NEW UNIT IDEA

Discussion in 'Terran' started by headstock, Oct 18, 2007.

NEW UNIT IDEA

Discussion in 'Terran' started by headstock, Oct 18, 2007.

  1. headstock

    headstock New Member

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    Aye all,

    i havnt thought this through, but it just popped into my head then so i thought id post it before i forget

    i reckon it would be kewl if the terrans had this new ability in one of their units, or a new unit.

    A unit would would approach a building of your own or the enemies, and at point blank range cast a spell on it.

    This spell would temporarily; cloak the building, render it useless, and retract it from the tech tree

    This means no one can see it other than the player who cast the spell, and the building is not functional, and takes away from the tech tree. so an academy that was affected by this spell would stop production of medics.

    This would of course be temporary, but would provide some interesting tactics offensive and defensive.

    Use the cast on an ememy phase cannon to stop it working while its invisible, use it on a pylon to destroy the power grid, use it on a barracks to stop production, use it on an hydralisk den to stop the production of hyras.

    Cast the spell on your own building when being attacked to prevent a player realising its there, perhaps to split up oncoming clusters of units, cast it on your own buildings such as a bunker to increase your defence.

    Would be a late game unit, and the unit would not be the toughest unit, and the cast would cost alot of energy.

    Would be a powerful and useful unit i think.

    What does everyone think?

    *UPDATE yeah i just thought then, that the cast would be instinataneous, and the unit that casts it is free to do whatever then. but, i think that this cast could use different mechanics. Instead of the cast being reliant on the units energy and then the cast just times out after x amount of seconds, i reckon there should be a seperate building or addon for the terrans, that has a certain amount of energy, and when the unit casts the ability onto a building, the allocated terran building's energy starts to deplete, and that is the amount of time the cast will last for, BUT if the unit that cast the spell dies the cast is instantly broken, and the unit has to stay within a ceratin radius of the target, which will be displayed to the user as simple ring when highlighting the unit. ALSO, the energy being used by the building to maintain the cast, will be quite significant in supply BUT every 10 units of energy will cost 1 or 2 minerals to the user.

    So this will be a powerful cast, but at a cost, you could use the cast well to provide a window of opportunity, or with strategic defensive purpose, but if you cast it on an ememy building for too long, you could end up paying more than that building is worth to temporarily disabled
     
  2. BloodHawk

    BloodHawk Member

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    Huh, interesting. Why does the afflicted building have to be cloaked though?

    Should such a spell be able to be used on a cc/hive/nexus? Seems like a really easy way to destroy an opponents economy; even if the effect only last a relatively short time.
     
  3. headstock

    headstock New Member

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    yes i think it should be capable of use on any building.

    the cloak implication allows it to also be used for defensive purposes, or strategic offensive purposes like cloaking a command centre near enemy turn while you upgrade it to a planetary fortress.

    or cloaking any of your buildings while they are in air transit.

    it would be very damaging towards economy, tech, production etc.

    i dont think this is to say thats too much though, it would only be temporary, and it wouldnt necessarily be easy.

    it would be a late unit, and wouldnt have high health or attack if any attack at all unless this was placed on the ghost or something.

    trying to get to a nexus late game, would mean a very lightly defended nexus, or a very clever player in control of this unit.

    plus the temporary halt of any production, cast, tech, lift off uses would be a short window of opporunity for a broad range of strategies.

    and remember youd only have enough energy to do it to like one building maybe with a full slot of energy

    i think this would open up alot of play.
     
  4. BloodHawk

    BloodHawk Member

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    Fair enough.
    So about how long could the effect last. Seems like a difficult figure to come to as to keep the skill viable but not overpowered. Any ideas for the lore aspects of this ability, or are you leaving that up to us?

    My only real qualm then is that you seem to be discussing a new Terran unit in the Protoss section.
     
  5. NateSMZ

    NateSMZ New Member

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    that's an interesting idea - looking forward to seeing it fleshed out more =]
     
  6. headstock

    headstock New Member

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    hahahhahaa holy hell i honestly dont know how i did that, i should be punished for that really,

    ive been working some very very long shifts im quite overtired... i do appologise ill ask someone to move it now..

    *EDIT.. i think i originally thought this idea would suit protoss... but hadnt developed the idea, then towards the end of writing the original post changed the concept to a purely terran concept...

    im so sorry i wouldnt usually make a blunder like this.... i PMd sc2forums... but if anyone else can move this thread to the terran section please do so.... sorry to create more work for people

    i think this cast should last for about 40 seconds.

    thats enough time to give a terran building in transit some cloak cover.
    its enough time to confuse an attacking enemy who cant see the cloaked bunker
    its enough time to cause a significant window of dispruption to enemy buildings such as pylons, production facilities.
    its enough time to disrupt resource collection, though 40 seconds of loss can be recovered from, and yet would still have significant impact in certain contexts.
    A 40 second halt in part of the tech tree might prevent prevent the immediate production of counters to an ariel attack for example which is a strong window of opportunity
     
  7. BloodHawk

    BloodHawk Member

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    :powerdown:

    jk

    Still like the concept (with maybe a few tweaks) despite the mistake.
     
  8. Vindicatormsc

    Vindicatormsc New Member

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    it's a very interesting idea.i've never thought of buildings sabotage,even though i think it suits more the Protoss,but since it also suits the Terrans very well,i'm cool with it

    nice idea dude ^^
     
  9. BnechbReaker

    BnechbReaker New Member

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    this is similar to a hack idea i had for ghosts from ages ago

    link
     
  10. WuHT

    WuHT New Member

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    The ability to manipulate enemy buildings in SC was briefly explored already. Look at the queen's infestation ability (which completetly changes one of the most important buildings under your control ) and see how popular infested terrans were.
     
  11. headstock

    headstock New Member

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    the last couple of replies were intersting... but are largley irrelevant...

    BnechbReaker this isnt like your idea, there are similarities but this is more than just disabling a building.
    I'm not going to re-explain it all because the posts are still there and i think if you read carefully enough its easy enough to get.


    WuHT, now i dont think you get my idea at all. There is no gaining of control of other players buildings in my idea. There is no relation here between the infect cc ability, and this new cast idea.

    Please read my posts again, more carefully this time. Thank you for your input though.
     
  12. BnechbReaker

    BnechbReaker New Member

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    i am not saying they are the same, it just reminded me of the idea i had that's all

    edit: *oops* forgot the word not
     
  13. headstock

    headstock New Member

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    yeah fair enough mate, a sabotage idea in general ive always liked the idea of, your idea is kewl too.

    especially the repair aspect where a building repairs slower if disabled
     
  14. capthavic

    capthavic New Member

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    Interesting idea but I don't think so
     
  15. timedragon888

    timedragon888 New Member

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    This is a good idea, considering that it has to be cast at point blank range.
    What unit would have that skill? I'm imagining something like a ghost.
    And while the spell is being cast, does that unit have to stay in position beside the building, or can it move around?
     
  16. headstock

    headstock New Member

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    oh i reckon it should just cast it then be free to run around.

    here's an idea to add to what ive already said....

    although... yeah actually i'll edit my original post and put the addition to my idea there, i like it very much :)

    see what yas reckon
     
  17. DontHate

    DontHate New Member

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    that IS pretty interesting... i like the idea of taking it out of hte tech tree. I guess u could also use it on pylons and everything... that's really cool. But waht if u put it on a cc, nexus or hatchery? no more recourses! i can see that as spammable. A cool name... the "eclipse". NEat, eh?
     
  18. headstock

    headstock New Member

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    *UPDATE yeah i just thought then, that the cast would be instinataneous, and the unit that casts it is free to do whatever then. but, i think that this cast could use different mechanics. Instead of the cast being reliant on the units energy and then the cast just times out after x amount of seconds, i reckon there should be a seperate building or addon for the terrans, that has a certain amount of energy, and when the unit casts the ability onto a building, the allocated terran building's energy starts to deplete, and that is the amount of time the cast will last for, BUT if the unit that cast the spell dies the cast is instantly broken, and the unit has to stay within a ceratin radius of the target, which will be displayed to the user as simple ring when highlighting the unit. ALSO, the energy being used by the building to maintain the cast, will be quite significant in supply BUT every 10 units of energy will cost 1 or 2 minerals to the user.

    So this will be a powerful cast, but at a cost, you could use the cast well to provide a window of opportunity, or with strategic defensive purpose, but if you cast it on an ememy building for too long, you could end up paying more than that building is worth to temporarily disabled

    DontHate, ECLIPSE! haha thats an awesome name for it haha i love it, what you reckon of my new addition to the idea?