# of Lings per Larvae?

Discussion in 'Zerg' started by MrFrancko, Jun 30, 2007.

# of Lings per Larvae?

Discussion in 'Zerg' started by MrFrancko, Jun 30, 2007.

  1. MrFrancko

    MrFrancko New Member

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    I was just thinking about this, because of what I believe Blizzard has said about their concept for the zerg this time around. They seem to be wanting the zerg to feel more like they are a swarm than in the last game. With this in mind, I was wondering if they will increase the number of zerglings in an egg to 3? Any thoughts?
     
  2. eclipse

    eclipse New Member

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    i doubt it as the 6 ling rush would become 9 which seems incredibly hard to stop
     
  3. MrFrancko

    MrFrancko New Member

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    Well, the lings that come out would have to be weaker than the originals as to balance the gameplay but i'm merely saying that if you have 3 come out at a time you are going to get a larger looking army which makes you look more like you have a swarm.
     
  4. paragon

    paragon Guest

    I think they should stick with 2. 2 is a good number and besides, zergs can't have triplets because the possibility of negative mutation and cell degradation is too great with more than 2.
     
  5. generalrievous

    generalrievous New Member

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    ya it should remain at 2 or mabey 4 if they make them alittle less powerful but increase their dps
     
  6. zeratul11

    zeratul11 New Member

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    yah make it 3 but low hp and slower movement speed. <-upgrades.
     
  7. MrFrancko

    MrFrancko New Member

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    I like the upgrade idea. I wouldn't see a problem with it at all. Start with 2 and be able to have 3.
     
  8. [LightMare]

    [LightMare] New Member

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    i'd say keep it at 2 lings per larvae. it would become too much to handle.
     
  9. Ghost

    Ghost New Member

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    If they want to go for the "OMG HUGE SWRM!!1one, oops one siege shot took them out nvm guys" feel for the zerg, increase it to 4 per egg, make them weaker.
     
  10. DontHate

    DontHate New Member

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    I like your idea of in the beginin' of hte game have a smaller amount to mass and later u can double the amount per larvea.
     
  11. zeratul11

    zeratul11 New Member

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    and increase the larvae on hatcheries.

    lvl 1 = 3 larvae
    lvl 2 = 4 larvae
    and lvl 3 (hive) = 5 larvae
     
  12. DontHate

    DontHate New Member

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    i like! nice thinkin'
     
  13. zeratul11

    zeratul11 New Member

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    thank you man.
     
  14. Fenix

    Fenix Moderator

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    Ya, we've bandied that about a bit. It's a good idea.
     
  15. paragon

    paragon Guest

    OR
    3 - hatchery
    3 - lair
    4 - hive
     
  16. generalrievous

    generalrievous New Member

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    i like it ^ ^
     
  17. paragon

    paragon Guest

    5 per hive is just way too high. plus by the time you have a hive you should have more than one additional hatchery.
     
  18. MrFrancko

    MrFrancko New Member

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    The only problem I see with increasing the larvae themselves is that you could essentially create huge hordes of mutas way too quickly for the game to be fair. If you only have the lings be the ones that can be upgrades to 3 or 4 or larvae, then you're keeping the mechanics to one unit.
     
  19. paragon

    paragon Guest

    That is the problem I see with more larva too. However, increasing the amount of zerglings would make their rush more deadly.
     
  20. burkid

    burkid New Member

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    i like the 4 more than the 5.
    also, they could noticably increase the speed at which larvae are spawned at the hive level, instead of more.