays pwn Thors, just don't group them together.
     
  16. Stirlitz

    Stirlitz Member

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    VRs use them against thors and you'll be a happy man :p
    Asside from that yeah thors no longer have energy and are now cooldown-based on their special ability which makes feedback useless against them, but yeah VRs are quite awesome.

    Immortals are still cost-efficient against them but you need more immortals than they have thors plus a good amount of zealots/stalkers to soak up marine dmg so your hardened shields aren't drained by marine hits...
     
  17. Matty

    Matty New Member

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    immortal zealot is usually the best counter to thor, however if the charglots are choked and cant surrond they are useless. and immortals can be owned by the strike cannon, i have had succes in the past with dt/imortal, yess pricey but all atention wil be on the thors while ur dts are doing massive damage. it takes around 8 immo to one shot a thor, that quick one shot is hugee but i advise having abbout nine or ten because at least one or two will fall to either the strike cannon or the marrine. hallucination of immos from senteries has hella worked and also if you have the senteries you can ff away the repairing scvs or bio ball. void rays will do good against thor but be carful in large numbers, you have to keep your voids spaved out because thors air missles do massive spash
     
  18. Stirlitz

    Stirlitz Member

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    Thors do pathetic dmg vs air-armored though so you don't really need to worry about that... Plus they are way,way more effective than immortals at thor killing, though they are easy to snipe with marines if you don't have templars or colossi to clear them in time.
    Thing with thors is that they are usually groupped with hellions and marines, which will tear zealots/immortals appart, so you're better off with a stalker/vr/colossus army tbh, when encountered by mass thors...


    Edit: Thors doing pathetic damage vs armored in general didn't sound good to me even though I was referring to Void Rays, so I fixed that, lol :p
     
    Last edited: May 18, 2011
  19. Shaithis

    Shaithis New Member

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    Void rays are not the best counter to Thors, and leave you very open to a tech switch. Heavy stargate play in PvT in general is not advised.

    Of course, thors themselves are not a great unit for TvP. If you are having problems with them, then the simple fact is that you are not applying enough pressure on the Terran in the first 10 minutes. Upgrades are essential in TvP; early Thors cannot stand up with upgraded gateway units without their own upgrades, and it is hardly possible for a Terran to safely upgrade both his infantry and armory without getting behind in food count, which you can then take advantage of.

    Bottom line - upgrade your gateway units and stay even in food count (meaning don't get behind in macro either). In the unlikely event that you are facing an upgraded Thor + bio army, feedback is your friend (get the ghosts first though).

    And yes, I watched the Thorzain vs MC games. Notice that he only used Thors once, and that MC had some questionable decision making in general during that particular game. Not a single Thor in the TSL finals, I wonder why...
     
  20. asdf

    asdf New Member

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    if terrans are investing that heavily into mech, you might as well go VR. scouting is your friend. Colossus vs bio balls, VR against mech. Terrans rarely do heavy mech play against protoss though, usually just siege tank as a support to bio.