Nomad Stationary Defenses

Discussion in 'Terran' started by ekulio, Nov 14, 2007.

Nomad Stationary Defenses

Discussion in 'Terran' started by ekulio, Nov 14, 2007.

  1. ekulio

    ekulio New Member

    Joined:
    Oct 2, 2007
    Messages:
    257
    Likes received:
    0
    Trophy points:
    0
    We've all seen the new little turret that the nomad drops, with mixed feelings, but it looks to me like that's not the only type of turret the nomad can drop. The Dev says "one of the new stationary defenses..." as in there are others besides just the turret that can attack ground.

    What other defenses are we talking about then? like mines or a similar AA turret? Or is it just a misprint? What are your thoughts?
     
  2. Gasmaskguy

    Gasmaskguy New Member

    Joined:
    Aug 3, 2007
    Messages:
    4,071
    Likes received:
    4
    Trophy points:
    0
    From:
    Sweden
    Misprint? Blizzard? Nah.
    probably AA, but mines would be neat.
     
  3. Tavisman

    Tavisman New Member

    Joined:
    Jul 30, 2007
    Messages:
    105
    Likes received:
    0
    Trophy points:
    0
    I think that an another turret would fit the nomad, but I can't really think of one. Maybe an ability like the spider mines, or something like that.
     
  4. ekulio

    ekulio New Member

    Joined:
    Oct 2, 2007
    Messages:
    257
    Likes received:
    0
    Trophy points:
    0
    Oh I just thought of one...maybe one that freezes units, like the witch doctor's stasis trap in WC3.

    If there is an AA turret I hope it floats so you can place it over water/lava/space.
     
  5. Overling

    Overling New Member

    Joined:
    Sep 24, 2007
    Messages:
    448
    Likes received:
    0
    Trophy points:
    0
    Exactly what I thought: a Witch doctor! lol

    I mean, isn't that awfully lame? Getting cannons by using electricity? It's almost a protoss warp-in! lol The Nomad now warps turrets into the field, and they vanish after time.
     
  6. Thalion

    Thalion New Member

    Joined:
    Oct 22, 2007
    Messages:
    102
    Likes received:
    0
    Trophy points:
    0
    Just saying...
    NOOOO!

    It can't be. It's weird. Maybe useful, but ... there must be something more inspiring.
     
  7. ijffdrie

    ijffdrie Lord of Spam

    Joined:
    Aug 23, 2007
    Messages:
    5,725
    Likes received:
    17
    Trophy points:
    38
    maybe the nomad will land to deploy the turret
     
  8. Thalion

    Thalion New Member

    Joined:
    Oct 22, 2007
    Messages:
    102
    Likes received:
    0
    Trophy points:
    0
    Yeah, it's probable. Just like Dropship to unload cargo.
     
  9. Tavisman

    Tavisman New Member

    Joined:
    Jul 30, 2007
    Messages:
    105
    Likes received:
    0
    Trophy points:
    0
    I hope that the stationary defenses made by nomads would be permanent. I'd find turrets, that vanish after time extremely stupid and unrealistic :-\. If they can't be balanced without a timer, then they shouldn't be included.
     
  10. Overling

    Overling New Member

    Joined:
    Sep 24, 2007
    Messages:
    448
    Likes received:
    0
    Trophy points:
    0
    Well, which other units in the game can be gained by other means than expending money? Only broodlings, and they have -1 hp, lol! I say no to summons.
     
  11. Thalion

    Thalion New Member

    Joined:
    Oct 22, 2007
    Messages:
    102
    Likes received:
    0
    Trophy points:
    0
    Broodlings have around 25 HP....
     
  12. ekulio

    ekulio New Member

    Joined:
    Oct 2, 2007
    Messages:
    257
    Likes received:
    0
    Trophy points:
    0
    Maybe the nomad builds them like scarabs.
     
  13. Thalion

    Thalion New Member

    Joined:
    Oct 22, 2007
    Messages:
    102
    Likes received:
    0
    Trophy points:
    0
    I bet that you're right. With Reaver no more, mechanic 'pay to play' was sticking around and finally Nomad got it. But why turrets? There are no better sub-units? Oww c'mon Blizzard...
     
  14. Gasmaskguy

    Gasmaskguy New Member

    Joined:
    Aug 3, 2007
    Messages:
    4,071
    Likes received:
    4
    Trophy points:
    0
    From:
    Sweden
    He was making a joke, about broodlings having a negative hp.
    It's kinda true. :p
     
  15. Hodl pu

    Hodl pu New Member

    Joined:
    Aug 20, 2007
    Messages:
    925
    Likes received:
    2
    Trophy points:
    0
    W/e the nomad does... it needs a model change.

    Besides that, maybe the turrets have low life. A couple of hits and BOOM! That way, they would only be used on high elevations, behind front lines, etc. I'd be pissed if I saw a player with like 50 nomad turrets all with over 100+ life. They should at least die with 1 hit from a siege tank's particle shock cannon for realism.
     
  16. Quanta

    Quanta New Member

    Joined:
    Jul 9, 2007
    Messages:
    428
    Likes received:
    0
    Trophy points:
    0
    My thoughts on this. I do like the idea in general. The Terran are the masters of expansion and a quick and dirty defense of turrets would fit them very well. As for the game mechnic I have two thoughts.

    First idea: one possibility is that a Nomad gets a set number of turrets when it is built like the Vulture with Spider Mines. It doesn't have to be three turrets per Nomad either; it could be one or two. In fact, I think I'd rather the turrets be a bit better and their number more limited. Doring this, it would in theory be possible to get a huge number of turrets if you built Nomads and then killed them off after using their turrets but this would probably just be a waste of resources. If they find that people are doing this then they can balance it by making Nomads more expensive.

    Second idea: another possible solution as mentioned above would be that the Nomads build turrets like scarabs or intercepters. This solution would also prevent spamming of turrets as you could tinker with the cost of turrets and the time it takes for a Nomad to make one. Of course, a person could build a large number of Nomads and spam turrets but this may again be nothing but a waste of resources in the same way a protoss player building to many cannons is wasting resources.

    If either of these solutions are used and spamming turrets is still a problem there is one other potential solution. You can make turrets cost supply. Now if a turret costs supply I think it is reasonable that the turret be fairly strong since supply is a valuable resource. If turrets cost supply you can be guarenteed that no one will spam them but making them cost supply probably isn't needed. If there isn't a problem with protoss spamming cannons I don't see a there being a problem of Terran spamming Turrets.
     
  17. Unentschieden

    Unentschieden New Member

    Joined:
    Aug 19, 2007
    Messages:
    481
    Likes received:
    0
    Trophy points:
    0
    Most likely the Turrets are a quick fix issue and break down after a while. They would basically act as venom ward from WC3.
    Thematically it would make sense to have a quick-fortification, Terrans are either mobile OR strong, usually they are vunerable while moving - yet strong when fortified.
     
  18. Tavisman

    Tavisman New Member

    Joined:
    Jul 30, 2007
    Messages:
    105
    Likes received:
    0
    Trophy points:
    0
    Thats true. I think the turret should be permanent, but the nomad could use minerals to build it. Something like 50 would be alright, but of course the cost can be changed for balance reasons.
     
  19. Overling

    Overling New Member

    Joined:
    Sep 24, 2007
    Messages:
    448
    Likes received:
    0
    Trophy points:
    0
    Yeah, making them cost minerals would be a fair solution. I just don't see why not build missile turrets right away than these special turrets. Terrans don't need another kind, imo.

    Perhaps if they built Missile turrets in no time by spending not just the resources but also energy, to compensate the 'no-time' part.
     
  20. Thalion

    Thalion New Member

    Joined:
    Oct 22, 2007
    Messages:
    102
    Likes received:
    0
    Trophy points:
    0
    Yeah, Terrans should have zillion thingies, whose brought together will work just as Protoss Phase Cannon. Another type of turret, meh.