Hi, I'm relatively new to the Starcraft II, played Starcraft I nearly 9-10 years ago. I used to play the Protoss frequently and I have noticed many changes and still adapting to the ever-increasing competition in Online play. I have a replay video that I'm hoping for people to provide tips about as its been awhile since i have played an RTS. To those who provide tips, many thanks and kudos to you.
I was going to comment on this, but really i stopped watching after 2 min, you just made too serious mistakes in early game so i felt there is no point in watching further. You made pylon at 10 which made you supply blocked, you should make it at 9 (supply count). After making it, you weren't producing probes and that made the later game irrelevant as you were set back in economy quite a bit. I can advise you to watch some pro replays and also some commenteries (i personnaly like commenteries from Husky and HD you can learn a lot how to play and also, they're very entertaining).
Ah, i see... HD or Husky. I'll be sure to check them out. Thanks for your help. If there are any other videos or people you might know for reference, do let me know too. Many thanks.
If you have trouble finding the videos, the links are: http://www.youtube.com/user/HuskyStarcraft http://www.youtube.com/user/HD Starcraft
After about nearly a month of practice, i have returned to put up another video of my gameplay. I felt that i have improved quite a bit. But hearing a second opinion would be most helpful. I do accept any constructive comments or suggestions to further my skills. Thank you very much.
You where the protoss, right? Your opening was better than last time, but try this: - build probes until you hit 9 supply - wait until you got sth like 75 - 80 minerals and send any probe that have just returned minerals to your choke - when probe gets there you should have 100 minerals for the pylon. Build it a little bit back so it's radius will cover the choke. - if it's 1v1 i send that probe to scout, in team games i assume one of my partners will scout so i send it back to mining, it's optional. - as soon as you have 50 minerals build a probe (without chrono boosting). - queue next 2 probes as soon as you have minerals for them. When your pylon finishes chrono boost them. Stop building more probes for now. - as soon as you have 150 minerals build a gateway at your choke, on your way back build an assimilator. Commence building probes (one, max 2 at a time, chrono boost when you can, remember about pylons). As soon as your assimilator finishes, put 3 probes on it. That's one of the standard openings, it will immensly boost your early economy. More remarks to come.
Proxy pylon was good, but you're macro was not. You have a lot minerals (over 300) and you don't build anything, especially probes. You must build probes as soon as possible until you have like 24 (6 for gas, 2-3 for mineral patches), it's vital. Even after that keep building probes, when you expand you can transfer them. If you have populated you gas earlier, you could've make warp gate technology as soon as your core finished and then make a sentry (try to make a sentry to force field in case of opponent's rush). about 8 min: You have way too much minerals and gas. You're making one additional warp gate, when you should be making two, or gate + robo, and expanding and making probes. You didn't chrono boost your psi storm, even though you had a ton of energy on your nexuses (nexi?). You didn't have proper control groups, put stalkers + zealots on 1 and templars on 2 and nexus on like 4 or 5. As a result of that you send your templars to fight the buker, that was a bit of a waste All in all you had a good game plan, you just have to practice early build order and build your economy faster.
Also to note, recently playing in the Silver/Bronze League, i noticed an alarming increase of people who simply do nothing but Mass Marines with Stimpacks to defeat the enemy. Falling victim to that constantly is not a pleasant sight, but to tech up to Robotics or High Templar simply isn't enough time. Might you have any suggestions regarding this matter?
I can only suggest following: - chargelots protected by guardian shield (it takes 1/3 of the damage, with zealot 1 armor it is 50% damage) - split them with forcefields, but you need a lot of sentries for that - my personal favourite: constantly block your ramp with force fields and tech up. If he keeps his forces at your entrance you can tech to collosi and as a transition make warp prism to warp in some zealots in his base, if he retreats and goes for medivac drops you can go for ht's to feedback them and finish them off with stalkers.