P v P : How to deal against void rays?

Discussion in 'StarCraft 2 Strategy Discussion' started by WiZoRZ, May 26, 2010.

P v P : How to deal against void rays?

Discussion in 'StarCraft 2 Strategy Discussion' started by WiZoRZ, May 26, 2010.

  1. WiZoRZ

    WiZoRZ New Member

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    hi, i often get void rushed as protoss and i find it hard to counter this, i don't really like to use void rays to rush so i get screwed when someone does this to me.

    i guess stalkers + some sentries could work but still cost a lot and i find these units less useful at start then zealots which are really strong to begin with. but by doing this i often get void rushed, any suggestion? how do you guys deal with void rays as protoss?

    Thank you
     
  2. High

    High Guest

    Mass sentries and stalkers will destroy voids. I usually only produce I zealot before I'm right into stalkers. I usually 1 gate to cyb to robo for the ob. See what your opponent is doing. if he is going void rays start pumping stalkers with chrono and lay down a couple more gateways (always research warp gates asap) Pump stalkers/sentries.

    if your opponent is smart he will pull back and try and mass a more diverse army. but voids cost so much in the early game as long as you get obs down to keep your eyes on what he is doing you should be able to run him over.

    Or if you see him going voids make some pheonixes. they counter just fine.
     
  3. WiZoRZ

    WiZoRZ New Member

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    cool thanks, is there a ratio that you use to make stalkers and sentries? like 3 stalkers per sentry or something like that or its up to me?
     
    Last edited by a moderator: Jun 23, 2010
  4. High

    High Guest

    Well honestly its been a while since i have seen voids since the range was nerfed. I think sentries are underrated. But at least 2 stalkers per sentry. I just don't like protoss air.
     
  5. WiZoRZ

    WiZoRZ New Member

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    yeah agreed, i hate airs too. phoenix seems to be weak they only attack airs. im really disappointed because in sc1 i love corsairs and scouts but not i dislike about every air unit
     
  6. superamazing

    superamazing New Member

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    I hate the toss air in sc2. Nothing fun, nothing too viable. We need a mutalisk-like unit. With the semi-recent buff a couple phoenix's should do fine. Early voids means a weak base and late mass voids should be scouted if possible
     
  7. iKnowMyABCs

    iKnowMyABCs New Member

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    Mass stalkers. You should only mass zealots early game when you're going against zerg. Zealots against Protoss or Terran early game isn't very effective.
     
  8. Dr.Toss

    Dr.Toss New Member

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    I was in a PvP where it mas early-mid game and my opponent had a stalker immortal army and i had mass zealot with charge, sentry army. I thought that was how you were suppose to counter a immortal stalker army, so i sent them to attack while i macroed. I turn back and the dude killed all my zealots with micro and didn't lose a single unit. Boy was my face red, if you mass zealot get some sentries ASAP, unless your opponent early expoed
     
  9. iKnowMyABCs

    iKnowMyABCs New Member

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    @ Dr.Toss Like I said, mass zealots early game doesn't work against Terran and Protoss (smart ones).
     
  10. Dr.Toss

    Dr.Toss New Member

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    well it works if you actually micro with sentries, especially if your opponent is going immortals/stalkers. But I usually never mass JUST zealots. Thats just noobish
     
  11. ZergSwarm

    ZergSwarm New Member

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    Stalkers counter void rays pretty well actually, all you have to do is micro a little bit, by moving stalkers that are getting attacked to the back of your army. If you want to attack their base, thats a good idea as well, just leave a few stalkers behind to defend or build a few photon cannons. However, I feel your frustration, void rays are quite overpowered at the moment, Blizzard fixed it a little bit in the last patch but theres still more work to be done.
     
  12. retribution

    retribution New Member

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    Phoenix is an amazing unit. it beats void rays/mutas/vikings, kills probes, destroys colossi, and can immobilize immortals/tanks, etc. First of all, I don't suggest letting him "rush" to VR.... in PvP hit asap... try to kill some probes, distract him, and it'll help you get a useful scout on his tech tree. With sentries, get hallucination and use it to make a bunch of colossi, he'll FF them with his VRs.... thus wasting a lot of his fire power. use this time to FF the VRs with stalkers, and you should have enough energy left for a few guardian shields.
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    Last edited: Feb 8, 2011
  13. snowden0908

    snowden0908 New Member

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    overwhelming the void rays with stalkers is a strong option, but the phoenixes are actually a fine counter as well.

    I feel like it depends on the situation, if it is a late game type of play where you are facing larger amounts of void rays then definitely go with stalkers because if you make a large amount of phoenixes then thats what you are left with after the battle, a large amount of phoenixes. Win the battle with stalkers and you are set for a counterattack with a great ranged unit.

    early on though, if you manage to stop a small void ray attack with phoenixes then that does two things, it prevents your opponent from seriously considering more void rays because they are at a disadvantage (if they do continue void rays then the phoenix force can continue to dominate them while requiring a very minimal rate of production) and this also allows you to form the rest of your army however you want.

    thats how I look at it anyway, I'm sure there are better ways to handle it
     
  14. Shaeman111

    Shaeman111 New Member

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    I think the number one counter to Void Rays is,
    1. SCOUT
    2. SCOUT
    3. Stalker/Sentry
    4. If you couldn't scout, get an observer.
    5. SCOUT.
     
  15. cHowziLLa

    cHowziLLa New Member

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    imo when i know my opponent is committing to void raids, i mass stalkers and sentries and use guardian shield... if its mid game and he is still going void raids, ill get blink for my stalkers and do some hit and run micro and blink to chase them down or get out... there is no way he can mass void raids faster than you pumping stalkers. To finish him off, i just find a way to blink in his base, cuz he probably has a nice wall off at entrance. nothing is worse than going void raids and losing your economy
     
  16. cHowziLLa

    cHowziLLa New Member

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    phoenixes are good against VRs only if you have more than he has, so I dont believe its worth it, cuz they don't win the game for you, it only helps you.
     
  17. toochaos

    toochaos New Member

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    like very one else said stalkers counter well doing extra damedge to armored the entire time while voids must charge to it micro works well too.

    as for voids i like to use a few of them mid game or mid early game, and either kill some stuff or think im late void rushing and try and counter it. also good for making a hole in static defence for warp prisms to come in fun times. i feel like stalkers are actually more overpowered than voids now as the counter to them is maruders brood lords (kinda), cracklings (more so) or MORE stalkers, and thats why we love blink.
     
  18. Ryang

    Ryang New Member

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    Don't mass. multiple units win the game. IF micro'd correctly, a few stalkers own any number of void rays. just blink back and forth, or move out of range when becoming week so they loose there charge.
     
  19. W4LLY

    W4LLY New Member

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    The counter to Voids? Make more/upgrade them faster, i say :p Doesn't hurt to mix in a cadre (12 or so) PX's for good measures.

    A key component to using the Voids is upgrading their movement speed/particle beam.

    Oddly enough, Mass Marines can pwn Voids. Voids are bad against weak units with low HP, since there attacks build up the longer they are on a target.
     
  20. cHowziLLa

    cHowziLLa New Member

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    :wacko:
    :no:

    That's a terrible idea... don't listen to him. You agree, that Mass Marines can pwn VRs, then you should agree, mass stalkers/hydras/Thors/Vikings can pwn VRs with micro.

    who the f$ck counters a unit with the same unit, you'll be in stalemate and it'll come down to ONLY timing, which is not enough of an advantage. That's just plain stupid.