Now THIS is overpowered...

Discussion in 'StarCraft 2 Strategy Discussion' started by Amberlamps, Aug 31, 2010.

Now THIS is overpowered...

  1. Amberlamps

    Amberlamps New Member

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    From most every single aspect I observed, my partner and I played a better game than our opponents. In fact, the scores at the very end reflected this for the most part. We expanded more aggressively and had quite an advantage in terms of territory and coordination.

    But there was one bull**** strategy that lost the whole game in my opinion.

    Infestors.

    These things are so disgustingly overpowered when they burrow. A single pack of these can literally spawn hundreds of little marine douche bags all over your face in a matter of seconds. Doesn't anyone else find this annoyingly overpowered?

    In fact, I was so taken back by this strategy when combined with the zerg burrow ability that I literally thought it was a hack. I couldn't believe how many units were spawning in a seemingly random fashion.

    We had more units than they did, we had more expansions and in all honesty, we should have won if not for one bull**** strategy that turned the entire game around.

    Watch the replay. If you don't honestly agree and think blizz should nerf infestors, then you're either nuts or you play zerg a lot. Period.
     

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  2. KHaYMaN

    KHaYMaN New Member

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    You do realize all of the following, right?

    1. Burrowed infestors can be seen with detectors.
    2. Burrowed infestors are slow and can easily be run down and killed if they come into your base alone.
    3. Infestors are very expensive.
    4. Infestors have no way to quickly recoup mana, and those ITs cost 25 a pop.
    5. Infested terrans are slow and incapable of catching anything in the game, except maybe a spine crawler off creep.
    6. Infested terrans take a few seconds to spawn, giving you time to run nearby units away.

    Basically the infestor based strategy you are referring to is, comparative to other cloaked unit based harrassment, more risky to pull off (very easy to lose very expensive units), easier to avoid damage from (since you can more effectively run away units), and easy to counter if you know you need some detection.

    Scout more. If you aren't seeing what your opponent is putting gas into you should start wondering. You should have mobile detection to kill burrowed units and creep tumors anyway. Unless you like giving your opponents a free maphack.
     
  3. cybykillers

    cybykillers New Member

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    1 sollution = build detecters

    i have to admit that infestors being able to fungal growth infantry making it anti infantry along with lings and anti mech because of their ability to control mechanized units is very annoying though
     
  4. toochaos

    toochaos New Member

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    i would have to say good for the player who used infessted marines against you simply because he used the infestor, a massively underutilized way in a creative manner that was devastating to you and also very ironic, considering that they are almost terran marrines. cept with slight more/less health (depending on sheild status). yes it may seem realy cheep cause you have never seen it before and dont know how to react to it. but there is only so muchg energy those infestors have and they cost a **** ton of gas. and once the marines come out they can litterally go no where. simply put dont complain about overpowered units when you have the thing at teir 1. ( asl i have done this before its lots of fun) but basically to stop this you must kill their gas production and also know tht they will only have lings due to the amount of gas it costs
     
  5. CaptnSpankey

    CaptnSpankey New Member

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    Lol yeah no doubt being caught by surprise by a bunch of infestor spammage of rape-rines does suck, But like other people are saying obviously, Scout that mofo out. See an infestation pit and no units that cost gas? Get a detector. Like even ONE turret at your entrance ramps would counter that strat. I didn't watch the replay but I am assuming you're playing T from what other people said. Abuse that Stimpak and Scanner and run down infestors. e z mode. I understand where you're coming from though, just have to adapt to the new things people use against you and always be ready for them every time you play after.
     
  6. generalnate

    generalnate New Member

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    I would agree with most everyone above, detectors would have solved your problem.

    When I was first starting out, I got slaughtered by about 10 dark templars that rush the back of my base via a phaser, and I thought they were overpowered. Little did I know that one observer or a few photon cannons would have rendered his attack useless
     
  7. Draco Spirit

    Draco Spirit New Member

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    You don't have to fight infested marines you know. If you see a bucket load off eggs turn up, that alot of mana just been used and infested marines are VERY slow. Its a farely simple move just to withdraw. Also sensor sweaps are your friend if you want to hunt down the undeground zerg mages, becuse in all honesty they die prety dam easly.

    That was also ALOT of infestors in all fairness, if he spent his resources on something differently, he would still have had a scary army.

    Edit: one more thing, I noticed that he had been busy with the damage upgrades and you haven't. Upgrades make a diffrence.
     
    Last edited: Aug 31, 2010
  8. Hodl pu

    Hodl pu New Member

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    DT's can turn the tide of battle.
    Infestors can do the same. That's the way I see it.
     
  9. Pnyoman

    Pnyoman New Member

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    i saw the replay:D
    building more detectors is overkill when your friend had half a dozen overseers overseeing the map
    your selection of units was also a significant cause of your defeat
    note that vikings on the ground are technically worthless and costly. vikings truly shine when harrassing in small numbers or massed in AA combat. it was smart to switch to vikings when you foundout that the zerg player was going mutalisks, but you were equally stupid not to stop massing vikings when you saw there was a ridiculous amount of infestors. also engaging infested terrans are a waste of time and precious units. infested terrans require no mineral no gas, and only require time to spawn. killing them is worthless and you should have ran rather than transform to assault mode. it was kinda smart to switch to BCs. BCs do fairly good ground damage and can wipe out a herd of infestors in no time. only problem was that you were reluctant to switch to BCs and continued to mass vikings not learning from your earlier defeat. your partner also failed to counter nor get a decent army.

    sorry for the long comment. im rlly bored right now :)
     
  10. domanz

    domanz New Member

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    No way infestors are overpowered. They must be used correctly and with good timing, in comparison to other I-shoot-everything-in-sight units.
     
  11. Amberlamps

    Amberlamps New Member

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    This is not what makes this strategy overpowered. I'm not saying that an infestor doesn't have its weaknesses. I've used them! It's just that when it comes right down to it, a massive amount of infestors will win just about any battle, assuming they have the energy.

    The few seconds of spawning doesn't really matter if you are surrounded.

    Duh, I know how to use detectors.

    I just think it needs a nerf due to it being a massive way to summon units with a cloaked unit.

    And btw, infestors are not that expensive. They are a mere 100 minerals and 150 gas, which just means you need a decent number of geysers, really.

    I just think it deserves a nerf of some sort, say not allowing them to do this ability burrowed. When you think about it, it makes no sense anyways. How is it that a burrowed unit that is invisible can spew things out of the ground without being seen?

    I'm just saying, it's kinda garbage.
     
  12. MoTown

    MoTown New Member

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    Thats like saying Banshees can't attack while cloaked. If a terran player goes mass Banshee, do u call it OP?

    Your comment " Duh, I know how to use Detectors." Seems rude to me. If you knew HOW to USE them, then you probably should of. A zerg unit that can't use borrow, ISN'T a Zerg unit. I just think your getting to worked up about a strat that simply took you off-guard.
     
  13. Arterial

    Arterial New Member

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    i lol'd at the infested terran douchebags statement.
     
  14. domanz

    domanz New Member

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    Infested terran douchebags are infested.
     
  15. Prawn108

    Prawn108 New Member

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    don't look up
    longcat is long, and it pains me to see such poor grammar all over the sc2 forums... even people in platinum type like they're ten years old... (not referring to you, just a number of the posts above that I can't seem to interpret into english)
     
  16. KHaYMaN

    KHaYMaN New Member

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    Oook, so now you're saying that you are NOT saying infestors are overpowered because they can use IT while cloaked?

    Er, no they wont. The infestors themselves are easy to steam roll if you can see them, and the infested terrans themselves are easy to steamroll if you have your units there. E.g. infestors start spewing a mass of infested terrans out at a mass of hydras. The hydras win.


    Surrounded by what? The infested terrans? Your units win. Infested terrans need something to front for them, or time to spawn, to take on an opposing force head to head.

    Yeah, but you apparantly don't employ that knowledge.

    I thought the issue wasn't its 'cloak', so I'm just going to ignore that part. I'm not sure I would qualify 8 units at 50 hps each (that take 5 seconds to spawn and can be killed before they spawn if your units are there) for all the energy the spell caster has as "massive".

    That's more expensive than the majority of zerg units, the only exceptions being the ultralisk and brood lords.

    Blizzard tried that, and felt they were too weak/limited to have to unburrow for IT (and only IT). So I'm....oh wait, you're right, it doesn't make any logical sense though. Rationally speaking, anything spewing units out from the ground should be visible to the naked eye. Damn, I'm going to write Blizzard right now. And while I'm at it what's with the small radius of nuke damage, and the scaling of units vs buildings, not to mention.....

    Ugh. This will be my last post in this thread, because I feel like I'm feeding a troll.
     
  17. demohunto

    demohunto New Member

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    he had 18 infestors 20 minutes in. If all of them had 200 energy their would be 144(7200 minerals for terran) marines in the field in less then 5 seconds. Not OP? Give me a break. Just because nobody is whining about it it does not mean it is not OP. For christ sake even if you have a detector how would you stop it? literally you can even make the eggs act as a force field to stop the guy from attacking the infestors.

    btw Khayman, 144 marines vs 60 hydralisks? Of course the infested terrans would win, all they are is a slightly weakened version of a marine excluding speed.

    Not to mention the fact they also have fungal growth for light infantry and neural parasite for heavy mech if the infested terran are not enough.

    Yes in a head on fight you could just run away from the them , but what if its an assault in your base? You wouldn't want to run considering they can destroy all your buildings. All the infestor is, is a buffed up high templar that can counter any unit in the game/
     
  18. Stirlitz

    Stirlitz Member

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    18 Ravens shooting bombs at them would evaporate them as fast, it's the same as everything en masse, basicly, tbh. 18 carriers would also wreak havoc as would 18 cruisers etc. 18 infestors is 1800 minerals+2700 gas. If you let your enemy spend all those funds without scouting or harassment then you've probably lost because of it, really.


    Err, why should people in platinum be older or more educated or native english speakers and people in lower ranks not?
     
    Last edited: Sep 3, 2010
  19. GrimZ

    GrimZ New Member

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    Infestors are not at all OP. If he had 18 20 minutes in, that means you didn't do your job stopping expos because you aren't gonna get 18 that early without 4-6 gas. Plus, as said, infestors get slaughtered so easily once detected, and even if they spawn infested terrans, run away from them until their timer is up, then run back in with detection and smoke them out. If a zerg player is running a primarily infestor army, it's very risky and pretty easy to deal with. All you'd need is an AA detection structure near you're expos and main with units there, problem solved, the infestors won't get near you.

    Zerg is semi-UP as a whole, there is nothing wrong with infestors, they are the zerg equilizer unit..
     
  20. Stirlitz

    Stirlitz Member

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    Lots of ravens can also spawn an army of turrets and they do more harm than a marine, have more life and about the same mobility as infested marines :p