P>T>Z>P?

Discussion in 'StarCraft 2 Strategy Discussion' started by Eye_Carumba, Aug 4, 2007.

P>T>Z>P?

  1. Eye_Carumba

    Eye_Carumba New Member

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    Yeah, that's what I'm asking! lol (don't worry, I'll explain)

    In SC broodwar, even though some disagree, and it never kept the game from beeing perfectly balanced, zergs well played could beat more easily terrans, terrans stood a fair chance against protoss, and protoss had a strategic favorability against the zerg. Zergs with defiler's orange cloud would own a terran base, while hidras owned non-mechanical terran combos, and zergs could even benefit from terran comand center. Terrans had EMP shockwave to take out protoss shields, nukes and yamatos to take out important protoss units and structures from afar, detection to nulify their impressive cloacking skills. And the protoss had strong multi-target atks, such as psy-storm, reaver scarabs, archons, and DTs to counter even the orange cloud skill from the defiler. If you used plague, they still got shields. Zerg masses weren't that great against the protoss units. So it was T>P>Z>T back then.

    So, from what I've seen so far on SC2, here are som things that caught my mind: Stalkers>Reapers; Warp Ray> Battlecruiser, Thor, terran structures; Colossus> marines and possibly Siege tanks; Immortal> Siege-tanks and possibly others; Carriers and or Mothership> bunker/missile turrets; even though Reapers > Immortals, Stalkers> reapers even before that; Ghosts are good vs. Zealots and... ??? Ok, so whats left for the Terran forces are Nomads, possibly with EMP shockwave, the Ghosts nukes (his only great feature left if he lost the lockdown); And terran air, usually second to Protoss air power. Is it possible that Protoss adapted from last starcraft to deal better with the terran threat, while the terrans took their time to worry about the zergs?

    Take a look: Protosses have lost their main splash dmg, the reaver, leaving the mass unit counter to the High Templar and TA. Meanwhile, zergs who usually have a weak airforce, will have to face the Banshee, an anti-ground AoE Terran unit. The former Goliath can also leave the ground AND the air in case the need arises, to avoid any scourges or zergling masses coming their way. Ghosts can do great dmg on ORGANIC units instead of lockdown now, as he was preparing to fight an Ultralisk...

    I can be terribly mistaken, and Terrans indeed have a good response to the Protoss units in these ones we don't know yet, but since the Warp Ray is meant to own the BC, and probably owns the Thor too, beeing the two main Terran strengths this time, I'm thinking we will have a Protoss>Terran>Zerg>Protoss now, as Protoss will hav to get HTs and archons to deal with Zerg mass units, and now with Nydus Worms they can go behind their united front. ;-)

    Not saying the game is imbalance towards any race either. The fact is in later game, one race gets advantage over the other, like the Rock-Paper-Scissors game. Any can beat any. But isn't the protoss made to beat Terran preferably?
     
  2. Itsmyship

    Itsmyship New Member

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    From:
    Where only cool people live... So Cal!
    You don't think that Snipe and Drop Pod are good abilities? I mean, I miss Lockdown as much as the next guy, but these two abilities definitely make up for it.
     
  3. paragon

    paragon Guest

    Smartcasting means that snipe will take all of 1 second to cast... for all the ghosts you have selected.
    It's not select one, snipe, select another, snipe, select another, snipe. It's select all, snipe, snipe, snipe, snipe, snipe.
    I'm going to snipe zealots like there's no tomorrow.

    And I think it will be T=P=Z
     
  4. Arachanox

    Arachanox New Member

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    Your theory has one big issue; Bugs will never be greater than the might Protoss. Ever. In fact, the protoss are so frickin awesome, they should just have a psychic aura around them that causes underdeveloped life forms like zerg bugs to have their hearts collapse. Protoss > Bugs.
     
  5. Ych

    Ych New Member

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    We cannot conclude if any race is going to be better then the other one as of now.
    But what we can conclude is that one race is going to have a very slight advantage over the other one, but it won't be something that is going to be gamebreaking. If all used correctly, just like what Paragon stated, it would be closer to something like P=T=Z instead of the P>T>Z>P that you stated.
     
  6. Fenix

    Fenix Moderator

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    No, more like Hybrid>P+T+Z
     
  7. millions

    millions New Member

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    Well if warp ray is better than BC i think Vikings might be a good answer to that they seem like pretty good anti air .Vikings might also be the answer to Colossus as well since they are affected by anti-air as far as stalkers and immortals banshee seems like a counter because for one immortals cant attack air and banshee has area of effect.... And just like Ych9 said they will keep working on it until all race are equal in the video they were describing how to counter each terran unit with terran units so i believe that this is their mentality between the different races as well.
     
  8. Eye_Carumba

    Eye_Carumba New Member

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    Yes, vikings better make a good anti-protoss unit, or Terrans might have a hard time with them. I wonder if overload hits air AND ground. Because if Vikings can change from air to ground, they could avoid the overload and make a good counter vs. Protoss, right? But I think overload hits everywhere.

    They should make overload hit only air, and this way, Terran would be balanced vs. Protoss. Imagine a MS with carriers, colossi and Warp Rays. Warp Rays take the siege tanks, Thors and bunkers. Colossi takes marines and reapers. Carrier's interceptors can divert the spontaneous (not player directed) shots, and deal a lot of spread dmg. Warp Rays can take care of any BCs aswell. Who else would the terrans call for?

    Nomads, Vikings and Predators are their only (units left, lol) hope. Nukes shouldn't be used as defense unless you use it as a surprise tactics. So these three better count.

    The remaining Terran options would be Ghost's more marines summoning (and they would still be dealt with by the Colossus), Ghost's snipe that wouldn't work against these protoss units; Cobra, which I don't really believe will be a good answer for air or Colossus, and Banshee, that can be taken care by the Carriers/Warp Rays/Phoenixes aswell. It has to be Nomad/Viking/Predator counter! ^^
     
  9. DontHate

    DontHate New Member

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    if immortals can't attack air such as banshees and bc's ect. i think they're going to be useless. i mean there isn't even a damn reaver anymore.
     
  10. Eye_Carumba

    Eye_Carumba New Member

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    Immortals are anti-siege tanks, and perhaps that's it. You're right, they should at least hit air. Are you sure they can't do it?
     
  11. millions

    millions New Member

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    yeah from what i heard that might change thou stalkers hit both air and land simultaneously in one shot
     
  12. Shadowdragon

    Shadowdragon New Member

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    I figured it out! Try and keep up,
    P>T>Z unless a critter is present, in which case Z>T>P, unless of course, this critter has a shade of grey and fur, in which case T>P>Z, but obviously, we have to add Kerrigan and divide by Zeratul, so T>Z>P, unless of course, you multiply by Raynor, in which case you get critter>P+T+Z/Duran.

    See, it's easy!

    ...

    On second thought, maybe it's PZT >ZTP <TPZ.
     
  13. Fenix

    Fenix Moderator

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    The problem with that is that it's in Base 13. If you put it in Base 10, then it's all off. In Base 10, it would be:

    P=Z+T unless you're on Char, in which case, it would be P+Z>T. However, if the T has a Thor and three Banshees, it would be H=T+P*Z. If you divide that by X'N, you come up with H+X'N/Z=P+T, unless there is an X'N Hero, in which case H+X'N-Z=P*T.
     
  14. burkid

    burkid New Member

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    oh, H is hybrids. took me a second to figure that out.
     
  15. PowerkickasS

    PowerkickasS New Member

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    second that

    :powerup: to fenix and shadow
     
  16. JBL

    JBL New Member

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    that P>T>Z>P sounds very logical since terran will have the aoe to rape the zerg army and zerg will probably easily deal with the massive air force of the protoss. and the terran doesn't look like super duper strong against the protoss air power.
     
  17. Dxun

    Dxun New Member

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    Its probebly going to be more along the lines of D>H>Z>T=P>M=T

    but im bias ;)


    :powerup: to the first person to tell me what M stands for ;D
     
  18. DontHate

    DontHate New Member

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    i'm not exaclty sure, but there i dont think we ever seen an immortal shoot an air unit in any video.
     
  19. burkid

    burkid New Member

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    yeah, im pretty sure immortals cant hit air. and they have crappy range.
     
  20. DontHate

    DontHate New Member

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    this really sucks. i thought immortals would be awesome but they can't even hit range... shucks.