Overlord ability to explode like a zeppelin

Discussion in 'Zerg' started by Raylito, May 21, 2009.

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What are your views on this overlod ability?

  1. Keep the overlord as it is.

    65.0%
  2. Allow the overlord to mine vespene gas.

    10.0%
  3. Allow mining vespene gas and explode when killed.

    5.0%
  4. Allow mining vespene gas and explode when killed and self-explode.

    20.0%

Overlord ability to explode like a zeppelin

Discussion in 'Zerg' started by Raylito, May 21, 2009.

  1. Raylito

    Raylito New Member

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    It is LARGE.

    It is like a Zeppelin.

    Let it have the following upgrades:

    Sucking tubes (Cost 100 minerals, 100 gas).The overlord evolves these tubes which give it the ability to suck gas from a vespene geyser. It sucks the amount that 10 drones would, and take say 10 seconds to fill its large belly with the gas, turning a bloated pulsating green color. It can then deposit the gas like a drone would. It takes 2 seconds to connect/disconnect to a geyser - making it vulnerable to enemy fire during this time. If it is attacked and gets killed, it EXPLODES like a zeppelin would.

    Pyrotechnic Cells (Cost 100 minerals, 20 gas) The overlord evolves pyrotechnic cells which enable it to self-detonate. Think of the banelings - they have the ability to explode, so must have a kind of pyrotechnic cell or a mechanism to enable it to ignite. The more gas it holds, the greater the EXPLOSION If it holds no gas, then it dies as normal with no explosions.

    "On its homeworld, the overlord would hover amidst the vespane geysers, evolving its ability to suck gas and derive nutrients from the rich gas... it has evolved sucking tubes/pipes to harvest the gas..."

    It would really add something different and unique to the Zerg species. The Zerg deosn't have to mine with it, thats waht the drones do, but it will be able to mine vespene gase with an overlord if it chooses to.

    The balance could be that once it is sucking gas, it takes 2 seconds to roll up its sucking tubes (all the while it is stationery), and is therefore a sitting target to enemy fire. It is also risky to have a fully gassed up overlord at your base.

    The player can choose to load it or not.

    If a zerg player risks having a fully loaded overlord, then it suffers the risk of it getting blasted and hence exploding on your own troops - a double edged sword.

    The idea works - it is obvious, and the next obviouos step in Zerg evolution.

    (I deleted the other thread because it was all over the place, and also the polls were changed, so people couldn't re-cast their votes)
     
    Last edited: May 22, 2009
  2. freedom23

    freedom23 New Member

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    Lorewise you've got something going on in there... maybe, or maybe not.... and still there is no zerg air caster
    (i just hope that they would not give the hive queen a wing upgrade lol)

    *But the only thing that changed for me is that my previous answer on the other thread is now moved on as the 1st.. need i have to elaborate again?? maybe not this time...
     
  3. Gardian_Defender

    Gardian_Defender New Member

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    raylito(plz dont double post in this one to. you've made it this far)
    and i like this idea as long as its not the primary way to get gas. if it was the only way, i personaly wouldnt use it to much i think i would just get way too many overlords then I need and send them in before my army to try and weaken there defences. unless they had long ranged GtA of AtA units this would work unless they had very good micro.

    with this i could see a balencing issue. but the terran have the viking and the zerg have coruptors and the protoss have the pinix that could "levitat it" (maybe) making it unable to move and take it out. so this woudnt be an issue.
     
  4. Aurora

    Aurora The Defiant

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    There is no such thing as 'pyrotechnics' in a biologic race.
     
  5. Lucratus

    Lucratus Guest

    Aurora's right you, thats like saying you can have a psychic machine, so that really stuck out.
     
  6. Mong0!

    Mong0! Guest

    isnt this his third thread about this?
    -.-
     
  7. Aurora

    Aurora The Defiant

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    Hence the powerdown.
     
  8. PsiWarp

    PsiWarp New Member

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    Or, Blizzard can just make it so an Overlord carrying Banelings would deal air to air splash damage, when the Overlord is killed.

    Seriously, paying to explode for a control providing slowass air unit is not a good ability or necessary ability.


    -Psi
     
    Last edited: May 21, 2009
  9. freedom23

    freedom23 New Member

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    I believe that pyrotechnix isnt an impossible trait for the likes of the biological species such as the zerg... for one thing, have you forgotten that the protoss and terran are also biological species??? sencondly the zerg overlord hovers through air by use of gas... like a machine indeed, and i know it is bizzarre,. but to put it simply in a kid-friendly world... Imagine the concept of a fire breathing dragon.... and now u got yourself a zerg flying bomb...... easy..
     
  10. Bthammer45

    Bthammer45 New Member

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    Well this may happen as a death animation but anything other than that is left to the imagination not really a game play thing.

    This is his 3rd on this subject of the overlord so in the future make a thread called "the overlord" and post all your comments in that versus making a thread for ever idea that pops into your head.
     
  11. Gardian_Defender

    Gardian_Defender New Member

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    I agree, I never thought of that, I think I like that idea lot better.
    But how much attack would It have? Would It have all the power of the banelings combined?
    Or could it have the power of the tank and allow splash to ground units (like half the normal splash damage)
    Anyone like this idea???
     
  12. perfey

    perfey New Member

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    Yep, I think the idea is cool but I'm not sure how much it would be used though.
     
  13. Gardian_Defender

    Gardian_Defender New Member

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    it may not be used much but even puting it infront of ur units right over there miners would cause destruction if killed. it may not used much but it could be a winning strategy, go and drop and if its killed you still could get some kills. win win if you ask me.
     
  14. blindoutlaw

    blindoutlaw New Member

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    Overlords exploding like zepllins

    Oh the humanity!!
     
  15. Sueco

    Sueco New Member

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    Actually i like it now. Think of it as a last-ditch defense against an air attack rush. Would give the Zerg player something to put in the way while he tries to get a counter. Its not gonna destroy his army but force him to micro a bit more when hunting overlords.
     
  16. Raylito

    Raylito New Member

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    So you see how it can work? It is not even a case of us liking the idea or not. It is something that is very obvious. It is a large zeppelin like creature. It should have some form of gas to make it float. Therefore let this gas explode if need be. It is an evolutionary thing. It is very realistic and gritty. Can someone please put the poll on battlenet as well so we can gauge the interest and support there.
     
  17. freedom23

    freedom23 New Member

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    The scourge was a very crucial unit from SC1 against science vessels and other support or capital ships. But now that everything has changed, I think this mechanic will be less useful and very much punishing for its benefit. For one thing, the zerg now has good defense against air by the likes of hydralisks and corruptors which are very accessible on the tier list. They may not be able to take do the job as efficient as the scourge but they do get stronger and better by the numbers. Purposely losing an overlord along with banelings inside it is too pricey to be considered a harassment tactic, but nonetheless a good consolation price for having it killed. This could be a good unintentional bonus for the zerg and I like it because it adds up to zerg tactics and a much wider use for the banelings other than being a landmine. And indeed this mechanic is very logical that it should be given thought.
     
  18. Kaaraa

    Kaaraa Space Junkie

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    When the hell did everyone and their grandmother start thinking that the Overlord should have offensive abilities?

    Here's an idea: while we're at it, make Siege Tanks able to fire while loaded in a Medivac Dropship. Oh, and let's give the Observer the ability to launch Scarabs at the expense of cloaking. Won't that be swell?
     
  19. Gardian_Defender

    Gardian_Defender New Member

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    I think people are just subconciously wanting something like the scourge back.

    Hell they could just give the baneling the ability to "jump" and attack air units, or "jump" out of overlords etc and maybe instead of the overlords explode thing be an active skill it would just be some passive thing so if the overlord dies it explodes with a small ratious of damge. PS when explodes keep it away from ur troops or it will damge them too.
     
  20. marcmad

    marcmad New Member

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    well the overlord could suck gaz and explode but i don'tlike the idea of him brigning back gaz to his base.


    I prefer the idea of an overlord going in a ennemie base and stealing his gaz.
    Could be a good harassement tactit. Just think of it:
    1) overlord run into your base
    2)going to your geyser he steal much gaz(wil be depleted sooner it mean)
    3) when full of gaz he explode on your building doing damage like plague.

    :)