No money maps, No gas strategy, just plain skill and that’s what Starcraft 2 is all a

Discussion in 'StarCraft 2 Strategy Discussion' started by VANCOPOWER, Apr 28, 2009.

?

Do I like this new idea?

  1. Yes, I like it very much

    3 vote(s)
    20.0%
  2. Well, it`s too complex for me :(

    1 vote(s)
    6.7%
  3. No, I don't like the idea

    11 vote(s)
    73.3%

No money maps, No gas strategy, just plain skill and that’s what Starcraft 2 is all a

  1. VANCOPOWER

    VANCOPOWER New Member

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    No money maps, No gas strategy, just plain skill and that’s what Starcraft 2 is all about



    I see that many topics are now discussion about new resource gathering techniques.

    Here is the thing: the main focus of the game is on the battle field not pumping gas or

    filling the mineral treasure, so what I propose is no money maps, no gas pumping

    strategy. However the economy is very and I`ll say again very important in the game, so

    that’s why I will suggest this new idea and put it up to vote and see what happens.


    Let all the maps contain very low mineral fields, and low gas, so the expansions will be very important, when all is gone each race should have new ways of dealing with the economy:

    1. Terrans – could trade the gas for minerals with calling dropships every 2 -3 min or so. Also they could have gas replenishing ability at the refinery:

    a. Orbital Command: Call gas traders (cost 3500 units of gas gain 2000 minerals )

    b. Refinery: Blow up some gas pockets (cost 500 minerals gain 5000 gas slowly and the refinery is closed at that time.)

    2. Protoss – could have some nano warp bug that tears down enemy terran and zerg buildings and transfers the raw materials to Protoss.

    a. High templar: metal corroder (target Terran building, it will start loosing 10 hp per sec and gain minerals per each hp lost in that way)

    b. Dark templar: bio dissolver ( target Zerg building, it will start loosing 10 hp per sec and gain gas per each hp lost in that way)

    c. Nexus: equilibrium warp 5 min cool down and only 1 at the time (if 1 of the resources is 0, take the half of the other resource and raise the first by that amount EXAMPLE: 0 minerals 5000 gas after the ability 2500 minerals 2500 gas.)

    3. Zerg – could have gain resource per unit killed.
    a. Queen : Grow biomass tumor ( spend 50 minerals grow a biomass tumor)

    i. Biomass tumor: 150 hp uses 10 supplies (starts with 10 minerals increasing 2 mineral per 1 sec until 2000 and blows up leaving the mineral field behind. Enemy can pop it before its time and it will leave half of its minerals. )

    b. Hive: Ultravores : gain 10% of the unit’s cost resources per enemy unit killed.

    c. Infestor: infest terran refinery and gain all of its abilities like it was extractor.
     
  2. Darktemplar_L

    Darktemplar_L New Member

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    Uhhhh you forgot to add a "No, I don't like the idea" option in there, or did you do that on purpose?

    I just don't like how the game is now based on abilities and even some abilities that affect mineral gathering.
     
  3. Aurora

    Aurora The Defiant

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    Hurray for short titles and unbiased polls!

    I kinda dislike the idea. It might be fun to have such things in an UMS map. Just for the people who like it, but for melee and missions it just fails. And what has this to do with money maps? Those are UMS. They have nothing to do with the regular game.

    The Terrans will get a huge disadvantage. They need different units for recourcing. Shoot them and you have nothing. Those also eat up supply, so you are bound to have less attack units. Bad idea.

    The Protoss need High Templars to get decent recources going? How is a player supposed to get the recources for the High Templars in the first place? They are upper tier! And you kinda lost me at the Zerg part. Sorry, but this will only happen at UMS. This is simply to complicated and unbalanced.
     
  4. VANCOPOWER

    VANCOPOWER New Member

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    well that`s the whole idea !!!!! to make these abilities come late in the game don`t you see !!!! you need to expand a lot before you reach teir 2 and teir 3 it`s do or die, off course maps with more than 2 players will have more resources to start with.

    It will make starcraft 2 more fast paced. Also there should be no problem for Protoss if your opponent is Terran concentrate on upgrading high templar if the opponent is Zerg concentrate on dark templar upgrade and so on.
     
  5. VANCOPOWER

    VANCOPOWER New Member

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    Well the Zerg have cheap supply units, the terrans are independent and are in fact in advantage because of this and the Protoss well, it is true they have a lot to go but then again when they reach there they will replenish the mineral needs very fast …
     
  6. EonMaster

    EonMaster Eeveelution Master

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    these ideas are way too complex for most players to ever use effectively. Having just the workers mine resources is fine, no point changing what already works and what everyone can understand after playing just 1 game(even young kids can easily grasp the idea).

    Making a game with extrememly complicated resourcing ideas that don't make much sence would only turn people away from the game.

    I personally don't see these ideas as horrible, just really unnecessary for gameplay.
     
  7. necromas

    necromas New Member

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    Ya, have fun trying to make this as a UMS map, but I think it would be ridiculous for blizzard to spend their time making this an official gametype when so few people would want to play it.

    Also, do not make biased polls, it makes the entire poll useless.
     
  8. 10-Neon

    10-Neon New Member

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    I love how your idea of "no gas strategy" is to add more kinds of gas strategy.

    Also: Poll fixed.
     
  9. jasmine

    jasmine New Member

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    Money maps allow players to be wasteful. And resource trading isn't good either imo.

    Sorry. I don't wan't to sound negative. I appreciate that you've put some thought into this. :)


    As I've said before, the point of strategy games is to test how players cope when faced with limited options; training players to be thrifty, to be decisive, and to be adaptable. While money maps can make huge battles -and I don't really understand the attraction there- it's terrible for strategic play.

    And sadly, resource trading softens the feature of their being limited resource options, which further contributes to dissolving the strategy layer.
     
  10. freedom23

    freedom23 New Member

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    this will be a less favorable situation for the protoss most definitely...
     
  11. Hoywolf

    Hoywolf New Member

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    It sounds a lot like Dawn of War 2, maybe you should be playing that game, its pretty good i played the first one for a while, and this second one is more of what your talking about, with no resources all tactics and strat.
     
  12. Norse

    Norse New Member

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    vancopower, I think you are kindof contradicting yourself when you say that the economy should be less important in a strategy game so the focus can be more on the combat, and then you turn around and suggest all of these things to make economy the most important thing in the game. The entire point of moneymaps is to minimize the impact of economy so the focus CAN be entirely on combat. Unless I'm missing something, your entire suggestion centers around "pumping gas" and "filling the mineral treasury" which you say you are against.