New Zergling Evolution Aspect Idea

Discussion in 'Zerg' started by 574RCR4F7, Feb 15, 2008.

New Zergling Evolution Aspect Idea

Discussion in 'Zerg' started by 574RCR4F7, Feb 15, 2008.

  1. 574RCR4F7

    574RCR4F7 New Member

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    I just realized that there is no melee air unit in starcraft.
    Then I also realized that Blizzard has not yet given an explanation why zerglings have wings.
    So I had this idea of creating a new zergling evolution aspect. :)
    Name: Raveling (Or Something Better)
    Class: Mid-Late Game Air Unit with melee attack
    Cost: 20 Minerals 5 Gas
    Control: 1
    Sight: 5
    Size: Small
    Hitpoints: 40
    Base Air Attack: 6
    Movement Speed: Fast (Also benefits from Metabolic Boost Upgrade)
    Cooldown: 8 (6 if upgraded with Adrenal Glands)
    Build Time: 26
    Requires: Spawning Pool, Spire
     
  2. furrer

    furrer New Member

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    Intresting, very intresting
    Even thought i think they should have a stronger attack and then a greater cost like this:
    Name: Raveling (I like that name :D)
    Class: Midgame Air-unit with meele attack
    Cost: 50 minerals 25 gas /25 minerals and 50 gas (a total of 75minerals and 25 gas /50 minerals and 50 gas)
    Control: 1
    Sight: 4-5 (giving it a low sight range seems logical lorewise...)
    Size: small
    Hitpoints: either 25 or 50
    Attack (AtA): 10 or 5 (or lower for balance)
    Movement and attack speed: fast
    Requires: Spawning Pool, Spire

    Sorry if i copied to much, but i just added my ideas into it.
    But still a power-up for a good post!
     
  3. kuvasz

    kuvasz Corrections Officer

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    They have wings to skip and glide over each other when moving in packs. There goes your idea down the drain :)
     
  4. furrer

    furrer New Member

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    Has that been stated offcialy by Blizard?
     
  5. Psionicz

    Psionicz New Member

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    It would be nice for a air melee unit tho, suicide was boring.

    It was rise tactics, such as breaking up formations and microing against them etc etc
     
  6. 574RCR4F7

    574RCR4F7 New Member

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    @ kuvasz
    okay.. So the zerglings use their "wings to skip and glide over each other when moving in packs". But mine makes the wings more developed to flying. So how does that supposed to make my "idea down the drain"?
     
  7. Seradin

    Seradin New Member

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    just a note here, i was thinking to make the zerg more like a swarming unit they should be made 3 at a time instead of 2, but they should be weaker then in the original starcraft to balance it out.
     
  8. Psionicz

    Psionicz New Member

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    How about Broodlings have obtained their own strain thus the Zerg's ability to hatch em from eggs.
    They have twice or a quater increase of the amount of energy too and are 25 minerals and 5 gas?
     
  9. Kaaraa

    Kaaraa Space Junkie

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    It sounds alright. The image of a bunch of small flyers swarming over a Carrier is pretty sweet. I still prefer scourge though :)
     
  10. Gizmo4life

    Gizmo4life Guest

    i like the idea of a flying aspect of the zergling. it would be cool if they could land too. like if some advanced evolution allowed zerglings to upgrade and have the flying ability, thus being both a melee air and a melee ground unit. prolly would screw up balance tho.
     
  11. kuvasz

    kuvasz Corrections Officer

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    Because your idea was sparked by thinking the wings have no use at all. Since they do have a role, the original aim of the idea (to make the useless wings useful) becomes obsolete.
    Just pulling your leg ;)

    The concept of a melee flier sounds nice because it's something not-so-mainstream. I mean, I've never heard of melee fliers except for Gargoyles from WCIII but since that's a Blizzard product as well, it's perfectly fine to have them in SC2.

    This idea is useful and makes a lot of sense because it fits into Blizzard's plans to make early game units have upgrades to make them competitive against higher tier units. Plus it'd look nice to see them clawing at other fliers... like birds fighting ;D
     
  12. CannonFodder

    CannonFodder New Member

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    there should be a tier 2 u[grade that allows zerglings to leap short distances, giving them the best of both worlds
    as they could go up and down cliffs, but still be a ground unit
     
  13. Smokiehunter

    Smokiehunter New Member

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    the scourge were air to air close ranged right maybe if you could give baylings wings we could have explosive balloons.
     
  14. CannonFodder

    CannonFodder New Member

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    ya but banelings are too fat to fly
    i mean just look at them
    their like a sac of ballons with legs
     
  15. furrer

    furrer New Member

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    Zergling (wings) -> banelings (not wings) -> flying balloons (wings)
    I like evolution!
     
  16. CannonFodder

    CannonFodder New Member

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    I like ur chain of thought but maybe reduce the damage due to some of the sacs being filled with air
     
  17. Gizmo4life

    Gizmo4life Guest

    i think its more feasable to have the zerglings have a second evolution, kinda like the muta from starcraft. one turns it into a suicidal ground unit and the other turns it into a melee or suicidal (id settle for either) air unit.
     
  18. 574RCR4F7

    574RCR4F7 New Member

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    No i want the Raveling to be an alternative evolution aspect for the zergling.
    Raveling
    ^
    |
    |
    |
    Zergling ------> Baneling
    Hope you guys get it.. ;)

    edit: Scourge sux cuz its movement AI is horrible.
     
  19. Psionicz

    Psionicz New Member

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    Lol the AI is bad, but maybe its like that cuz they are very spammable and technically own all air units.
    But I don't really like the Banelings...
     
  20. TheOneInPower

    TheOneInPower New Member

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    I will only accept the idea of floating baneling balloons if they bob up and down in the air! Ha ha!

    The melee air idea is a pretty cool idea, but it would need to be fairly tough since it has to fight it's way through enemy attack volleys, which is different from making it's way through ground units attacks since air units can stack.